Player Matchup

Scylla
Scylla
Boricua4ever
Scylla
Level 86
God Stats
4W - 12L
1,224 SR
Queue Stats
191W - 204L
1,476 Elo+
Party 1
Odin
Odin
G0TMADSK1LLZ
Odin
Level 115
God Stats
1W - 2L
1,343 SR
Queue Stats
31W - 40L
1,425 Elo+
Party 1
Ymir
Ymir
Lunk5105
Ymir
Level 22
God Stats
10W - 10L
1,551 SR
Queue Stats
27W - 29L
1,452 Elo+
Party 1
Sun Wukong
Sun Wukong
SyNC Shadow23
Sun Wukong
Level 107
God Stats
30W - 26L
1,532 SR
Queue Stats
286W - 285L
1,440 Elo+
Party 1
Neith
Neith
TheNoahBoat
Neith
Level 74
God Stats
20W - 15L
1,506 SR
Queue Stats
294W - 297L
1,450 Elo+
Party 1
Team Averages
Level 81
1,431 SR
1,448 Elo+

VS

Team Averages
Level 65
1,587 SR
1,564 Elo+
Chiron
Chiron
 
Chiron
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
GetShagged
Amaterasu
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 201L
1,484 Elo+
Party 3
Chaac
Chaac
Snacky69
Chaac
Level 48
God Stats
44W - 31L
1,610 SR
Queue Stats
202W - 202L
1,458 Elo+
Party 3
Mercury
Mercury
TheWolfShinobi
Mercury
Level 63
God Stats
39W - 16L
1,724 SR
Queue Stats
259W - 252L
1,479 Elo+
Party 3
Scylla
Scylla
levi678
Scylla
Level 29
God Stats
0W - 1L
1,602 SR
Queue Stats
4W - 1L
1,902 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
4 / 4 / 8
10,262
540
13,600
11,512
4,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
14 / 1 / 5
11,971
630
15,056
12,493
6,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
14
3 / 4 / 8
9,403
495
7,473
20,009
15,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
SyNC Shadow23
Sun Wukong
18
4 / 3 / 7
11,222
591
10,384
13,727
15,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
2 / 4 / 4
9,377
494
10,268
14,388
5,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
6 / 4 / 3
9,763
514
15,241
11,920
3,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
GetShagged
Amaterasu
16
2 / 3 / 2
9,311
490
7,006
17,191
10,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
Snacky69
Chaac
14
2 / 5 / 4
8,288
436
13,178
17,393
20,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 5 / 5
9,473
499
5,844
16,202
5,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
levi678
Scylla
12
1 / 10 / 1
7,538
397
7,287
13,008
3,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
31
27
Kills
16
16
Deaths
27
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
6
4
3
1.88
W
Scylla
4
4
8
2
W
14
1
5
16.5
L
Amaterasu
GetShagged
Amaterasu
2
3
2
1
W
Ymir
3
4
8
1.75
L
Chaac
Snacky69
Chaac
2
5
4
0.8
W
Sun Wukong
SyNC Shadow23
Sun Wukong
4
3
7
2.5
W
2
4
4
1
L
5
5
5
1.5
L
Scylla
levi678
Scylla
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,781
Damage
48,556
72,129
Taken
75,714
46,175
Mitigated
43,217
24,610
Healing
20,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
15,241
7,358
1,080
3,591
11,920
3,652
105
3,609
8,120
0
57,940
W
Scylla
13,600
468
279
2,711
11,512
4,339
905
3,670
7,463
63,248
0
W
15,056
3,647
0
3,108
12,493
6,281
0
908
11,498
0
73,171
L
Amaterasu
GetShagged
Amaterasu
7,006
2,392
0
8,160
17,191
10,714
704
2,394
14,005
0
51,645
W
Ymir
7,473
1,417
3,022
5,971
20,009
15,396
264
1,669
17,796
28,888
0
L
Chaac
Snacky69
Chaac
13,178
1,606
206
5,505
17,393
20,049
0
4,489
12,904
3,694
46,299
W
Sun Wukong
SyNC Shadow23
Sun Wukong
10,384
2,379
0
3,107
13,727
15,113
607
1,406
12,249
0
80,918
W
10,268
5,523
0
6,412
14,388
5,046
888
526
13,182
0
71,441
L
5,844
2,223
0
810
16,202
5,097
0
4,659
11,491
0
62,590
L
Scylla
levi678
Scylla
7,287
504
0
1,328
13,008
3,705
64
5,922
6,989
32,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,235
Gold Earned
44,373
521
Minions Killed
454
0
Camps Cleared
0
1,814,338
Distance Traveled
1,801,544
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,763
514
101
5
0
338,606
12
W
Scylla
10,262
540
102
5
0
338,087
1
W
Odin
11,971
630
97
5
0
442,545
2
L
Amaterasu
9,311
490
103
5
0
400,165
0
W
Ymir
9,403
495
38
2
0
356,433
2
L
Chaac
8,288
436
79
4
0
371,390
1
W
Sun Wukong
11,222
591
152
8
0
344,279
6
W
Neith
9,377
494
132
7
0
332,994
3
L
Mercury
9,473
499
110
6
0
391,858
0
L
Scylla
7,538
397
61
3
0
299,525
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role