Player Matchup

Chaac
Chaac
Apokripha
Chaac
Level 106
God Stats
10W - 13L
1,520 SR
Queue Stats
357W - 378L
1,416 Elo+
Party 1
Tyr
Tyr
GersonGyGod
Tyr
Level 98
God Stats
9W - 21L
1,301 SR
Queue Stats
509W - 561L
1,441 Elo+
Solo
Cupid
Cupid
OnlyOlivia
Cupid
Level 105
God Stats
7W - 1L
1,702 SR
Queue Stats
63W - 44L
1,547 Elo+
Solo
Hel
Hel
Sorathel
Hel
Level 59
God Stats
5W - 1L
1,696 SR
Queue Stats
126W - 135L
1,443 Elo+
Party 1
Geb
Geb
kafaya1
Geb
Level 124
God Stats
71W - 64L
1,524 SR
Queue Stats
1,334W - 1,457L
1,449 Elo+
Solo
Team Averages
Level 98
1,548 SR
1,459 Elo+

VS

Team Averages
Level 99
1,484 SR
1,463 Elo+
King Arthur
King Arthur
EnriqueFolker17
King Arthur
Level 127
God Stats
16W - 20L
1,467 SR
Queue Stats
931W - 1,101L
1,432 Elo+
Party 2
Bakasura
Bakasura
Invictodejinetes
Bakasura
Level 106
God Stats
11W - 14L
1,522 SR
Queue Stats
687W - 862L
1,441 Elo+
Party 2
Nu Wa
Nu Wa
Orochimaru59
Nu Wa
Level 155
God Stats
13W - 8L
1,525 SR
Queue Stats
253W - 265L
1,452 Elo+
Solo
Terra
Terra
Supernovaluv750
Terra
Level 106
God Stats
3W - 3L
1,446 SR
Queue Stats
172W - 194L
1,370 Elo+
Party 3
Charybdis
Charybdis
Tiger2108
Charybdis
Level 3
God Stats
0W - 1L
1,459 SR
Queue Stats
1W - 3L
1,622 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Apokripha
Chaac
12
4 / 2 / 2
6,913
628
3,871
8,006
2,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 1 / 3
6,888
626
6,191
9,125
7,275
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
10
6 / 0 / 0
6,337
576
4,764
5,176
1,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 4 / 2
5,582
507
4,633
7,083
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
9
0 / 1 / 5
5,963
542
2,160
8,599
4,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EnriqueFolker17
King Arthur
10
0 / 2 / 0
5,758
523
5,523
7,794
7,603
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
6 / 3 / 0
7,033
639
7,400
9,379
3,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 0 / 5
6,558
596
7,436
3,654
999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 2 / 0
4,665
424
1,170
7,384
3,595
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
Tiger2108
Charybdis
7
0 / 4 / 0
4,676
425
2,618
3,998
748
Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
11
Kills
8
8
Deaths
11
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
Apokripha
Chaac
4
2
2
2.5
L
King Arthur
EnriqueFolker17
King Arthur
0
2
0
0
W
1
1
3
2.5
L
6
3
0
2
W
Cupid
6
0
0
6
L
2
0
5
4.5
W
0
4
2
0.25
L
0
2
0
0
L
Charybdis
Tiger2108
Charybdis
0
4
0
0
W
Geb
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,619
Damage
24,147
37,989
Taken
32,209
17,208
Mitigated
16,290
16,448
Healing
6,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Apokripha
Chaac
3,871
432
0
4,000
8,006
2,768
0
954
6,699
0
32,162
L
King Arthur
EnriqueFolker17
King Arthur
5,523
743
0
1,005
7,794
7,603
0
0
7,794
0
31,048
W
6,191
749
0
3,976
9,125
7,275
0
515
8,350
0
40,600
L
7,400
4,566
0
2,060
9,379
3,345
0
1,897
7,388
0
38,328
W
Cupid
4,764
2,791
279
1,769
5,176
1,145
252
1,278
3,659
0
28,648
L
7,436
2,391
0
1,066
3,654
999
604
1,824
1,656
35,660
0
W
4,633
351
622
2,786
7,083
1,500
250
3,356
3,219
43,007
0
L
1,170
0
397
1,509
7,384
3,595
106
2,212
5,057
10,981
0
L
Charybdis
Tiger2108
Charybdis
2,618
1,652
0
362
3,998
748
0
461
3,521
0
19,694
W
Geb
2,160
392
0
3,016
8,599
4,520
53
1,787
6,095
12,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,683
Gold Earned
28,690
317
Minions Killed
277
0
Camps Cleared
0
1,131,067
Distance Traveled
1,089,381
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,913
628
68
6
0
258,448
2
L
King Arthur
5,758
523
64
6
0
237,363
5
W
Tyr
6,888
626
85
8
0
233,993
3
L
Bakasura
7,033
639
95
9
0
276,785
2
W
Cupid
6,337
576
54
5
0
204,424
4
L
Nu Wa
6,558
596
61
6
0
194,813
6
W
Hel
5,582
507
92
8
0
221,263
1
L
Terra
4,665
424
19
2
0
204,791
0
L
Charybdis
4,676
425
38
3
0
175,629
0
W
Geb
5,963
542
18
2
0
212,939
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role