Player Matchup

Fenrir
Fenrir
MattieMonster7
Fenrir
Level 97
God Stats
10W - 9L
1,502 SR
Queue Stats
385W - 382L
1,502 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Tr-iiz
Ah Muzen Cab
Level 56
God Stats
1W - 2L
1,226 SR
Queue Stats
134W - 259L
1,202 Elo+
Party 3
Sol
Sol
VvT4K0vV
Sol
Level 138
God Stats
5W - 2L
1,623 SR
Queue Stats
65W - 84L
1,354 Elo+
Solo
Medusa
Medusa
WOLF234MAN
Medusa
Level 61
God Stats
2W - 6L
1,195 SR
Queue Stats
166W - 293L
1,210 Elo+
Party 3
Achilles
Achilles
fineokie
Achilles
Level 117
God Stats
14W - 13L
1,534 SR
Queue Stats
366W - 376L
1,521 Elo+
Party 1
Team Averages
Level 94
1,416 SR
1,358 Elo+

VS

Team Averages
Level 90
1,465 SR
1,317 Elo+
Jing Wei
Jing Wei
VeNoMoUzViPeRz
Jing Wei
Level 109
God Stats
0W - 2L
1,302 SR
Queue Stats
9W - 21L
1,229 Elo+
Party 2
Chaac
Chaac
iTSBi justin
Chaac
Level 87
God Stats
1W - 1L
1,693 SR
Queue Stats
17W - 32L
1,255 Elo+
Party 2
Hel
Hel
iiTastiic
Hel
Level 124
God Stats
2W - 3L
1,487 SR
Queue Stats
270W - 277L
1,485 Elo+
Solo
Yemoja
Yemoja
per0x1de4764
Yemoja
Level 66
God Stats
24W - 25L
1,474 SR
Queue Stats
64W - 72L
1,369 Elo+
Solo
Thanatos
Thanatos
waveysmith
Thanatos
Level 62
God Stats
8W - 10L
1,371 SR
Queue Stats
13W - 25L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 1
11,745
618
14,500
11,456
5,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Muzen Cab
Tr-iiz
Ah Muzen Cab
17
7 / 0 / 5
10,712
564
12,612
10,680
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 1 / 1
10,235
539
2,545
9,342
3,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
WOLF234MAN
Medusa
16
4 / 6 / 6
9,600
505
13,984
14,166
4,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
fineokie
Achilles
16
0 / 2 / 8
9,748
513
8,531
11,481
5,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
4 / 7 / 2
8,046
423
11,740
17,115
3,961
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 5 / 1
7,489
394
3,337
12,258
5,759
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
1 / 2 / 1
9,688
510
7,585
10,120
6,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
11
1 / 6 / 4
8,004
421
5,137
16,606
10,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
waveysmith
Thanatos
11
3 / 5 / 1
7,564
398
3,945
12,387
3,186
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
25
Kills
10
10
Deaths
25
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
13
1
1
13.5
W
Ah Muzen Cab
Tr-iiz
Ah Muzen Cab
7
0
5
9.5
L
Jing Wei
4
7
2
0.71
W
1
1
1
1.5
W
Medusa
WOLF234MAN
Medusa
4
6
6
1.17
W
Achilles
fineokie
Achilles
0
2
8
2
L
1
5
1
0.3
L
1
2
1
0.75
L
Yemoja
1
6
4
0.5
L
Thanatos
waveysmith
Thanatos
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,172
Damage
31,744
57,125
Taken
68,486
22,690
Mitigated
30,140
22,822
Healing
24,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,500
3,162
0
7,116
11,456
5,253
0
1,448
10,008
0
91,225
W
Ah Muzen Cab
Tr-iiz
Ah Muzen Cab
12,612
5,897
186
5,423
10,680
3,847
2,396
2,454
8,226
0
79,121
L
Jing Wei
11,740
10,256
0
2,485
17,115
3,961
0
0
17,115
0
41,034
W
2,545
378
0
3,917
9,342
3,250
4,232
5,203
4,139
64,743
3,988
W
Medusa
WOLF234MAN
Medusa
13,984
7,486
233
3,127
14,166
4,662
930
1,970
12,196
0
56,778
W
Achilles
fineokie
Achilles
8,531
2,286
0
2,820
11,481
5,678
23
1,647
9,834
1,598
49,856
L
3,337
590
0
2,689
12,258
5,759
0
461
11,429
0
27,243
L
7,585
335
909
4,617
10,120
6,479
0
1,996
8,016
78,237
0
L
Yemoja
5,137
1,376
3,596
3,037
16,606
10,755
0
0
16,570
25,723
0
L
Thanatos
waveysmith
Thanatos
3,945
543
272
6,652
12,387
3,186
0
0
12,116
0
29,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,040
Gold Earned
40,791
626
Minions Killed
411
0
Camps Cleared
0
1,895,073
Distance Traveled
1,763,271
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,745
618
143
8
0
438,351
1
W
Ah Muzen Cab
10,712
564
138
7
0
354,092
1
L
Jing Wei
8,046
423
87
5
0
338,059
2
W
Sol
10,235
539
150
8
0
367,580
4
W
Medusa
9,600
505
87
5
0
351,436
0
W
Achilles
9,748
513
108
6
0
383,614
3
L
Chaac
7,489
394
68
4
0
371,316
2
L
Hel
9,688
510
160
8
0
395,859
7
L
Yemoja
8,004
421
41
2
0
297,480
3
L
Thanatos
7,564
398
55
3
0
360,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role