Player Matchup

Atlas
Atlas
IPurrI
Atlas
Level 106
God Stats
21W - 27L
1,450 SR
Queue Stats
503W - 708L
1,311 Elo+
Solo
Ao Kuang
Ao Kuang
Your TRAASH K1d
Ao Kuang
Level 56
God Stats
0W - 3L
1,500 SR
Queue Stats
101W - 132L
1,348 Elo+
Solo
Bastet
Bastet
mrpepi84
Bastet
Level 88
God Stats
0W - 2L
1,311 SR
Queue Stats
90W - 157L
1,286 Elo+
Solo
Team Averages
Level 83
1,420 SR
1,315 Elo+

VS

Team Averages
Level 113
1,711 SR
1,467 Elo+
Merlin
Merlin
Ace_D_Luffey12
Merlin
Level 148
God Stats
3W - 0L
1,876 SR
Queue Stats
189W - 175L
1,556 Elo+
Party 1
Danzaburou
Danzaburou
NoChillSosa
Danzaburou
Level 153
God Stats
39W - 22L
1,604 SR
Queue Stats
107W - 81L
1,461 Elo+
Party 1
Bacchus
Bacchus
el_chino648
Bacchus
Level 37
God Stats
3W - 2L
1,654 SR
Queue Stats
7W - 8L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
IPurrI
Atlas
7
0 / 6 / 0
5,329
533
2,667
6,736
4,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
11
3 / 3 / 0
7,223
722
6,142
9,169
3,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
mrpepi84
Bastet
10
0 / 2 / 2
6,280
628
3,686
8,641
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 9
7,007
701
6,173
5,296
1,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
NoChillSosa
Danzaburou
12
8 / 1 / 2
8,320
832
7,123
6,274
2,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
el_chino648
Bacchus
10
2 / 1 / 8
7,296
730
4,550
6,796
6,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
11
11
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
1
9
5.5
L
Atlas
IPurrI
Atlas
0
6
0
0
W
Danzaburou
NoChillSosa
Danzaburou
8
1
2
9
L
Ao Kuang
3
3
0
1
W
Bacchus
el_chino648
Bacchus
2
1
8
6
L
Bastet
mrpepi84
Bastet
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,495
Damage
17,846
24,546
Taken
18,366
10,923
Mitigated
10,934
5,875
Healing
6,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,173
434
0
2,006
5,296
1,832
76
2,866
2,160
23,422
0
L
Atlas
IPurrI
Atlas
2,667
1,212
0
212
6,736
4,082
0
2,139
4,597
6,586
1,132
W
Danzaburou
NoChillSosa
Danzaburou
7,123
2,473
0
1,854
6,274
2,630
1,087
2,832
3,300
0
26,558
L
Ao Kuang
6,142
1,494
80
2,990
9,169
3,879
0
5,079
4,090
11,992
0
W
Bacchus
el_chino648
Bacchus
4,550
744
339
2,174
6,796
6,472
150
2,585
4,082
8,849
0
L
Bastet
mrpepi84
Bastet
3,686
699
0
2,593
8,641
2,962
0
3,769
4,872
0
18,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,832
Gold Earned
22,623
63
Minions Killed
111
3
Camps Cleared
4
478,928
Distance Traveled
521,978
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,007
701
39
4
2
168,569
2
L
Atlas
5,329
533
10
1
1
109,911
0
W
Danzaburou
8,320
832
57
6
2
162,586
2
L
Ao Kuang
7,223
722
16
2
2
180,526
1
W
Bacchus
7,296
730
15
2
0
190,823
4
L
Bastet
6,280
628
37
4
0
188,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role