Player Matchup

Chiron
Chiron
JJCrane
Chiron
Level 89
God Stats
2W - 1L
1,539 SR
Queue Stats
31W - 26L
1,625 Elo+
Party 1
Sol
Sol
NotVeggemo
Sol
Level 27
God Stats
1W - 2L
1,734 SR
Queue Stats
13W - 17L
1,450 Elo+
Party 1
Sylvanus
Sylvanus
Volxohr
Sylvanus
Level 155
God Stats
7W - 7L
1,607 SR
Queue Stats
16W - 16L
1,460 Elo+
Party 1
Team Averages
Level 90
1,627 SR
1,512 Elo+

VS

Team Averages
Level 71
1,476 SR
1,496 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
argos_hch
Ne Zha
Level 120
God Stats
7W - 11L
1,504 SR
Queue Stats
164W - 186L
1,500 Elo+
Party 2
Vulcan
Vulcan
hartner
Vulcan
Level 28
God Stats
3W - 5L
1,426 SR
Queue Stats
42W - 45L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
JJCrane
Chiron
15
10 / 0 / 3
9,943
829
13,799
5,144
1,874
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 3 / 8
8,330
694
6,509
8,996
3,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Volxohr
Sylvanus
11
1 / 0 / 8
8,518
710
4,882
10,196
8,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
0 / 4 / 3
7,173
598
3,700
11,700
10,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
argos_hch
Ne Zha
12
1 / 4 / 2
7,396
616
4,804
6,807
2,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
hartner
Vulcan
12
2 / 5 / 1
7,768
647
11,099
10,145
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
13
Kills
3
3
Deaths
13
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
4
3
0.38
W
Chiron
JJCrane
Chiron
10
0
3
11.5
W
2
3
8
2
W
Sylvanus
Volxohr
Sylvanus
1
0
8
5
L
Ne Zha
argos_hch
Ne Zha
1
4
2
0.5
L
Vulcan
hartner
Vulcan
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,190
Damage
19,603
24,336
Taken
28,652
13,534
Mitigated
15,472
11,185
Healing
7,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,700
191
1,097
4,020
11,700
10,533
0
4,180
7,520
0
14,055
W
Chiron
JJCrane
Chiron
13,799
3,331
1,303
1,726
5,144
1,874
146
2,412
2,693
0
43,324
W
6,509
1,028
0
1,291
8,996
3,350
312
3,614
5,275
34,373
2,353
W
Sylvanus
Volxohr
Sylvanus
4,882
321
2,299
4,566
10,196
8,310
50
5,434
4,475
10,660
0
L
Ne Zha
argos_hch
Ne Zha
4,804
532
0
936
6,807
2,262
0
3,035
3,772
0
19,466
L
Vulcan
hartner
Vulcan
11,099
2,257
0
1,938
10,145
2,677
0
4,286
5,859
35,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,791
Gold Earned
22,337
164
Minions Killed
131
8
Camps Cleared
4
722,278
Distance Traveled
731,173
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,173
598
31
3
1
247,601
4
W
Chiron
9,943
829
83
7
3
245,805
2
W
Sol
8,330
694
68
6
5
231,884
2
W
Sylvanus
8,518
710
13
1
0
244,589
1
L
Ne Zha
7,396
616
27
2
1
240,796
0
L
Vulcan
7,768
647
73
6
2
242,776
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role