Player Matchup

Nu Wa
Nu Wa
Anton1o1999
Nu Wa
Level 117
God Stats
12W - 9L
1,719 SR
Queue Stats
419W - 399L
1,612 Elo+
Party 1
Fenrir
Fenrir
Byrce
Fenrir
Level 127
God Stats
6W - 5L
1,690 SR
Queue Stats
315W - 299L
1,597 Elo+
Party 1
Danzaburou
Danzaburou
Jebloh
Danzaburou
Level 125
God Stats
9W - 7L
1,730 SR
Queue Stats
274W - 265L
1,590 Elo+
Party 1
Kuzenbo
Kuzenbo
Mastake maker
Kuzenbo
Level 142
God Stats
4W - 5L
1,604 SR
Queue Stats
472W - 463L
1,563 Elo+
Party 1
Nemesis
Nemesis
RadiatedRoyalty
Nemesis
Level 117
God Stats
2W - 3L
1,601 SR
Queue Stats
102W - 95L
1,594 Elo+
Solo
Team Averages
Level 126
1,669 SR
1,591 Elo+

VS

Team Averages
Level 126
1,551 SR
1,583 Elo+
Hachiman
Hachiman
 
Hachiman
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
IImRedMamba
Ymir
Level 126
God Stats
5W - 5L
1,675 SR
Queue Stats
200W - 160L
1,668 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Siphonicfir
Morgan Le Fay
Level 122
God Stats
4W - 2L
1,564 SR
Queue Stats
151W - 113L
1,602 Elo+
Party 2
Guan Yu
Guan Yu
VenatusHD
Guan Yu
Level 109
God Stats
2W - 2L
1,405 SR
Queue Stats
23W - 37L
1,526 Elo+
Party 3
Hercules
Hercules
rickyplums
Hercules
Level 129
God Stats
5W - 3L
1,611 SR
Queue Stats
163W - 168L
1,621 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,384
489
4,694
4,164
1,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Byrce
Fenrir
7
0 / 4 / 1
4,846
441
2,368
8,779
3,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Danzaburou
Jebloh
Danzaburou
11
1 / 1 / 0
6,640
604
4,774
5,879
1,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
10
0 / 0 / 0
5,818
529
4,440
6,047
5,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 1 / 0
5,573
507
1,929
5,828
1,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
2 / 0 / 1
6,614
601
4,002
4,957
1,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 0 / 0
6,080
553
2,334
7,279
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
Siphonicfir
Morgan Le Fay
11
2 / 0 / 3
6,201
564
5,598
4,835
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
VenatusHD
Guan Yu
10
0 / 0 / 1
5,434
494
2,980
6,952
3,691
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
rickyplums
Hercules
9
2 / 1 / 3
6,023
548
3,567
7,537
3,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
8
8
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
0
1
2.5
L
0
2
0
0
L
Fenrir
Byrce
Fenrir
0
4
1
0.13
W
2
0
0
2
L
Danzaburou
Jebloh
Danzaburou
1
1
0
1
L
Kuzenbo
0
0
0
0
L
0
1
0
0
W
Morgan Le Fay
Siphonicfir
Morgan Le Fay
2
0
3
3.5
W
Guan Yu
VenatusHD
Guan Yu
0
0
1
0.5
W
Hercules
rickyplums
Hercules
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,205
Damage
18,481
30,697
Taken
31,560
12,472
Mitigated
13,334
9,093
Healing
13,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,002
1,848
0
1,522
4,957
1,507
0
361
4,596
0
48,168
L
4,694
1,010
0
1,074
4,164
1,091
0
2,275
1,719
37,379
0
L
Fenrir
Byrce
Fenrir
2,368
678
233
1,982
8,779
3,077
0
2,224
6,460
0
7,235
W
2,334
359
0
4,318
7,279
3,079
0
1,666
5,576
35,479
0
L
Danzaburou
Jebloh
Danzaburou
4,774
1,804
0
2,467
5,879
1,508
0
638
5,241
0
46,327
L
Kuzenbo
4,440
951
0
2,614
6,047
5,148
0
1,208
4,753
30,868
0
L
1,929
225
0
723
5,828
1,648
0
1,170
4,592
0
38,735
W
Morgan Le Fay
Siphonicfir
Morgan Le Fay
5,598
227
0
1,292
4,835
1,553
0
1,116
3,646
47,155
0
W
Guan Yu
VenatusHD
Guan Yu
2,980
871
22
1,874
6,952
3,691
0
4,107
2,442
0
26,996
W
Hercules
rickyplums
Hercules
3,567
1,462
1,763
2,923
7,537
3,504
0
1,371
6,166
217
13,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,261
Gold Earned
30,352
319
Minions Killed
378
0
Camps Cleared
0
1,142,519
Distance Traveled
1,138,878
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,614
601
101
9
0
211,170
4
L
Nu Wa
5,384
489
66
6
0
197,479
4
L
Fenrir
4,846
441
12
1
0
237,394
5
W
Ymir
6,080
553
82
7
0
236,244
2
L
Danzaburou
6,640
604
87
8
0
209,199
4
L
Kuzenbo
5,818
529
77
7
0
230,994
2
L
Nemesis
5,573
507
77
7
0
267,453
3
W
Morgan Le Fay
6,201
564
117
11
0
221,808
0
W
Guan Yu
5,434
494
61
6
0
225,573
4
W
Hercules
6,023
548
17
2
0
244,083
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role