Player Matchup

Cabrakan
Cabrakan
Masters
Lay7
Cabrakan
Masters
Level 124
God Stats
33W - 31L
1,631 SR
Queue Stats
723W - 670L
2,678 MMR
Solo
Merlin
Merlin
Masters
PrinzBrowen
Merlin
Masters
Level 159
God Stats
2W - 1L
1,742 SR
Queue Stats
165W - 159L
2,435 MMR
Solo
Freya
Freya
Masters
TwitchPinkyyEU
Freya
Masters
Level 160
God Stats
1W - 2L
1,770 SR
Queue Stats
647W - 590L
3,224 MMR
Solo
Bacchus
Bacchus
Diamond I
iClosed-I
Bacchus
Diamond I
Level 155
God Stats
1W - 1L
1,848 SR
Queue Stats
90W - 71L
2,441 MMR
Solo
Mercury
Mercury
Diamond I
xxcrgxx
Mercury
Diamond I
Level 69
God Stats
10W - 2L
1,832 SR
Queue Stats
15W - 5L
2,882 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 133
1,765 SR
2,732 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 129
1,621 SR
2,728 MMR
Zhong Kui
Zhong Kui
Masters
Ephom
Zhong Kui
Masters
Level 155
God Stats
1W - 3L
1,496 SR
Queue Stats
138W - 113L
2,625 MMR
Party 1
Neith
Neith
Masters
Kаizo
Neith
Masters
Level 160
God Stats
0W - 1L
1,843 SR
Queue Stats
126W - 53L
3,418 MMR
Solo
Hercules
Hercules
Masters
Nadricks
Hercules
Masters
Level 158
God Stats
14W - 11L
1,665 SR
Queue Stats
81W - 53L
2,606 MMR
Party 1
Osiris
Osiris
Diamond III
SapoEscopeta
Osiris
Diamond III
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 76L
2,559 MMR
Solo
Artio
Artio
Diamond II
Val3ncianx
Artio
Diamond II
Level 120
God Stats
4W - 3L
1,602 SR
Queue Stats
308W - 295L
2,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Lay7
Cabrakan
14
4 / 2 / 2
8,425
602
8,373
12,511
10,016
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
12
1 / 3 / 6
7,502
536
5,884
8,268
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 2 / 4
8,906
636
7,907
9,734
3,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
iClosed-I
Bacchus
11
0 / 2 / 10
6,990
499
4,580
10,119
8,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
xxcrgxx
Mercury
17
7 / 1 / 6
9,858
704
10,165
8,789
2,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
CliodhnaBastetGeb

VS

Bans
CamazotzKaliLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Ephom
Zhong Kui
12
1 / 5 / 2
7,170
512
7,078
13,228
7,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
Kаizo
Neith
14
4 / 2 / 1
8,045
575
11,844
9,141
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Nadricks
Hercules
12
1 / 4 / 1
7,155
511
6,089
11,464
7,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
11
2 / 3 / 4
6,985
499
2,556
6,963
4,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Artio
11
2 / 3 / 5
7,116
508
5,423
12,395
11,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
17
Kills
10
10
Deaths
17
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Ephom
Zhong Kui
1
5
2
0.4
L
Neith
Kаizo
Neith
4
2
1
2.25
W
Cabrakan
Lay7
Cabrakan
4
2
2
2.5
L
Hercules
Nadricks
Hercules
1
4
1
0.38
W
Merlin
1
3
6
1.33
L
Osiris
2
3
4
1.33
W
5
2
4
3.5
L
Artio
2
3
5
1.5
W
Bacchus
iClosed-I
Bacchus
0
2
10
2.5
W
Mercury
xxcrgxx
Mercury
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,909
Damage
32,990
49,421
Taken
53,191
27,327
Mitigated
33,893
14,358
Healing
18,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Ephom
Zhong Kui
7,078
1,118
0
4,924
13,228
7,978
0
4,328
8,900
45,372
0
L
Neith
Kаizo
Neith
11,844
5,876
0
4,157
9,141
2,804
66
4,347
4,794
0
70,451
W
Cabrakan
Lay7
Cabrakan
8,373
1,114
0
5,451
12,511
10,016
0
760
11,201
50,403
0
L
Hercules
Nadricks
Hercules
6,089
2,561
0
3,164
11,464
7,119
0
7,467
3,997
0
40,188
W
Merlin
5,884
409
0
1,000
8,268
2,905
0
1,081
7,187
54,650
0
L
Osiris
2,556
1,122
0
1,513
6,963
4,218
0
1,452
5,511
0
40,794
W
7,907
3,220
0
5,232
9,734
3,152
0
4,498
4,888
52,706
0
L
Artio
5,423
579
760
3,631
12,395
11,774
0
9,150
3,245
20,593
0
W
Bacchus
iClosed-I
Bacchus
4,580
951
0
1,989
10,119
8,382
0
2,838
7,082
16,501
0
W
Mercury
xxcrgxx
Mercury
10,165
6,940
0
686
8,789
2,872
344
2,614
5,977
0
73,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,681
Gold Earned
36,471
479
Minions Killed
447
0
Camps Cleared
0
1,378,306
Distance Traveled
1,249,653
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,170
512
98
7
0
225,888
3
L
Neith
8,045
575
145
10
0
252,388
3
W
Cabrakan
8,425
602
105
8
0
230,466
1
L
Hercules
7,155
511
89
6
0
268,256
7
W
Merlin
7,502
536
118
8
0
269,702
5
L
Osiris
6,985
499
86
6
0
232,800
5
W
Freya
8,906
636
107
8
0
254,285
3
L
Artio
7,116
508
29
2
0
270,321
4
W
Bacchus
6,990
499
21
2
0
280,229
6
W
Mercury
9,858
704
128
9
0
343,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role