Player Matchup

Thoth
Thoth
Danglley
Thoth
Level 149
God Stats
2W - 0L
1,694 SR
Queue Stats
123W - 118L
1,495 Elo+
Solo
Izanami
Izanami
FuriousMeerkats
Izanami
Level 62
God Stats
1W - 1L
1,197 SR
Queue Stats
39W - 29L
1,584 Elo+
Solo
Fenrir
Fenrir
Gerontobear
Fenrir
Level 96
God Stats
3W - 0L
1,789 SR
Queue Stats
128W - 127L
1,499 Elo+
Party 1
Arachne
Arachne
RobertSays
Arachne
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 32L
1,274 Elo+
Party 1
Medusa
Medusa
notursenpapi
Medusa
Level 121
God Stats
2W - 0L
1,743 SR
Queue Stats
128W - 130L
1,501 Elo+
Party 1
Team Averages
Level 107
1,585 SR
1,470 Elo+

VS

Team Averages
Level 139
1,544 SR
1,482 Elo+
Discordia
Discordia
Pikachuuu28
Discordia
Level 157
God Stats
9W - 7L
1,591 SR
Queue Stats
244W - 267L
1,455 Elo+
Solo
Ymir
Ymir
T3hgr33k
Ymir
Level 128
God Stats
3W - 3L
1,479 SR
Queue Stats
262W - 277L
1,516 Elo+
Solo
Jing Wei
Jing Wei
Whiterailing
Jing Wei
Level 129
God Stats
1W - 1L
1,749 SR
Queue Stats
23W - 24L
1,485 Elo+
Solo
Merlin
Merlin
brunorcrdo
Merlin
Level 160
God Stats
9W - 10L
1,479 SR
Queue Stats
678W - 718L
1,449 Elo+
Solo
Agni
Agni
yDarkseid-_-
Agni
Level 120
God Stats
3W - 5L
1,422 SR
Queue Stats
530W - 513L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Danglley
Thoth
15
3 / 2 / 7
9,228
923
5,067
5,666
2,371
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
10 / 3 / 11
9,995
1,000
12,815
9,052
3,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
13
1 / 3 / 13
8,357
836
6,167
10,945
9,651
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
RobertSays
Arachne
15
4 / 2 / 11
8,964
896
2,995
13,709
11,023
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Medusa
17
6 / 1 / 13
9,723
972
7,422
7,209
3,276
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Pikachuuu28
Discordia
15
1 / 5 / 7
8,299
830
8,051
6,281
1,736
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
14
4 / 5 / 5
9,029
903
5,016
10,385
11,651
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Whiterailing
Jing Wei
13
0 / 5 / 6
7,781
778
6,025
8,047
2,228
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
brunorcrdo
Merlin
16
3 / 4 / 5
8,816
882
7,332
7,379
2,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 6 / 5
7,582
758
9,475
7,688
1,916
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
38
24
Kills
10
11
Deaths
25
55
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Thoth
Danglley
Thoth
3
2
7
3.25
W
10
3
11
5.17
W
Fenrir
1
3
13
2.5
L
Discordia
Pikachuuu28
Discordia
1
5
7
0.9
W
Arachne
RobertSays
Arachne
4
2
11
4.75
L
Ymir
4
5
5
1.3
L
Jing Wei
Whiterailing
Jing Wei
0
5
6
0.6
L
Merlin
brunorcrdo
Merlin
3
4
5
1.38
W
Medusa
6
1
13
12.5
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,466
Damage
35,899
46,581
Taken
39,780
30,275
Mitigated
19,963
19,964
Healing
5,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Danglley
Thoth
5,067
250
849
721
5,666
2,371
733
3,551
2,115
19,534
0
W
12,815
8,222
1,229
2,037
9,052
3,954
2,196
6,584
2,468
0
26,725
W
Fenrir
6,167
974
2,017
2,465
10,945
9,651
426
6,981
3,964
1,280
8,352
L
Discordia
Pikachuuu28
Discordia
8,051
654
263
380
6,281
1,736
624
457
5,824
15,495
0
W
Arachne
RobertSays
Arachne
2,995
1,516
1,309
4,642
13,709
11,023
377
7,483
6,056
0
5,328
L
Ymir
5,016
460
655
969
10,385
11,651
224
2,021
8,364
11,316
0
L
Jing Wei
Whiterailing
Jing Wei
6,025
3,619
436
575
8,047
2,228
256
845
7,202
0
14,635
L
Merlin
brunorcrdo
Merlin
7,332
142
129
874
7,379
2,432
598
1,810
5,569
32,384
0
W
Medusa
7,422
2,037
2,437
2,258
7,209
3,276
1,326
5,275
1,934
0
28,570
L
9,475
793
669
733
7,688
1,916
59
676
7,012
14,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,267
Gold Earned
41,507
113
Minions Killed
130
0
Camps Cleared
0
954,936
Distance Traveled
871,590
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,228
923
33
3
0
133,591
2
W
Izanami
9,995
1,000
34
3
0
168,061
0
W
Fenrir
8,357
836
8
1
0
203,542
2
L
Discordia
8,299
830
19
2
0
168,217
4
W
Arachne
8,964
896
6
1
0
209,807
0
L
Ymir
9,029
903
12
1
0
183,758
1
L
Jing Wei
7,781
778
33
3
0
191,160
2
L
Merlin
8,816
882
52
5
0
184,725
0
W
Medusa
9,723
972
32
3
0
239,935
1
L
Agni
7,582
758
14
1
0
143,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role