Player Matchup

Merlin
Merlin
Josete068
Merlin
Level 42
God Stats
7W - 9L
1,469 SR
Queue Stats
147W - 109L
1,521 Elo+
Party 3
Loki
Loki
SneaKyLokiZz
Loki
Level 98
God Stats
162W - 95L
1,679 SR
Queue Stats
271W - 199L
1,545 Elo+
Party 3
Arachne
Arachne
Xavi2Estacio
Arachne
Level 26
God Stats
6W - 0L
1,500 SR
Queue Stats
89W - 64L
1,483 Elo+
Party 3
Izanami
Izanami
YOYI_711
Izanami
Level 68
God Stats
98W - 39L
1,623 SR
Queue Stats
157W - 107L
1,529 Elo+
Party 3
Artio
Artio
ta_matao_el_zopl
Artio
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,376 Elo+
Party 3
Team Averages
Level 55
1,554 SR
1,491 Elo+

VS

Team Averages
Level 36
1,489 SR
1,543 Elo+
Cliodhna
Cliodhna
Craig Wood7222
Cliodhna
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 39L
1,475 Elo+
Party 2
Olorun
Olorun
I3etterCallSaul
Olorun
Level 20
God Stats
8W - 12L
1,323 SR
Queue Stats
13W - 26L
1,437 Elo+
Party 1
Scylla
Scylla
Prancce
Scylla
Level 24
God Stats
3W - 4L
1,573 SR
Queue Stats
4W - 9L
1,599 Elo+
Party 1
Gilgamesh
Gilgamesh
TravisButler869
Gilgamesh
Level 89
God Stats
5W - 4L
1,547 SR
Queue Stats
100W - 93L
1,437 Elo+
Party 2
Geb
Geb
oGaaIRa
Geb
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 22L
1,771 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Josete068
Merlin
12
2 / 0 / 2
6,775
678
2,713
3,194
1,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
5 / 2 / 5
6,418
642
7,312
7,017
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
Xavi2Estacio
Arachne
11
3 / 0 / 1
6,214
621
3,620
5,559
2,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
YOYI_711
Izanami
11
8 / 1 / 4
6,991
699
8,715
5,551
1,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
4 / 0 / 8
5,908
591
5,426
7,229
4,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
10
1 / 3 / 0
5,724
572
3,053
7,503
2,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
1 / 6 / 0
4,988
499
3,359
7,897
1,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
Prancce
Scylla
3
0 / 3 / 0
3,845
385
0
1,635
276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
TravisButler869
Gilgamesh
10
1 / 4 / 1
5,749
575
5,171
9,536
5,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Geb
6
0 / 7 / 1
4,510
451
1,447
10,226
3,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
22
Kills
3
3
Deaths
23
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
1
3
0
0.33
L
1
6
0
0.17
W
Merlin
Josete068
Merlin
2
0
2
3
L
Scylla
Prancce
Scylla
0
3
0
0
W
5
2
5
3.75
L
Gilgamesh
TravisButler869
Gilgamesh
1
4
1
0.38
W
Arachne
Xavi2Estacio
Arachne
3
0
1
3.5
W
Izanami
YOYI_711
Izanami
8
1
4
10
L
Geb
0
7
1
0.07
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,786
Damage
13,030
28,550
Taken
36,797
12,178
Mitigated
13,069
9,960
Healing
6,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
3,053
686
0
2,544
7,503
2,135
0
2,296
4,930
0
35,176
L
3,359
2,357
87
1,321
7,897
1,491
0
1,923
5,686
24,780
0
W
Merlin
Josete068
Merlin
2,713
138
0
764
3,194
1,178
312
0
3,194
39,828
0
L
Scylla
Prancce
Scylla
0
0
0
60
1,635
276
0
505
971
3,962
0
W
7,312
3,065
0
2,712
7,017
1,971
0
849
6,038
0
31,538
L
Gilgamesh
TravisButler869
Gilgamesh
5,171
1,122
0
1,672
9,536
5,429
0
0
9,536
0
28,987
W
Arachne
Xavi2Estacio
Arachne
3,620
2,787
0
1,742
5,559
2,094
152
0
5,188
0
25,911
W
Izanami
YOYI_711
Izanami
8,715
6,283
0
880
5,551
1,960
148
2,045
3,506
0
45,647
L
Geb
1,447
173
0
484
10,226
3,738
0
2,324
7,535
7,957
0
W
5,426
498
729
3,133
7,229
4,975
0
1,912
5,317
13,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,306
Gold Earned
24,816
308
Minions Killed
211
0
Camps Cleared
0
1,053,089
Distance Traveled
927,219
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,724
572
75
8
0
221,989
0
L
Olorun
4,988
499
52
5
0
173,638
3
W
Merlin
6,775
678
88
9
0
181,272
4
L
Scylla
3,845
385
5
1
0
172,626
0
W
Loki
6,418
642
56
6
0
240,595
0
L
Gilgamesh
5,749
575
70
7
0
175,566
3
W
Arachne
6,214
621
63
6
0
233,842
0
W
Izanami
6,991
699
81
8
0
187,909
2
L
Geb
4,510
451
9
1
0
183,400
0
W
Artio
5,908
591
20
2
0
209,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role