Player Matchup

Jormungandr
Jormungandr
FIaming64
Jormungandr
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 89L
1,458 Elo+
Party 3
Cthulhu
Cthulhu
Pie725
Cthulhu
Level 44
God Stats
2W - 3L
1,302 SR
Queue Stats
12W - 15L
1,435 Elo+
Party 3
Hou Yi
Hou Yi
Rastrowan420
Hou Yi
Level 68
God Stats
7W - 10L
1,443 SR
Queue Stats
16W - 30L
1,427 Elo+
Party 1
Jing Wei
Jing Wei
Sneaks603
Jing Wei
Level 17
God Stats
3W - 4L
1,410 SR
Queue Stats
10W - 13L
1,371 Elo+
Party 3
Sol
Sol
TBD Magikz
Sol
Level 39
God Stats
1W - 2L
902 SR
Queue Stats
71W - 72L
1,407 Elo+
Party 1
Team Averages
Level 51
1,312 SR
1,419 Elo+

VS

Team Averages
Level 29
1,461 SR
1,428 Elo+
Merlin
Merlin
BboyTim63
Merlin
Level 37
God Stats
16W - 34L
1,354 SR
Queue Stats
129W - 178L
1,419 Elo+
Party 2
Bastet
Bastet
Exion I
Bastet
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 59L
1,453 Elo+
Solo
Hachiman
Hachiman
Fallen-Taniks
Hachiman
Level 49
God Stats
4W - 4L
1,451 SR
Queue Stats
92W - 102L
1,439 Elo+
Solo
Guan Yu
Guan Yu
MAXIMAXLATAXE63
Guan Yu
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 17L
1,500 Elo+
Party 2
Yemoja
Yemoja
alpeco63
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 33L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FIaming64
Jormungandr
19
6 / 4 / 19
11,844
987
18,400
17,001
13,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cthulhu
Pie725
Cthulhu
19
7 / 4 / 17
12,746
1,062
21,283
14,165
11,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
19
10 / 2 / 15
13,512
1,126
16,281
15,769
5,005
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Sneaks603
Jing Wei
20
6 / 4 / 19
12,265
1,022
15,238
13,660
4,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

19
7 / 5 / 17
12,597
1,050
17,116
17,806
5,004
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

240

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BboyTim63
Merlin
17
2 / 9 / 10
11,532
961
21,318
21,848
8,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Exion I
Bastet
18
5 / 6 / 9
12,179
1,015
21,607
21,988
8,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Fallen-Taniks
Hachiman
19
12 / 6 / 6
14,811
1,234
19,655
20,284
7,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
0 / 15 / 14
11,701
975
9,468
33,672
30,049
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
alpeco63
Yemoja
15
0 / 0 / 0
8,790
733
0
0
0

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
58
36
Kills
19
19
Deaths
36
87
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Merlin
BboyTim63
Merlin
2
9
10
0.78
L
Bastet
Exion I
Bastet
5
6
9
1.58
W
Jormungandr
FIaming64
Jormungandr
6
4
19
3.88
L
Hachiman
Fallen-Taniks
Hachiman
12
6
6
2.5
L
0
15
14
0.47
W
Cthulhu
Pie725
Cthulhu
7
4
17
3.88
W
Hou Yi
10
2
15
8.75
W
Jing Wei
Sneaks603
Jing Wei
6
4
19
3.88
W
7
5
17
3.1
L
Yemoja
alpeco63
Yemoja
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,318
Damage
72,048
78,401
Taken
97,792
39,676
Mitigated
53,983
20,211
Healing
9,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BboyTim63
Merlin
21,318
878
114
1,795
21,848
8,135
0
12,953
8,492
49,109
0
L
Bastet
Exion I
Bastet
21,607
5,189
0
1,867
21,988
8,377
0
13,946
7,415
0
31,230
W
Jormungandr
FIaming64
Jormungandr
18,400
2,246
832
2,810
17,001
13,582
0
3,883
13,118
38,876
0
L
Hachiman
Fallen-Taniks
Hachiman
19,655
13,302
0
1,117
20,284
7,422
0
12,380
7,222
0
39,211
L
9,468
1,105
1,326
3,024
33,672
30,049
0
14,573
17,864
3,087
30,920
W
Cthulhu
Pie725
Cthulhu
21,283
1,939
1,191
2,858
14,165
11,741
0
3,130
11,035
35,736
0
W
Hou Yi
16,281
9,007
0
3,347
15,769
5,005
0
5,138
10,631
0
40,255
W
Jing Wei
Sneaks603
Jing Wei
15,238
13,913
1,172
1,759
13,660
4,344
0
4,760
8,900
0
27,042
W
17,116
8,179
0
6,242
17,806
5,004
0
5,118
12,688
39,285
0
L
Yemoja
alpeco63
Yemoja
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,964
Gold Earned
59,013
246
Minions Killed
162
7
Camps Cleared
5
978,865
Distance Traveled
877,484
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,532
961
61
5
0
176,351
0
L
Bastet
12,179
1,015
26
2
2
255,588
0
W
Jormungandr
11,844
987
48
4
0
193,220
0
L
Hachiman
14,811
1,234
25
2
3
220,712
1
L
Guan Yu
11,701
975
50
4
0
224,833
0
W
Cthulhu
12,746
1,062
38
3
0
203,724
0
W
Hou Yi
13,512
1,126
66
6
6
199,665
0
W
Jing Wei
12,265
1,022
39
3
0
215,425
2
W
Sol
12,597
1,050
55
5
1
166,831
1
L
Yemoja
8,790
733
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role