Player Matchup

Apollo
Apollo
Silver I
CR0SSB0NES11
Apollo
Silver I
Level 147
God Stats
1W - 5L
1,469 SR
Queue Stats
101W - 120L
1,097 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 147
1,469 SR
1,097 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 69
1,338 SR
1,047 MMR
Osiris
Osiris
Bronze IV
W-e-s-t-h-a-u-n
Osiris
Bronze IV
Level 69
God Stats
1W - 3L
1,338 SR
Queue Stats
21W - 87L
1,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
18
5 / 0 / 0
11,751
904
12,492
12,707
5,920
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bans
SolIzanamiHadesThothBakasura

VS

Bans
ThanatosUllrAchillesMedusaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
8,574
660
8,651
16,694
18,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
5
0
0
5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,492
Damage
8,651
12,707
Taken
16,694
5,920
Mitigated
18,028
5,120
Healing
1,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
12,492
10,131
0
5,120
12,707
5,920
2,213
2,540
10,167
0
80,766
L
8,651
3,823
0
1,280
16,694
18,028
0
291
16,403
9,604
31,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,751
Gold Earned
8,574
163
Minions Killed
81
6
Camps Cleared
4
229,530
Distance Traveled
238,891
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,751
904
163
13
6
229,530
1
L
Osiris
8,574
660
81
6
4
238,891
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role