Player Matchup

Charybdis
Charybdis
Silver I
CR0SSB0NES11
Charybdis
Silver I
Level 147
God Stats
4W - 8L
1,492 SR
Queue Stats
101W - 120L
1,082 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 147
1,492 SR
1,082 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 104
1,373 SR
1,066 MMR
Set
Set
Silver V
LosCernicalos69
Set
Silver V
Level 104
God Stats
6W - 3L
1,373 SR
Queue Stats
42W - 77L
1,066 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CR0SSB0NES11
Charybdis
15
1 / 4 / 0
9,706
747
7,121
11,381
4,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
HadesBakasuraKaliUllrMedusa

VS

Bans
MulanVamanaAh Muzen CabSolSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 0
10,795
830
8,420
12,894
10,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
4
4
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CR0SSB0NES11
Charybdis
1
4
0
0.25
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,121
Damage
8,420
11,381
Taken
12,894
4,638
Mitigated
10,475
2,683
Healing
3,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CR0SSB0NES11
Charybdis
7,121
3,352
0
2,683
11,381
4,638
999
623
10,758
0
56,000
W
8,420
4,411
0
3,756
12,894
10,475
1,181
749
12,145
573
69,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,706
Gold Earned
10,795
134
Minions Killed
142
5
Camps Cleared
7
214,437
Distance Traveled
261,949
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,706
747
134
10
5
214,437
2
W
Set
10,795
830
142
11
7
261,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role