Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cerberus
Cerberus
GlenTheGod
Cerberus
Level 19
God Stats
14W - 12L
1,612 SR
Queue Stats
46W - 63L
1,410 Elo+
Party 2
Scylla
Scylla
Jmoney4180
Scylla
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 118L
1,395 Elo+
Party 4
King Arthur
King Arthur
Kelechi_Estacado
King Arthur
Level 106
God Stats
14W - 15L
1,455 SR
Queue Stats
323W - 386L
1,429 Elo+
Party 2
Ravana
Ravana
SevereMarroww
Ravana
Level 127
God Stats
0W - 3L
1,359 SR
Queue Stats
127W - 150L
1,460 Elo+
Party 2
Team Averages
Level 78
1,485 SR
1,439 Elo+

VS

Team Averages
Level 48
1,480 SR
1,493 Elo+
Hades
Hades
 
Hades
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
Mumkeyman09
Atlas
Level 85
God Stats
52W - 48L
1,565 SR
Queue Stats
555W - 471L
1,511 Elo+
Party 1
Chiron
Chiron
arazhiena
Chiron
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 69L
1,447 Elo+
Solo
Jormungandr
Jormungandr
crazy_kevo04
Jormungandr
Level 29
God Stats
2W - 3L
1,213 SR
Queue Stats
108W - 108L
1,457 Elo+
Party 1
Loki
Loki
havemysyds
Loki
Level 67
God Stats
16W - 15L
1,621 SR
Queue Stats
94W - 107L
1,551 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 4 / 3
6,979
582
7,064
7,273
4,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
GlenTheGod
Cerberus
9
1 / 5 / 7
5,909
492
6,839
9,768
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Jmoney4180
Scylla
11
4 / 2 / 3
7,192
599
5,240
5,606
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Kelechi_Estacado
King Arthur
10
4 / 6 / 5
6,269
522
6,638
10,890
5,293
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
6 / 7 / 3
6,701
558
6,354
9,460
3,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
3 / 2 / 10
6,561
547
6,170
7,183
3,425
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 2 / 14
6,988
582
6,561
10,659
8,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
arazhiena
Chiron
9
3 / 6 / 12
6,146
512
5,850
7,784
1,930
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
crazy_kevo04
Jormungandr
11
3 / 5 / 6
7,064
589
5,793
10,771
4,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
12 / 2 / 5
8,071
673
7,766
6,768
1,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
71
17
Kills
24
24
Deaths
17
21
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
4
3
0.88
W
Hades
 
Hades
3
2
10
4
L
Cerberus
GlenTheGod
Cerberus
1
5
7
0.9
L
Scylla
Jmoney4180
Scylla
4
2
3
2.75
L
King Arthur
Kelechi_Estacado
King Arthur
4
6
5
1.08
W
3
2
14
5
L
6
7
3
1.07
W
Chiron
arazhiena
Chiron
3
6
12
1.5
W
Jormungandr
crazy_kevo04
Jormungandr
3
5
6
1.2
W
12
2
5
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,135
Damage
32,140
42,997
Taken
43,165
19,203
Mitigated
19,940
8,448
Healing
11,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,064
1,185
0
2,170
7,273
4,111
0
4,909
2,309
32,652
0
W
Hades
 
Hades
6,170
178
319
2,085
7,183
3,425
185
3,404
3,467
25,737
0
L
Cerberus
GlenTheGod
Cerberus
6,839
342
168
1,790
9,768
4,251
264
3,850
5,918
17,864
0
L
Scylla
Jmoney4180
Scylla
5,240
49
33
1,141
5,606
1,567
218
2,549
3,057
30,409
0
L
King Arthur
Kelechi_Estacado
King Arthur
6,638
1,234
448
756
10,890
5,293
192
4,781
6,109
6,573
20,607
W
6,561
2,817
0
1,950
10,659
8,500
64
4,009
6,181
21,054
0
L
6,354
1,850
0
1,942
9,460
3,981
480
2,380
7,080
219
24,643
W
Chiron
arazhiena
Chiron
5,850
2,275
429
1,553
7,784
1,930
66
2,857
4,673
0
17,603
W
Jormungandr
crazy_kevo04
Jormungandr
5,793
2,940
0
2,248
10,771
4,138
0
7,026
3,121
31,705
0
W
7,766
2,363
0
2,839
6,768
1,947
174
1,599
4,999
0
35,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,050
Gold Earned
34,830
256
Minions Killed
250
0
Camps Cleared
0
1,097,508
Distance Traveled
1,151,428
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,979
582
68
6
0
213,334
0
W
Hades
6,561
547
43
4
0
242,479
0
L
Cerberus
5,909
492
43
4
0
205,328
5
L
Scylla
7,192
599
57
5
0
235,426
3
L
King Arthur
6,269
522
42
4
0
238,735
3
W
Atlas
6,988
582
20
2
0
233,306
1
L
Ravana
6,701
558
46
4
0
204,685
1
W
Chiron
6,146
512
41
3
0
190,324
0
W
Jormungandr
7,064
589
76
6
0
228,926
4
W
Loki
8,071
673
70
6
0
256,393
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role