Player Matchup

Nu Wa
Nu Wa
ALEX KNELLER
Nu Wa
Level 68
God Stats
2W - 1L
1,610 SR
Queue Stats
71W - 68L
1,471 Elo+
Party 1
Yemoja
Yemoja
Sunilten
Yemoja
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,407 Elo+
Party 3
Fenrir
Fenrir
getguden
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,362 Elo+
Party 3
Odin
Odin
pN CasuaL
Odin
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 19L
1,621 Elo+
Party 1
Danzaburou
Danzaburou
x0987poiu
Danzaburou
Level 38
God Stats
2W - 2L
1,639 SR
Queue Stats
44W - 56L
1,328 Elo+
Party 3
Team Averages
Level 31
1,550 SR
1,438 Elo+

VS

Team Averages
Level 92
1,657 SR
1,570 Elo+
Xbalanque
Xbalanque
Deatz24
Xbalanque
Level 84
God Stats
18W - 7L
1,969 SR
Queue Stats
204W - 147L
1,606 Elo+
Party 2
Fafnir
Fafnir
HisEyesAndTears
Fafnir
Level 160
God Stats
16W - 14L
1,528 SR
Queue Stats
819W - 683L
1,603 Elo+
Party 2
Chronos
Chronos
Sussybaka17745
Chronos
Level 45
God Stats
16W - 12L
1,545 SR
Queue Stats
200W - 168L
1,516 Elo+
Party 2
Chaac
Chaac
TallGuy53
Chaac
Level 43
God Stats
15W - 15L
1,503 SR
Queue Stats
167W - 158L
1,531 Elo+
Solo
Ratatoskr
Ratatoskr
ziZombieHunter
Ratatoskr
Level 126
God Stats
6W - 2L
1,738 SR
Queue Stats
548W - 427L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 9 / 5
11,424
544
20,918
15,169
6,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Sunilten
Yemoja
12
0 / 8 / 4
8,401
400
2,531
18,197
14,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
getguden
Fenrir
12
1 / 12 / 2
8,522
406
3,964
21,256
8,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
19
9 / 1 / 4
13,136
626
25,443
20,835
20,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
x0987poiu
Danzaburou
12
0 / 12 / 3
8,358
398
5,432
17,289
4,486
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Deatz24
Xbalanque
18
16 / 3 / 7
12,440
592
24,428
18,692
8,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
1 / 1 / 25
10,748
512
7,602
17,036
26,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
13 / 3 / 5
12,614
601
22,111
17,183
8,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
TallGuy53
Chaac
16
2 / 3 / 9
10,314
491
9,330
20,584
20,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ratatoskr
ziZombieHunter
Ratatoskr
19
10 / 4 / 6
12,661
603
8,688
18,471
7,991
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
94
14
Kills
42
42
Deaths
14
18
Assists
52
Player
Kills
Deaths
Assists
KDA
L
4
9
5
0.72
W
Xbalanque
Deatz24
Xbalanque
16
3
7
6.5
W
1
1
25
13.5
L
Yemoja
Sunilten
Yemoja
0
8
4
0.25
W
13
3
5
5.17
W
Chaac
TallGuy53
Chaac
2
3
9
2.17
L
Fenrir
getguden
Fenrir
1
12
2
0.17
L
Odin
9
1
4
11
L
Danzaburou
x0987poiu
Danzaburou
0
12
3
0.13
W
Ratatoskr
ziZombieHunter
Ratatoskr
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,288
Damage
72,159
92,746
Taken
91,966
54,322
Mitigated
71,050
19,687
Healing
32,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,918
7,728
0
2,578
15,169
6,430
736
5,831
9,249
66,212
6,619
W
Xbalanque
Deatz24
Xbalanque
24,428
11,011
0
8,035
18,692
8,455
0
6,447
12,144
0
111,163
W
7,602
2,413
0
2,580
17,036
26,252
404
3,815
12,920
21,433
0
L
Yemoja
Sunilten
Yemoja
2,531
1,151
2,585
1,618
18,197
14,666
151
9,229
8,829
14,074
0
W
22,111
11,566
0
6,219
17,183
8,310
6,045
7,526
9,361
115,149
0
W
Chaac
TallGuy53
Chaac
9,330
1,244
0
8,883
20,584
20,042
0
4,772
14,903
1,068
58,429
L
Fenrir
getguden
Fenrir
3,964
1,634
0
4,612
21,256
8,104
490
6,271
14,908
0
43,868
L
Odin
25,443
4,659
0
6,603
20,835
20,636
265
5,900
14,128
7,267
80,323
L
Danzaburou
x0987poiu
Danzaburou
5,432
1,178
0
1,691
17,289
4,486
682
2,717
14,524
0
36,423
W
Ratatoskr
ziZombieHunter
Ratatoskr
8,688
3,285
0
6,944
18,471
7,991
0
3,436
14,547
0
84,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,841
Gold Earned
58,777
424
Minions Killed
603
0
Camps Cleared
0
1,860,273
Distance Traveled
2,038,890
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,424
544
92
4
0
339,082
3
W
Xbalanque
12,440
592
149
7
0
387,586
0
W
Fafnir
10,748
512
25
1
0
382,051
3
L
Yemoja
8,401
400
21
1
0
345,447
0
W
Chronos
12,614
601
181
9
0
349,555
0
W
Chaac
10,314
491
107
5
0
445,673
2
L
Fenrir
8,522
406
87
4
0
358,248
0
L
Odin
13,136
626
161
8
0
426,539
4
L
Danzaburou
8,358
398
63
3
0
390,957
2
W
Ratatoskr
12,661
603
141
7
0
474,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role