Player Matchup

Cerberus
Cerberus
Arborous7
Cerberus
Level 64
God Stats
11W - 13L
1,417 SR
Queue Stats
112W - 142L
1,401 Elo+
Party 1
Poseidon
Poseidon
AtlastheClouded
Poseidon
Level 88
God Stats
11W - 10L
1,530 SR
Queue Stats
201W - 195L
1,493 Elo+
Party 1
Nemesis
Nemesis
Zxyhp
Nemesis
Level 34
God Stats
9W - 15L
1,422 SR
Queue Stats
40W - 55L
1,434 Elo+
Solo
Team Averages
Level 62
1,457 SR
1,442 Elo+

VS

Team Averages
Level 107
1,492 SR
1,559 Elo+
Tyr
Tyr
 
Tyr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
SonOfFenriss
Bastet
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 2L
1,615 Elo+
Party 2
Janus
Janus
UNDERHERETIC
Janus
Level 160
God Stats
15W - 13L
1,475 SR
Queue Stats
790W - 631L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Arborous7
Cerberus
11
1 / 3 / 1
8,187
630
5,717
16,533
14,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
12
1 / 5 / 1
7,945
611
6,556
8,921
3,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Zxyhp
Nemesis
11
1 / 6 / 2
8,102
623
6,758
12,374
5,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
0 / 1 / 14
9,086
699
6,226
12,429
10,660
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bastet
14
7 / 1 / 6
9,615
740
13,670
11,505
5,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
7 / 1 / 5
9,666
744
12,041
4,263
1,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
14
14
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
1
14
7
L
Cerberus
Arborous7
Cerberus
1
3
1
0.5
L
Poseidon
1
5
1
0.3
W
Bastet
7
1
6
10
W
7
1
5
9.5
L
Nemesis
Zxyhp
Nemesis
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,031
Damage
31,937
37,828
Taken
28,197
22,666
Mitigated
17,567
7,983
Healing
10,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,226
970
755
5,446
12,429
10,660
669
5,410
7,019
0
17,662
L
Cerberus
Arborous7
Cerberus
5,717
357
272
5,061
16,533
14,150
0
5,691
10,842
18,315
0
L
Poseidon
6,556
695
0
1,124
8,921
3,219
0
2,029
6,892
32,631
0
W
Bastet
13,670
2,850
0
3,983
11,505
5,652
957
5,282
6,223
0
23,176
W
12,041
1,575
0
0
4,263
1,255
1,097
1,721
2,542
50,381
0
L
Nemesis
Zxyhp
Nemesis
6,758
1,797
0
1,526
12,374
5,297
0
5,056
7,318
0
21,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,234
Gold Earned
28,367
139
Minions Killed
153
5
Camps Cleared
7
705,180
Distance Traveled
789,027
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,086
699
27
2
1
299,474
1
L
Cerberus
8,187
630
35
3
1
246,600
9
L
Poseidon
7,945
611
75
6
2
233,182
4
W
Bastet
9,615
740
23
2
3
246,948
4
W
Janus
9,666
744
103
8
3
242,605
1
L
Nemesis
8,102
623
29
2
2
225,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role