Player Matchup

Atlas
Atlas
About52Geese
Atlas
Level 149
God Stats
5W - 3L
1,232 SR
Queue Stats
452W - 383L
1,616 Elo+
Party 1
Ne Zha
Ne Zha
El_Chapo_114
Ne Zha
Level 140
God Stats
19W - 9L
1,686 SR
Queue Stats
828W - 615L
1,623 Elo+
Solo
Zeus
Zeus
cdmarlow11
Zeus
Level 141
God Stats
33W - 26L
1,627 SR
Queue Stats
227W - 203L
1,626 Elo+
Party 1
Team Averages
Level 143
1,515 SR
1,622 Elo+

VS

Team Averages
Level 133
1,539 SR
1,570 Elo+
Agni
Agni
Maxipadss
Agni
Level 151
God Stats
20W - 11L
1,663 SR
Queue Stats
280W - 277L
1,559 Elo+
Party 2
Izanami
Izanami
Project Adept
Izanami
Level 124
God Stats
20W - 16L
1,692 SR
Queue Stats
247W - 234L
1,581 Elo+
Solo
Horus
Horus
Universal3685
Horus
Level 123
God Stats
0W - 2L
1,262 SR
Queue Stats
260W - 201L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 8
8,393
763
7,344
6,273
6,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
12
3 / 1 / 8
8,003
728
8,125
8,335
3,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
6 / 1 / 5
8,457
769
11,888
5,422
2,115
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
11
1 / 4 / 1
7,309
664
6,434
7,072
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
10
0 / 5 / 0
6,725
611
4,112
10,275
2,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 4 / 1
7,307
664
3,657
11,984
7,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
13
Kills
2
2
Deaths
13
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
W
Ne Zha
3
1
8
7
L
Agni
1
4
1
0.38
L
Izanami
0
5
0
0
L
1
4
1
0.38
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,357
Damage
14,203
20,030
Taken
29,331
12,693
Mitigated
11,625
4,588
Healing
4,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,344
1,302
0
1,307
6,273
6,675
159
2,271
3,870
20,720
0
W
Ne Zha
8,125
1,029
0
1,789
8,335
3,903
0
2,481
5,575
0
27,543
L
Agni
6,434
241
0
429
7,072
1,794
0
4,623
2,223
27,468
0
L
Izanami
4,112
2,194
0
184
10,275
2,615
228
6,709
2,958
0
24,709
L
3,657
1,474
1,183
2,489
11,984
7,216
0
7,196
4,018
0
7,925
W
11,888
410
0
1,492
5,422
2,115
610
2,186
3,166
31,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,853
Gold Earned
21,341
134
Minions Killed
115
7
Camps Cleared
3
673,841
Distance Traveled
629,643
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,393
763
29
3
1
216,645
5
W
Ne Zha
8,003
728
40
4
3
247,078
2
L
Agni
7,309
664
51
5
0
208,596
6
L
Izanami
6,725
611
56
5
3
197,337
3
L
Horus
7,307
664
8
1
0
223,710
4
W
Zeus
8,457
769
65
6
3
210,118
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role