Player Matchup

Cthulhu
Cthulhu
Tremour214
Cthulhu
Level 128
God Stats
4W - 10L
1,548 SR
Queue Stats
44W - 67L
1,410 Elo+
Party 1
He Bo
He Bo
mrpepi84
He Bo
Level 88
God Stats
0W - 1L
1,304 SR
Queue Stats
90W - 157L
1,294 Elo+
Solo
Bastet
Bastet
thelefthandozeus
Bastet
Level 143
God Stats
11W - 8L
1,567 SR
Queue Stats
159W - 195L
1,422 Elo+
Party 1
Team Averages
Level 120
1,473 SR
1,376 Elo+

VS

Team Averages
Level 119
1,410 SR
1,384 Elo+
Sol
Sol
Childish Hippie
Sol
Level 129
God Stats
8W - 7L
1,295 SR
Queue Stats
267W - 299L
1,492 Elo+
Solo
Atlas
Atlas
IPurrI
Atlas
Level 106
God Stats
21W - 27L
1,434 SR
Queue Stats
503W - 708L
1,296 Elo+
Solo
Bakasura
Bakasura
austynpwns
Bakasura
Level 122
God Stats
4W - 2L
1,500 SR
Queue Stats
53W - 62L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Tremour214
Cthulhu
15
7 / 4 / 1
11,546
770
10,394
21,455
14,464
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
mrpepi84
He Bo
12
0 / 11 / 7
9,095
606
7,021
13,633
4,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 4 / 6
10,426
695
12,569
11,081
3,145
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 11
11,022
735
17,930
12,710
4,191
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Atlas
IPurrI
Atlas
11
1 / 5 / 7
9,303
620
6,674
13,452
6,996
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
austynpwns
Bakasura
17
13 / 4 / 2
12,815
854
15,072
16,529
6,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
11
Kills
19
19
Deaths
11
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
2
11
5.25
W
Atlas
IPurrI
Atlas
1
5
7
0.9
L
Cthulhu
Tremour214
Cthulhu
7
4
1
1.88
W
Bakasura
austynpwns
Bakasura
13
4
2
3.5
L
He Bo
mrpepi84
He Bo
0
11
7
0.32
L
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,984
Damage
39,676
46,169
Taken
42,691
21,682
Mitigated
17,709
10,778
Healing
11,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,930
5,777
0
4,371
12,710
4,191
1,660
6,206
6,412
61,700
0
W
Atlas
IPurrI
Atlas
6,674
1,666
0
1,426
13,452
6,996
351
4,966
8,215
15,106
449
L
Cthulhu
Tremour214
Cthulhu
10,394
835
811
7,635
21,455
14,464
408
12,731
7,444
32,972
0
W
Bakasura
austynpwns
Bakasura
15,072
11,793
0
5,718
16,529
6,522
901
6,226
10,181
0
36,211
L
He Bo
mrpepi84
He Bo
7,021
856
0
1,185
13,633
4,073
0
8,509
4,787
26,540
0
L
12,569
1,383
0
1,147
11,081
3,145
1,102
3,546
6,519
0
30,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,067
Gold Earned
33,140
139
Minions Killed
183
6
Camps Cleared
7
802,659
Distance Traveled
736,186
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,022
735
87
6
2
227,726
1
W
Atlas
9,303
620
19
1
0
222,051
0
L
Cthulhu
11,546
770
45
3
1
293,283
3
W
Bakasura
12,815
854
77
5
5
286,409
0
L
He Bo
9,095
606
45
3
4
219,321
1
L
Bastet
10,426
695
49
3
1
290,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role