Player Matchup

Olorun
Olorun
DejaSenti
Olorun
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,291 Elo+
Party 1
Chaac
Chaac
FOUR20FERRET
Chaac
Level 46
God Stats
1W - 2L
1,492 SR
Queue Stats
10W - 14L
1,432 Elo+
Party 3
Neith
Neith
Harpist
Neith
Level 16
God Stats
0W - 2L
1,320 SR
Queue Stats
1W - 4L
1,282 Elo+
Party 1
Janus
Janus
Kimpata
Janus
Level 25
God Stats
0W - 1L
1,557 SR
Queue Stats
5W - 7L
1,457 Elo+
Party 3
Team Averages
Level 32
1,467 SR
1,365 Elo+

VS

Team Averages
Level 107
1,714 SR
1,508 Elo+
Chiron
Chiron
IIm Hydra
Chiron
Level 106
God Stats
2W - 0L
1,717 SR
Queue Stats
11W - 7L
1,474 Elo+
Party 2
Horus
Horus
IImRedMamba
Horus
Level 126
God Stats
1W - 0L
1,762 SR
Queue Stats
11W - 8L
1,474 Elo+
Party 2
Ah Puch
Ah Puch
Siphonicfir
Ah Puch
Level 122
God Stats
1W - 0L
1,635 SR
Queue Stats
11W - 8L
1,474 Elo+
Party 2
Ares
Ares
weetoddedd
Ares
Level 73
God Stats
3W - 1L
1,742 SR
Queue Stats
8W - 6L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DejaSenti
Olorun
14
0 / 6 / 0
7,729
703
5,733
10,830
3,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 8 / 0
7,542
686
6,787
13,516
14,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Harpist
Neith
12
0 / 7 / 0
7,398
673
4,019
10,912
3,485
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Kimpata
Janus
12
0 / 5 / 0
7,178
653
2,707
7,926
2,079
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
IIm Hydra
Chiron
16
4 / 0 / 10
9,771
888
9,454
4,789
2,214
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
11 / 0 / 5
11,388
1,035
9,486
9,538
7,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
Siphonicfir
Ah Puch
16
7 / 0 / 7
10,517
956
12,321
6,868
4,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 0 / 11
10,151
923
4,501
9,598
11,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
58
0
Kills
25
26
Deaths
0
0
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Olorun
DejaSenti
Olorun
0
6
0
0
L
0
8
0
0
L
Neith
Harpist
Neith
0
7
0
0
W
Chiron
IIm Hydra
Chiron
4
0
10
9
W
11
0
5
13.5
L
Janus
Kimpata
Janus
0
5
0
0
W
Ah Puch
Siphonicfir
Ah Puch
7
0
7
10.5
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,246
Damage
35,762
43,184
Taken
30,793
23,958
Mitigated
25,967
7,574
Healing
12,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
DejaSenti
Olorun
5,733
3,493
327
3,093
10,830
3,420
0
2,704
8,114
36,041
0
L
6,787
673
0
2,055
13,516
14,974
371
5,140
8,118
0
25,712
L
Neith
Harpist
Neith
4,019
1,456
291
1,030
10,912
3,485
0
4,657
6,129
0
16,618
W
Chiron
IIm Hydra
Chiron
9,454
2,617
1,165
1,987
4,789
2,214
3,863
1,983
2,806
0
37,614
W
9,486
4,907
1,658
3,158
9,538
7,963
204
1,558
7,980
0
27,276
L
Janus
Kimpata
Janus
2,707
215
0
778
7,926
2,079
593
4,181
3,531
13,693
0
W
Ah Puch
Siphonicfir
Ah Puch
12,321
1,105
0
2,411
6,868
4,789
631
2,401
4,467
40,224
0
W
4,501
47
0
2,283
9,598
11,001
717
2,910
6,688
16,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,847
Gold Earned
41,827
162
Minions Killed
219
7
Camps Cleared
9
691,293
Distance Traveled
930,508
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,729
703
51
5
1
168,257
1
L
Chaac
7,542
686
41
4
2
165,081
1
L
Neith
7,398
673
39
4
4
186,179
2
W
Chiron
9,771
888
80
7
0
230,218
2
W
Horus
11,388
1,035
36
3
5
243,409
0
L
Janus
7,178
653
31
3
0
171,776
0
W
Ah Puch
10,517
956
84
8
3
235,592
0
W
Ares
10,151
923
19
2
1
221,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role