Player Matchup

Cupid
Cupid
 
Cupid
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Belislecaca
King Arthur
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 68L
1,396 Elo+
Party 1
Freya
Freya
frostttt
Freya
Level 66
God Stats
1W - 5L
1,505 SR
Queue Stats
50W - 43L
1,524 Elo+
Party 1
Team Averages
Level 57
1,501 SR
1,484 Elo+

VS

Team Averages
Level 51
1,411 SR
1,434 Elo+
Artemis
Artemis
Agent_Smitm
Artemis
Level 67
God Stats
30W - 38L
1,449 SR
Queue Stats
143W - 173L
1,472 Elo+
Party 3
Sol
Sol
LordAcrius
Sol
Level 24
God Stats
5W - 2L
1,422 SR
Queue Stats
36W - 27L
1,481 Elo+
Party 3
Bacchus
Bacchus
PipeGoblin
Bacchus
Level 16
God Stats
1W - 2L
1,457 SR
Queue Stats
18W - 18L
1,347 Elo+
Party 2
Bellona
Bellona
ProStCamaro
Bellona
Level 83
God Stats
4W - 5L
1,282 SR
Queue Stats
72W - 57L
1,446 Elo+
Party 2
Fenrir
Fenrir
nimplay
Fenrir
Level 66
God Stats
6W - 6L
1,444 SR
Queue Stats
312W - 362L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
4 / 3 / 3
8,407
525
10,572
10,866
3,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
 
Xing Tian
11
2 / 5 / 6
7,303
456
3,026
12,656
10,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
 
Tsukuyomi
11
0 / 6 / 4
6,816
426
5,395
12,316
3,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Belislecaca
King Arthur
11
0 / 5 / 0
6,519
407
2,597
10,523
4,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Freya
frostttt
Freya
14
2 / 3 / 2
8,248
516
6,908
13,458
4,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Agent_Smitm
Artemis
12
1 / 3 / 3
7,339
459
6,749
9,448
2,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
6 / 2 / 1
9,984
624
10,699
11,592
4,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
PipeGoblin
Bacchus
11
2 / 2 / 3
7,341
459
5,887
10,794
9,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
ProStCamaro
Bellona
15
7 / 0 / 4
9,492
593
10,872
6,371
5,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
nimplay
Fenrir
14
6 / 2 / 3
8,839
552
7,517
10,329
4,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
8
Kills
22
22
Deaths
9
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
4
3
3
1.83
L
Xing Tian
 
Xing Tian
2
5
6
1
L
Tsukuyomi
 
Tsukuyomi
0
6
4
0.33
W
Artemis
Agent_Smitm
Artemis
1
3
3
0.83
L
King Arthur
Belislecaca
King Arthur
0
5
0
0
W
6
2
1
3.25
W
Bacchus
PipeGoblin
Bacchus
2
2
3
1.75
W
Bellona
ProStCamaro
Bellona
7
0
4
9
L
Freya
frostttt
Freya
2
3
2
1
W
Fenrir
nimplay
Fenrir
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,498
Damage
41,724
59,819
Taken
48,534
26,961
Mitigated
26,258
16,830
Healing
17,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
10,572
5,812
0
3,777
10,866
3,664
396
3,355
7,511
0
60,685
L
Xing Tian
 
Xing Tian
3,026
221
0
1,062
12,656
10,218
0
4,837
7,819
15,014
0
L
Tsukuyomi
 
Tsukuyomi
5,395
1,752
0
3,701
12,316
3,933
0
3,147
9,169
0
36,357
W
Artemis
Agent_Smitm
Artemis
6,749
3,478
0
3,376
9,448
2,512
992
2,364
7,084
0
49,222
L
King Arthur
Belislecaca
King Arthur
2,597
282
0
1,662
10,523
4,465
353
0
10,523
0
25,572
W
10,699
4,168
0
7,704
11,592
4,476
1,531
4,181
7,411
78,752
7,753
W
Bacchus
PipeGoblin
Bacchus
5,887
851
379
2,357
10,794
9,563
112
932
9,862
15,485
0
W
Bellona
ProStCamaro
Bellona
10,872
3,544
134
2,316
6,371
5,516
131
694
5,332
0
54,874
L
Freya
frostttt
Freya
6,908
2,844
0
6,628
13,458
4,681
318
4,119
9,339
61,352
0
W
Fenrir
nimplay
Fenrir
7,517
1,070
0
1,193
10,329
4,191
0
2,033
8,221
0
49,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,293
Gold Earned
42,995
408
Minions Killed
448
0
Camps Cleared
0
1,452,000
Distance Traveled
1,578,375
26
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,407
525
116
7
0
268,970
3
L
Xing Tian
7,303
456
31
2
0
298,304
11
L
Tsukuyomi
6,816
426
84
5
0
322,679
5
W
Artemis
7,339
459
72
5
0
272,891
2
L
King Arthur
6,519
407
54
3
0
266,551
0
W
Sol
9,984
624
147
9
0
291,340
1
W
Bacchus
7,341
459
18
1
0
308,661
4
W
Bellona
9,492
593
119
7
0
348,792
3
L
Freya
8,248
516
123
8
0
295,496
7
W
Fenrir
8,839
552
92
6
0
356,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role