Player Matchup

Tyr
Tyr
SixthFist_Hermit
Tyr
Level 121
God Stats
5W - 5L
1,487 SR
Queue Stats
734W - 710L
1,498 Elo+
Solo
Fenrir
Fenrir
Spike258
Fenrir
Level 108
God Stats
7W - 8L
1,481 SR
Queue Stats
165W - 159L
1,497 Elo+
Solo
Chiron
Chiron
THE_SILVABAKK
Chiron
Level 109
God Stats
2W - 2L
1,501 SR
Queue Stats
133W - 115L
1,527 Elo+
Solo
Yemoja
Yemoja
WhatchuMeeean-_-
Yemoja
Level 115
God Stats
4W - 5L
1,370 SR
Queue Stats
294W - 289L
1,446 Elo+
Solo
Discordia
Discordia
xXELGREENXx
Discordia
Level 80
God Stats
11W - 12L
1,471 SR
Queue Stats
230W - 209L
1,506 Elo+
Solo
Team Averages
Level 107
1,462 SR
1,495 Elo+

VS

Team Averages
Level 134
1,565 SR
1,471 Elo+
Izanami
Izanami
MikeDaMartianG
Izanami
Level 144
God Stats
17W - 19L
1,496 SR
Queue Stats
696W - 713L
1,484 Elo+
Solo
Sylvanus
Sylvanus
Richardsonson
Sylvanus
Level 104
God Stats
1W - 2L
1,552 SR
Queue Stats
521W - 612L
1,482 Elo+
Solo
Gilgamesh
Gilgamesh
lucaslofiegom
Gilgamesh
Level 160
God Stats
9W - 8L
1,685 SR
Queue Stats
242W - 236L
1,482 Elo+
Solo
Da Ji
Da Ji
stvjson76
Da Ji
Level 139
God Stats
13W - 13L
1,486 SR
Queue Stats
126W - 122L
1,453 Elo+
Party 1
Anubis
Anubis
supersoni200
Anubis
Level 124
God Stats
10W - 6L
1,606 SR
Queue Stats
128W - 120L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
7,098
645
3,656
5,733
3,262
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Spike258
Fenrir
12
9 / 1 / 3
7,690
699
8,383
6,695
2,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 0 / 0
5,684
517
4,749
5,261
1,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
2 / 0 / 2
5,892
536
2,751
5,010
3,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Discordia
xXELGREENXx
Discordia
11
1 / 3 / 2
6,391
581
5,228
4,429
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,396
491
1,318
7,378
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Richardsonson
Sylvanus
8
0 / 0 / 0
4,805
437
3,996
5,762
2,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
lucaslofiegom
Gilgamesh
11
0 / 3 / 1
6,116
556
3,467
8,308
3,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
stvjson76
Da Ji
10
4 / 4 / 1
6,125
557
4,565
8,805
2,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
9
1 / 5 / 1
5,506
501
2,039
6,856
2,795
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
15
Kills
5
5
Deaths
15
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Sylvanus
Richardsonson
Sylvanus
0
0
0
0
W
2
1
1
2.5
W
Fenrir
Spike258
Fenrir
9
1
3
10.5
W
1
0
0
1
W
2
0
2
3
L
Gilgamesh
lucaslofiegom
Gilgamesh
0
3
1
0.17
L
Da Ji
stvjson76
Da Ji
4
4
1
1.13
L
Anubis
1
5
1
0.3
W
Discordia
xXELGREENXx
Discordia
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,767
Damage
15,385
27,128
Taken
37,109
11,555
Mitigated
12,897
9,460
Healing
11,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,318
967
0
3,021
7,378
1,395
0
1,101
6,277
0
33,512
L
Sylvanus
Richardsonson
Sylvanus
3,996
1,218
392
1,769
5,762
2,334
0
1,846
3,886
17,786
4,888
W
3,656
563
0
2,162
5,733
3,262
0
0
5,284
7,299
34,777
W
Fenrir
Spike258
Fenrir
8,383
2,309
0
1,426
6,695
2,228
0
799
5,856
0
40,000
W
4,749
1,323
219
3,004
5,261
1,547
605
1,862
3,399
0
39,135
W
2,751
566
836
1,172
5,010
3,607
0
1,979
3,031
18,453
0
L
Gilgamesh
lucaslofiegom
Gilgamesh
3,467
605
0
2,304
8,308
3,988
0
819
7,489
0
37,656
L
Da Ji
stvjson76
Da Ji
4,565
632
0
2,122
8,805
2,385
0
1,530
7,139
0
27,093
L
Anubis
2,039
0
0
1,952
6,856
2,795
0
3,301
3,211
25,523
0
W
Discordia
xXELGREENXx
Discordia
5,228
251
0
641
4,429
911
0
919
3,510
39,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,755
Gold Earned
27,948
361
Minions Killed
313
0
Camps Cleared
0
1,037,784
Distance Traveled
972,663
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,396
491
78
7
0
163,524
2
L
Sylvanus
4,805
437
38
3
0
195,464
2
W
Tyr
7,098
645
99
9
0
203,487
5
W
Fenrir
7,690
699
70
6
0
248,527
2
W
Chiron
5,684
517
85
8
0
167,769
3
W
Yemoja
5,892
536
28
3
0
195,670
0
L
Gilgamesh
6,116
556
89
8
0
234,821
2
L
Da Ji
6,125
557
54
5
0
209,274
0
L
Anubis
5,506
501
54
5
0
169,580
0
W
Discordia
6,391
581
79
7
0
222,331
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role