Player Matchup

Artio
Artio
 
Artio
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DistastfulBacon
Sylvanus
Level 36
God Stats
22W - 15L
1,560 SR
Queue Stats
34W - 31L
1,510 Elo+
Solo
Ullr
Ullr
Lawz437
Ullr
Level 48
God Stats
2W - 3L
1,604 SR
Queue Stats
158W - 165L
1,483 Elo+
Solo
Agni
Agni
peedrinker4736
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 54L
1,515 Elo+
Party 2
Nemesis
Nemesis
poopeater4736
Nemesis
Level 41
God Stats
21W - 26L
1,506 SR
Queue Stats
77W - 82L
1,481 Elo+
Party 2
Team Averages
Level 38
1,534 SR
1,498 Elo+

VS

Team Averages
Level 42
1,532 SR
1,564 Elo+
Fenrir
Fenrir
AlDSinvader
Fenrir
Level 45
God Stats
11W - 6L
1,126 SR
Queue Stats
265W - 177L
1,631 Elo+
Party 1
Hel
Hel
KingTylenol
Hel
Level 46
God Stats
2W - 1L
1,744 SR
Queue Stats
200W - 201L
1,542 Elo+
Solo
Guan Yu
Guan Yu
Pro1Pro30
Guan Yu
Level 37
God Stats
3W - 2L
1,774 SR
Queue Stats
58W - 32L
1,641 Elo+
Party 1
Scylla
Scylla
UnknownAlpha1001
Scylla
Level 38
God Stats
3W - 3L
1,575 SR
Queue Stats
112W - 120L
1,506 Elo+
Solo
Neith
Neith
irondeathstroke
Neith
Level 46
God Stats
2W - 4L
1,440 SR
Queue Stats
108W - 105L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 4 / 2
6,699
447
4,248
9,979
8,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
10
1 / 3 / 2
6,922
461
4,977
10,218
8,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ullr
Lawz437
Ullr
12
1 / 5 / 0
7,177
478
2,619
9,705
2,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
6 / 6 / 2
8,808
587
9,315
10,990
3,214
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
12
2 / 6 / 3
7,017
468
3,438
10,810
3,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
7 / 3 / 7
8,922
595
9,520
9,852
3,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 1 / 5
6,861
457
4,632
5,540
2,736
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
Pro1Pro30
Guan Yu
14
5 / 2 / 3
8,632
575
7,905
12,380
9,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
8 / 2 / 5
9,301
620
8,413
8,930
3,260
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

14
3 / 2 / 3
8,353
557
6,080
8,181
2,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
10
Kills
24
24
Deaths
10
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
4
2
0.25
W
Fenrir
7
3
7
3.5
L
Sylvanus
1
3
2
0.67
W
1
1
5
3.5
L
Ullr
Lawz437
Ullr
1
5
0
0.2
W
Guan Yu
Pro1Pro30
Guan Yu
5
2
3
3.25
W
8
2
5
5.25
W
3
2
3
2.25
L
6
6
2
1.17
L
Nemesis
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,597
Damage
36,550
51,702
Taken
44,883
26,733
Mitigated
22,169
9,915
Healing
16,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,248
507
489
2,307
9,979
8,578
0
0
9,476
36,876
0
W
Fenrir
9,520
2,766
0
2,923
9,852
3,669
0
5,648
4,204
0
44,011
L
Sylvanus
4,977
1,373
1,050
3,346
10,218
8,991
0
4,655
5,518
15,204
0
W
4,632
545
2,594
2,195
5,540
2,736
98
1,930
3,610
20,265
0
L
Ullr
Lawz437
Ullr
2,619
485
0
1,635
9,705
2,795
0
4,918
4,787
0
42,300
W
Guan Yu
Pro1Pro30
Guan Yu
7,905
1,342
189
3,412
12,380
9,884
0
4,976
7,404
0
51,230
W
8,413
1,604
89
2,155
8,930
3,260
276
3,267
5,663
49,870
4,949
W
6,080
1,713
0
2,526
8,181
2,620
900
2,719
5,462
0
53,004
L
9,315
750
0
290
10,990
3,214
0
1,710
9,194
53,838
0
L
Nemesis
3,438
814
0
798
10,810
3,155
0
2,059
8,643
0
35,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,623
Gold Earned
42,069
350
Minions Killed
440
0
Camps Cleared
0
1,405,497
Distance Traveled
1,473,288
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,699
447
69
5
0
291,600
4
W
Fenrir
8,922
595
78
5
0
307,887
3
L
Sylvanus
6,922
461
18
1
0
268,014
7
W
Hel
6,861
457
39
3
0
286,959
3
L
Ullr
7,177
478
91
6
0
263,519
4
W
Guan Yu
8,632
575
107
7
0
313,055
7
W
Scylla
9,301
620
108
7
0
279,248
9
W
Neith
8,353
557
108
7
0
286,139
4
L
Agni
8,808
587
105
7
0
265,937
3
L
Nemesis
7,017
468
67
4
0
316,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role