Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Righttomove
Izanami
Level 59
God Stats
12W - 18L
1,600 SR
Queue Stats
283W - 220L
1,554 Elo+
Party 2
Jormungandr
Jormungandr
Xeydraz
Jormungandr
Level 126
God Stats
13W - 13L
1,510 SR
Queue Stats
56W - 62L
1,479 Elo+
Party 1
Chaac
Chaac
nohtrix
Chaac
Level 123
God Stats
1W - 1L
1,873 SR
Queue Stats
15W - 27L
1,530 Elo+
Party 1
Ne Zha
Ne Zha
powerKOLF
Ne Zha
Level 129
God Stats
9W - 4L
1,834 SR
Queue Stats
262W - 195L
1,590 Elo+
Party 2
Team Averages
Level 118
1,663 SR
1,531 Elo+

VS

Team Averages
Level 123
1,543 SR
1,497 Elo+
Artio
Artio
 
Artio
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Novenia
Cliodhna
Level 88
God Stats
2W - 2L
1,545 SR
Queue Stats
83W - 74L
1,543 Elo+
Party 3
Medusa
Medusa
SvenThePerv
Medusa
Level 148
God Stats
5W - 2L
1,644 SR
Queue Stats
178W - 154L
1,569 Elo+
Party 3
Olorun
Olorun
Tatersacc
Olorun
Level 126
God Stats
1W - 3L
1,525 SR
Queue Stats
46W - 35L
1,581 Elo+
Party 3
Zeus
Zeus
monkeydellie
Zeus
Level 104
God Stats
1W - 0L
1,502 SR
Queue Stats
2W - 2L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
6
0 / 0 / 0
3,750
625
0
0
0
Izanami
Righttomove
Izanami
10
2 / 3 / 2
5,445
908
4,244
5,258
1,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Xeydraz
Jormungandr
11
5 / 3 / 4
6,617
1,103
4,140
8,644
7,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
nohtrix
Chaac
10
1 / 4 / 4
4,940
823
3,999
8,200
3,498
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
powerKOLF
Ne Zha
11
1 / 3 / 2
5,100
850
4,972
5,280
2,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 2 / 10
5,802
967
3,451
6,315
3,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
Novenia
Cliodhna
10
2 / 2 / 9
5,871
979
4,483
5,018
1,390
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
13
9 / 0 / 3
7,682
1,280
5,429
3,620
1,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Tatersacc
Olorun
10
0 / 3 / 8
5,042
840
4,370
4,621
1,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
2 / 2 / 7
5,661
944
3,603
3,455
740
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
9
Kills
13
13
Deaths
9
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
0
0
0
W
Artio
 
Artio
0
2
10
2.5
W
Cliodhna
Novenia
Cliodhna
2
2
9
3.25
L
Izanami
Righttomove
Izanami
2
3
2
1
W
Medusa
9
0
3
10.5
W
Olorun
Tatersacc
Olorun
0
3
8
1.33
L
Jormungandr
Xeydraz
Jormungandr
5
3
4
2.33
W
2
2
7
2.75
L
Chaac
nohtrix
Chaac
1
4
4
0.75
L
Ne Zha
powerKOLF
Ne Zha
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,355
Damage
21,336
27,382
Taken
23,029
14,517
Mitigated
9,255
4,925
Healing
6,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
0
0
0
0
0
0
0
0
0
0
0
W
Artio
 
Artio
3,451
376
1,519
2,632
6,315
3,941
0
1,446
4,869
11,402
0
W
Cliodhna
Novenia
Cliodhna
4,483
480
0
470
5,018
1,390
0
1,250
3,768
0
10,692
L
Izanami
Righttomove
Izanami
4,244
2,201
0
709
5,258
1,868
2
2,116
3,142
0
17,624
W
Medusa
5,429
2,321
0
881
3,620
1,487
761
453
3,167
0
23,278
W
Olorun
Tatersacc
Olorun
4,370
1,890
305
733
4,621
1,697
221
1,020
3,601
12,647
1,149
L
Jormungandr
Xeydraz
Jormungandr
4,140
439
0
1,140
8,644
7,033
9
3,295
5,349
12,272
0
W
3,603
52
0
50
3,455
740
140
255
3,200
13,249
0
L
Chaac
nohtrix
Chaac
3,999
547
0
2,228
8,200
3,498
0
3,942
4,258
0
12,544
L
Ne Zha
powerKOLF
Ne Zha
4,972
1,050
0
848
5,280
2,118
0
1,874
3,406
0
19,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,852
Gold Earned
30,058
114
Minions Killed
138
4
Camps Cleared
7
462,734
Distance Traveled
606,951
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
3,750
625
0
0
0
0
0
W
Artio
5,802
967
17
3
0
130,812
2
W
Cliodhna
5,871
979
13
2
3
130,272
0
L
Izanami
5,445
908
45
8
1
108,077
2
W
Medusa
7,682
1,280
53
9
3
122,870
3
W
Olorun
5,042
840
31
5
0
106,538
0
L
Jormungandr
6,617
1,103
15
3
0
115,170
1
W
Zeus
5,661
944
24
4
1
116,459
0
L
Chaac
4,940
823
28
5
0
114,260
0
L
Ne Zha
5,100
850
26
4
3
125,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role