Player Matchup

Cerberus
Cerberus
JBeglau_55
Cerberus
Level 27
God Stats
8W - 11L
1,470 SR
Queue Stats
35W - 40L
1,452 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Mandingoflex
Morgan Le Fay
Level 88
God Stats
17W - 15L
1,485 SR
Queue Stats
151W - 154L
1,424 Elo+
Solo
Artio
Artio
MeRc3LeS_KiLleR_
Artio
Level 99
God Stats
1W - 5L
1,229 SR
Queue Stats
658W - 720L
1,402 Elo+
Solo
Fenrir
Fenrir
PSUnKnown_GhOsT
Fenrir
Level 79
God Stats
4W - 3L
1,647 SR
Queue Stats
113W - 123L
1,402 Elo+
Party 1
Neith
Neith
lcyBo
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,522 Elo+
Party 1
Team Averages
Level 60
1,466 SR
1,440 Elo+

VS

Team Averages
Level 82
1,462 SR
1,475 Elo+
Hel
Hel
CityBoiiDior
Hel
Level 47
God Stats
2W - 1L
1,650 SR
Queue Stats
172W - 179L
1,492 Elo+
Party 3
Ullr
Ullr
DiegoSA_97
Ullr
Level 126
God Stats
8W - 2L
1,549 SR
Queue Stats
83W - 84L
1,530 Elo+
Party 2
Poseidon
Poseidon
IsaiasPena_
Poseidon
Level 125
God Stats
1W - 1L
1,190 SR
Queue Stats
84W - 114L
1,455 Elo+
Party 2
Geb
Geb
Kingsun21king21
Geb
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,416 Elo+
Party 3
Izanami
Izanami
RonPeralta
Izanami
Level 26
God Stats
15W - 15L
1,420 SR
Queue Stats
62W - 62L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JBeglau_55
Cerberus
11
0 / 4 / 6
6,711
419
2,738
8,917
8,246
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morgan Le Fay
Mandingoflex
Morgan Le Fay
13
2 / 6 / 3
8,184
512
6,294
9,689
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 1 / 3
8,383
524
6,112
11,116
10,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
6 / 3 / 0
9,430
589
7,517
10,595
3,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
lcyBo
Neith
12
2 / 5 / 2
7,735
483
8,826
11,188
3,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 6
9,991
624
12,698
13,548
4,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 1 / 1
9,186
574
6,058
10,366
4,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
IsaiasPena_
Poseidon
17
8 / 2 / 3
10,166
635
8,160
10,144
3,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 1 / 2
7,962
498
4,092
8,491
6,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
RonPeralta
Izanami
14
2 / 3 / 4
8,404
525
6,403
9,830
2,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
10
Kills
19
19
Deaths
12
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
5
6
2
W
0
1
1
0.5
W
Poseidon
IsaiasPena_
Poseidon
8
2
3
4.75
L
Cerberus
JBeglau_55
Cerberus
0
4
6
0.75
W
2
1
2
3
L
Morgan Le Fay
Mandingoflex
Morgan Le Fay
2
6
3
0.58
L
0
1
3
1.5
L
6
3
0
2
W
Izanami
RonPeralta
Izanami
2
3
4
1.33
L
Neith
lcyBo
Neith
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,487
Damage
37,411
51,505
Taken
52,379
28,625
Mitigated
21,881
16,686
Healing
18,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,698
957
823
5,405
13,548
4,780
216
3,612
9,526
62,087
0
W
6,058
2,880
0
2,664
10,366
4,691
248
4,728
4,855
0
65,931
W
Poseidon
IsaiasPena_
Poseidon
8,160
1,156
0
4,722
10,144
3,178
1,190
2,332
7,668
74,128
0
L
Cerberus
JBeglau_55
Cerberus
2,738
181
0
1,337
8,917
8,246
0
4,868
3,975
13,817
0
W
4,092
626
0
1,960
8,491
6,627
649
1,649
6,794
19,782
0
L
Morgan Le Fay
Mandingoflex
Morgan Le Fay
6,294
891
0
2,538
9,689
2,937
0
6,887
2,438
35,924
0
L
6,112
629
0
4,825
11,116
10,612
36
1,550
9,438
51,595
0
L
7,517
933
0
4,796
10,595
3,734
0
4,869
5,678
0
47,172
W
Izanami
RonPeralta
Izanami
6,403
4,201
0
3,402
9,830
2,605
1,825
1,398
8,392
0
61,721
L
Neith
lcyBo
Neith
8,826
4,610
0
3,190
11,188
3,096
0
6,184
4,898
0
53,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,443
Gold Earned
45,709
368
Minions Killed
545
0
Camps Cleared
0
1,504,971
Distance Traveled
1,526,715
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,991
624
119
7
0
289,433
2
W
Ullr
9,186
574
144
9
0
292,967
6
W
Poseidon
10,166
635
133
8
0
360,880
1
L
Cerberus
6,711
419
27
2
0
296,547
0
W
Geb
7,962
498
26
2
0
273,786
1
L
Morgan Le Fay
8,184
512
67
4
0
284,811
8
L
Artio
8,383
524
101
6
0
333,091
4
L
Fenrir
9,430
589
75
5
0
321,840
2
W
Izanami
8,404
525
123
8
0
309,649
2
L
Neith
7,735
483
98
6
0
268,682
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role