Player Matchup

Thanatos
Thanatos
Diamond V
ISPECIAL
Thanatos
Diamond V
Level 125
God Stats
35W - 29L
1,627 SR
Queue Stats
205W - 199L
2,041 MMR
Solo
Sobek
Sobek
Platinum I
MOEZARTS
Sobek
Platinum I
Level 126
God Stats
12W - 11L
1,650 SR
Queue Stats
456W - 452L
2,012 MMR
Solo
Janus
Janus
Diamond IV
MisterMarocain
Janus
Diamond IV
Level 125
God Stats
47W - 55L
1,579 SR
Queue Stats
671W - 658L
2,109 MMR
Solo
Neith
Neith
Platinum I
OzgurE
Neith
Platinum I
Level 145
God Stats
1W - 1L
1,606 SR
Queue Stats
84W - 76L
2,001 MMR
Solo
Achilles
Achilles
Platinum I
alfiezeroone
Achilles
Platinum I
Level 138
God Stats
27W - 21L
1,682 SR
Queue Stats
250W - 244L
2,010 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,629 SR
2,034 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,600 SR
1,910 MMR
Tiamat
Tiamat
Diamond IV
 
Tiamat
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Diamond IV
DerpaKarp
Cerberus
Diamond IV
Level 157
God Stats
4W - 4L
1,661 SR
Queue Stats
58W - 46L
2,132 MMR
Party 1
Izanami
Izanami
Diamond V
Magechkin
Izanami
Diamond V
Level 63
God Stats
3W - 0L
1,939 SR
Queue Stats
91W - 81L
1,978 MMR
Solo
Chaac
Chaac
Platinum I
TrapatoniLT
Chaac
Platinum I
Level 160
God Stats
267W - 187L
1,650 SR
Queue Stats
1,045W - 1,033L
1,953 MMR
Solo
Mercury
Mercury
Diamond IV
YoloMcMaster
Mercury
Diamond IV
Level 158
God Stats
3W - 0L
1,250 SR
Queue Stats
283W - 271L
1,988 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ISPECIAL
Thanatos
12
2 / 5 / 4
7,113
508
4,127
10,930
2,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
MOEZARTS
Sobek
10
0 / 0 / 9
6,440
460
4,504
10,799
7,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 6 / 5
6,818
487
5,433
8,369
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
OzgurE
Neith
13
2 / 3 / 3
7,879
563
6,968
9,789
1,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
alfiezeroone
Achilles
14
7 / 0 / 2
8,340
596
11,975
12,409
7,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ZeusBastetCliodhna

VS

Bans
GebCamazotzMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
4 / 3 / 3
7,943
567
9,882
8,559
4,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
DerpaKarp
Cerberus
12
2 / 4 / 5
7,494
535
6,699
12,355
10,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Magechkin
Izanami
16
2 / 2 / 1
9,246
660
7,701
10,095
2,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 2 / 2
8,116
580
8,907
12,616
8,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Mercury
YoloMcMaster
Mercury
15
6 / 1 / 4
8,906
636
5,773
8,606
2,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
29
12
Kills
14
14
Deaths
12
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
3
3
1.83
W
Cerberus
DerpaKarp
Cerberus
2
4
5
1.13
L
Thanatos
ISPECIAL
Thanatos
2
5
4
0.8
L
Sobek
MOEZARTS
Sobek
0
0
9
4.5
W
Izanami
Magechkin
Izanami
2
2
1
1.25
L
1
6
5
0.58
L
Neith
OzgurE
Neith
2
3
3
1.17
W
0
2
2
0.5
W
Mercury
YoloMcMaster
Mercury
6
1
4
8
L
Achilles
alfiezeroone
Achilles
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,007
Damage
38,962
52,296
Taken
52,231
21,141
Mitigated
28,246
19,726
Healing
21,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,882
1,441
69
2,551
8,559
4,584
608
4,047
4,188
50,998
0
W
Cerberus
DerpaKarp
Cerberus
6,699
779
447
2,285
12,355
10,076
290
3,732
8,200
16,213
0
L
Thanatos
ISPECIAL
Thanatos
4,127
671
0
6,223
10,930
2,780
0
3,288
7,375
0
31,757
L
Sobek
MOEZARTS
Sobek
4,504
464
0
3,638
10,799
7,104
0
6,263
4,232
14,319
0
W
Izanami
Magechkin
Izanami
7,701
3,282
0
3,756
10,095
2,399
416
641
9,454
0
82,953
L
5,433
367
0
591
8,369
2,086
0
4,569
3,478
43,290
0
L
Neith
OzgurE
Neith
6,968
3,629
0
3,677
9,789
1,529
0
355
9,434
0
55,704
W
8,907
1,279
0
7,359
12,616
8,608
63
844
11,015
0
61,550
W
Mercury
YoloMcMaster
Mercury
5,773
2,749
0
5,038
8,606
2,579
109
618
7,900
0
59,539
L
Achilles
alfiezeroone
Achilles
11,975
2,224
0
5,597
12,409
7,642
0
1,300
10,299
3,821
43,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,590
Gold Earned
41,705
415
Minions Killed
527
0
Camps Cleared
0
1,441,477
Distance Traveled
1,465,785
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,943
567
98
7
0
271,454
5
W
Cerberus
7,494
535
22
2
0
310,453
6
L
Thanatos
7,113
508
63
5
0
267,634
4
L
Sobek
6,440
460
19
1
0
318,299
8
W
Izanami
9,246
660
165
12
0
261,667
5
L
Janus
6,818
487
103
7
0
288,986
3
L
Neith
7,879
563
130
9
0
230,858
3
W
Chaac
8,116
580
127
9
0
282,740
7
W
Mercury
8,906
636
115
8
0
339,471
3
L
Achilles
8,340
596
100
7
0
335,700
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role