Player Matchup

Nike
Nike
Jay5thCard
Nike
Level 83
God Stats
4W - 4L
1,603 SR
Queue Stats
18W - 24L
1,454 Elo+
Party 1
Fenrir
Fenrir
Menoetios
Fenrir
Level 155
God Stats
1W - 0L
1,599 SR
Queue Stats
33W - 27L
1,622 Elo+
Party 1
Neith
Neith
SteepledOcean5
Neith
Level 89
God Stats
1W - 0L
1,527 SR
Queue Stats
21W - 19L
1,556 Elo+
Party 1
Ra
Ra
WoodVI
Ra
Level 99
God Stats
1W - 0L
1,568 SR
Queue Stats
20W - 20L
1,644 Elo+
Party 1
Xing Tian
Xing Tian
jacobchins
Xing Tian
Level 83
God Stats
4W - 1L
1,769 SR
Queue Stats
18W - 16L
1,539 Elo+
Solo
Team Averages
Level 102
1,613 SR
1,563 Elo+

VS

Team Averages
Level 122
1,576 SR
1,489 Elo+
Atlas
Atlas
Doctor_BeBop
Atlas
Level 125
God Stats
3W - 2L
1,530 SR
Queue Stats
237W - 240L
1,489 Elo+
Party 2
Chronos
Chronos
KermieTF
Chronos
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 94L
1,459 Elo+
Party 3
Mulan
Mulan
Obey-the-taco123
Mulan
Level 127
God Stats
25W - 17L
1,622 SR
Queue Stats
335W - 344L
1,499 Elo+
Party 2
Vamana
Vamana
VitruvianDevil
Vamana
Level 105
God Stats
5W - 2L
1,729 SR
Queue Stats
435W - 420L
1,522 Elo+
Party 2
Mercury
Mercury
ZachAttkDaWorld
Mercury
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
359W - 375L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 19
14,340
717
19,499
22,805
22,014
Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Menoetios
Fenrir
20
15 / 6 / 14
17,897
895
20,992
28,479
33,936
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
5 / 5 / 16
14,094
705
21,722
19,154
10,811
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ra
20
5 / 0 / 18
15,312
766
25,122
12,460
8,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
jacobchins
Xing Tian
20
2 / 4 / 25
13,468
673
18,275
26,140
29,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 9
11,998
600
10,332
15,145
9,683
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chronos
KermieTF
Chronos
20
6 / 7 / 6
13,952
698
28,299
26,356
9,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
4 / 7 / 9
14,105
705
16,000
26,439
29,507
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
1 / 9 / 8
12,286
614
18,016
30,910
23,295
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
3 / 8 / 8
13,267
663
8,688
19,355
8,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
56
32
Kills
16
16
Deaths
32
92
Assists
40
Player
Kills
Deaths
Assists
KDA
L
2
1
9
6.5
W
5
1
19
14.5
L
Chronos
KermieTF
Chronos
6
7
6
1.29
W
Fenrir
Menoetios
Fenrir
15
6
14
3.67
L
4
7
9
1.21
W
5
5
16
2.6
L
1
9
8
0.56
W
Ra
5
0
18
14
L
3
8
8
0.88
W
Xing Tian
jacobchins
Xing Tian
2
4
25
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,610
Damage
81,335
109,038
Taken
118,205
104,449
Mitigated
81,238
33,762
Healing
20,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,332
3,949
1,276
956
15,145
9,683
1
5,140
9,158
46,525
0
W
19,499
1,722
0
2,486
22,805
22,014
2,224
8,136
14,669
0
39,340
L
Chronos
KermieTF
Chronos
28,299
10,361
0
4,448
26,356
9,934
0
11,335
14,546
58,289
0
W
Fenrir
Menoetios
Fenrir
20,992
5,730
0
4,922
28,479
33,936
1,138
9,534
18,945
326
57,944
L
16,000
1,031
2,908
5,428
26,439
29,507
0
11,106
14,425
0
38,978
W
21,722
8,161
0
4,368
19,154
10,811
897
8,191
10,963
0
62,677
L
18,016
8,290
0
4,952
30,910
23,295
0
10,106
19,665
0
60,123
W
Ra
25,122
439
9,633
9,158
12,460
8,057
1,391
3,556
8,904
102,866
0
L
8,688
3,227
0
318
19,355
8,819
0
6,176
12,699
0
36,405
W
Xing Tian
jacobchins
Xing Tian
18,275
72
1,087
2,108
26,140
29,631
544
10,367
15,773
45,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,111
Gold Earned
65,608
472
Minions Killed
388
10
Camps Cleared
6
2,016,131
Distance Traveled
1,861,611
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
11,998
600
74
4
0
435,611
6
W
Nike
14,340
717
52
3
0
416,584
0
L
Chronos
13,952
698
83
4
0
343,959
2
W
Fenrir
17,897
895
81
4
6
381,374
4
L
Mulan
14,105
705
62
3
2
328,240
3
W
Neith
14,094
705
88
4
2
333,680
3
L
Vamana
12,286
614
100
5
4
373,644
1
W
Ra
15,312
766
216
11
1
461,132
1
L
Mercury
13,267
663
69
3
0
380,157
3
W
Xing Tian
13,468
673
35
2
1
423,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role