Player Matchup

Ra
Ra
AL_SkyZz
Ra
Level 15
God Stats
0W - 4L
1,500 SR
Queue Stats
53W - 89L
1,047 Elo+
Party 1
Zeus
Zeus
Aym3r1ic
Zeus
Level 21
God Stats
0W - 3L
1,262 SR
Queue Stats
15W - 29L
999 Elo+
Party 1
Kukulkan
Kukulkan
chasseurdeprof
Kukulkan
Level 34
God Stats
0W - 2L
1,242 SR
Queue Stats
77W - 109L
1,036 Elo+
Party 1
Team Averages
Level 23
1,335 SR
1,027 Elo+

VS

Team Averages
Level 76
1,611 SR
1,407 Elo+
Chang'e
Chang'e
Marv320
Chang'e
Level 56
God Stats
4W - 2L
1,627 SR
Queue Stats
55W - 86L
1,283 Elo+
Party 2
Cthulhu
Cthulhu
Marv420
Cthulhu
Level 69
God Stats
2W - 1L
1,706 SR
Queue Stats
63W - 76L
1,391 Elo+
Party 2
Nemesis
Nemesis
monkeydellie
Nemesis
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 85L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 8
11,827
622
11,844
18,386
6,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
15
4 / 12 / 9
12,834
675
13,721
21,231
6,579
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
16
7 / 3 / 7
12,795
673
14,351
17,448
6,637
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Marv320
Chang'e
16
4 / 3 / 12
12,599
663
6,374
12,809
5,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Marv420
Cthulhu
18
11 / 7 / 7
14,262
751
25,063
27,648
37,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
monkeydellie
Nemesis
17
7 / 4 / 10
13,188
694
20,498
21,864
24,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
51
14
Kills
22
22
Deaths
14
24
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
7
8
1
L
Zeus
4
12
9
0.71
W
Chang'e
Marv320
Chang'e
4
3
12
3.33
W
Cthulhu
Marv420
Cthulhu
11
7
7
2.07
L
Kukulkan
7
3
7
3.5
W
Nemesis
monkeydellie
Nemesis
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,916
Damage
51,935
57,065
Taken
62,321
19,870
Mitigated
67,615
20,374
Healing
14,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,844
1,663
4,882
5,596
18,386
6,654
320
11,607
5,609
37,614
0
L
Zeus
13,721
4,932
798
4,252
21,231
6,579
1,325
10,151
9,976
42,329
0
W
Chang'e
Marv320
Chang'e
6,374
437
4,032
3,032
12,809
5,627
1,116
11,197
1,612
32,422
0
W
Cthulhu
Marv420
Cthulhu
25,063
599
925
3,067
27,648
37,817
457
14,727
12,921
75,584
0
L
Kukulkan
14,351
3,956
1,023
3,823
17,448
6,637
480
9,577
6,770
45,569
0
W
Nemesis
monkeydellie
Nemesis
20,498
4,571
0
3,374
21,864
24,171
996
14,833
7,031
2,000
50,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,456
Gold Earned
40,049
196
Minions Killed
197
5
Camps Cleared
10
875,266
Distance Traveled
1,006,868
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,827
622
55
3
0
326,510
3
L
Zeus
12,834
675
67
4
0
248,975
0
W
Chang'e
12,599
663
61
3
2
300,974
0
W
Cthulhu
14,262
751
85
4
2
345,227
1
L
Kukulkan
12,795
673
74
4
5
299,781
4
W
Nemesis
13,188
694
51
3
6
360,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role