Player Matchup

Sylvanus
Sylvanus
Datguymain
Sylvanus
Level 107
God Stats
9W - 9L
1,496 SR
Queue Stats
236W - 234L
1,621 Elo+
Party 2
Gilgamesh
Gilgamesh
SOFRITO_MOJITO
Gilgamesh
Level 22
God Stats
6W - 3L
1,703 SR
Queue Stats
41W - 20L
1,621 Elo+
Party 2
Zeus
Zeus
soapysmite
Zeus
Level 117
God Stats
10W - 0L
2,018 SR
Queue Stats
228W - 207L
1,583 Elo+
Party 2
Team Averages
Level 82
1,739 SR
1,608 Elo+

VS

Team Averages
Level 89
1,347 SR
1,355 Elo+
Danzaburou
Danzaburou
Kn1ghtma73
Danzaburou
Level 105
God Stats
0W - 1L
1,249 SR
Queue Stats
58W - 76L
1,399 Elo+
Party 1
Bellona
Bellona
Mareth96
Bellona
Level 63
God Stats
0W - 1L
1,291 SR
Queue Stats
24W - 39L
1,330 Elo+
Party 1
Janus
Janus
Sully_The_Magpie
Janus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Datguymain
Sylvanus
13
4 / 0 / 10
8,505
773
4,901
7,873
4,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
SOFRITO_MOJITO
Gilgamesh
12
4 / 2 / 10
8,458
769
4,405
7,185
4,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
8 / 1 / 7
9,047
822
14,167
6,744
2,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kn1ghtma73
Danzaburou
11
0 / 6 / 0
6,811
619
4,426
8,499
4,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
Mareth96
Bellona
11
2 / 3 / 1
7,707
701
4,714
10,806
11,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 7 / 0
6,612
601
2,432
7,382
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
16
Kills
2
3
Deaths
16
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Datguymain
Sylvanus
4
0
10
9
L
Danzaburou
Kn1ghtma73
Danzaburou
0
6
0
0
L
Bellona
Mareth96
Bellona
2
3
1
0.83
W
Gilgamesh
SOFRITO_MOJITO
Gilgamesh
4
2
10
4.5
L
0
7
0
0
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,473
Damage
11,572
21,802
Taken
26,687
11,874
Mitigated
18,552
10,574
Healing
3,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Datguymain
Sylvanus
4,901
929
2,724
4,307
7,873
4,293
1,438
1,135
6,488
23,109
3,408
L
Danzaburou
Kn1ghtma73
Danzaburou
4,426
986
0
749
8,499
4,389
0
6,468
2,031
0
19,606
L
Bellona
Mareth96
Bellona
4,714
582
276
1,299
10,806
11,203
0
6,833
3,973
752
10,153
W
Gilgamesh
SOFRITO_MOJITO
Gilgamesh
4,405
873
255
951
7,185
4,690
334
429
6,514
0
15,758
L
2,432
0
0
683
7,382
2,960
0
5,046
2,336
25,095
0
W
14,167
3,169
529
1,808
6,744
2,891
1,163
1,524
5,119
36,091
2,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,010
Gold Earned
21,130
127
Minions Killed
105
6
Camps Cleared
3
614,735
Distance Traveled
608,567
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,505
773
63
6
1
192,076
0
L
Danzaburou
6,811
619
48
4
1
200,089
1
L
Bellona
7,707
701
15
1
1
207,775
5
W
Gilgamesh
8,458
769
15
1
2
232,655
0
L
Janus
6,612
601
42
4
1
200,703
2
W
Zeus
9,047
822
49
4
3
190,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role