Player Matchup

Nox
Nox
 
Nox
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
KhakiLawyer9631
Nu Wa
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,199 Elo+
Solo
Terra
Terra
Rafamei
Terra
Level 158
God Stats
1W - 1L
1,732 SR
Queue Stats
72W - 46L
1,556 Elo+
Party 1
Fenrir
Fenrir
The Raven4064
Fenrir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,432 Elo+
Solo
Team Averages
Level 107
1,546 SR
1,437 Elo+

VS

Team Averages
Level 119
1,555 SR
1,512 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
 
Chernobog
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Arc4n0
Ah Puch
Level 160
God Stats
7W - 2L
1,700 SR
Queue Stats
395W - 376L
1,612 Elo+
Solo
Ganesha
Ganesha
JOKER CHAPA
Ganesha
Level 144
God Stats
3W - 2L
1,576 SR
Queue Stats
54W - 75L
1,430 Elo+
Solo
Terra
Terra
Pipuverdaderio
Terra
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 113L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
20
9 / 5 / 3
11,099
793
15,301
12,973
5,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
 
Ymir
15
0 / 6 / 9
8,544
610
7,437
18,950
23,928
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 9 / 7
8,639
617
14,435
16,168
7,061
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Terra
Rafamei
Terra
19
3 / 3 / 9
9,756
697
8,137
17,524
20,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 4 / 1
6,911
494
1,302
5,187
2,104
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
7 / 1 / 17
11,927
852
22,822
18,553
21,245
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
 
Chernobog
14
2 / 4 / 12
9,586
685
8,118
9,909
5,417
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ah Puch
Arc4n0
Ah Puch
20
14 / 1 / 10
12,774
912
20,568
12,824
6,454
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
JOKER CHAPA
Ganesha
16
0 / 6 / 23
9,802
700
11,139
17,580
9,214
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 2 / 14
10,894
778
3,290
15,436
14,437
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
103
14
Kills
27
27
Deaths
14
29
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
9
5
3
2.1
L
Ymir
 
Ymir
0
6
9
0.75
W
Cthulhu
 
Cthulhu
7
1
17
15.5
W
Chernobog
 
Chernobog
2
4
12
2
W
Ah Puch
Arc4n0
Ah Puch
14
1
10
19
W
Ganesha
JOKER CHAPA
Ganesha
0
6
23
1.92
L
2
9
7
0.61
W
4
2
14
5.5
L
Terra
Rafamei
Terra
3
3
9
2.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,612
Damage
65,937
70,802
Taken
74,302
59,538
Mitigated
56,767
17,631
Healing
39,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
15,301
1,526
2,444
1,298
12,973
5,580
449
10,467
1,988
35,156
0
L
Ymir
 
Ymir
7,437
136
0
802
18,950
23,928
0
13,004
5,483
15,347
0
W
Cthulhu
 
Cthulhu
22,822
229
5,323
8,341
18,553
21,245
871
8,621
9,932
44,589
0
W
Chernobog
 
Chernobog
8,118
4,528
894
2,590
9,909
5,417
1,628
7,149
2,760
0
23,814
W
Ah Puch
Arc4n0
Ah Puch
20,568
1,060
126
5,949
12,824
6,454
998
6,285
6,539
57,280
0
W
Ganesha
JOKER CHAPA
Ganesha
11,139
382
2,210
2,352
17,580
9,214
113
12,549
5,031
22,571
0
L
14,435
3,425
1,002
708
16,168
7,061
180
13,531
2,078
28,614
0
W
3,290
311
6,897
4,535
15,436
14,437
458
10,706
4,730
9,672
0
L
Terra
Rafamei
Terra
8,137
424
6,268
5,048
17,524
20,865
0
13,978
3,071
19,134
0
L
1,302
92
0
61
5,187
2,104
0
4,703
363
0
3,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,949
Gold Earned
54,983
141
Minions Killed
185
0
Camps Cleared
0
1,021,204
Distance Traveled
1,271,491
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,099
793
73
5
0
220,340
0
L
Ymir
8,544
610
12
1
0
217,408
3
W
Cthulhu
11,927
852
52
4
0
316,723
2
W
Chernobog
9,586
685
31
2
0
135,836
4
W
Ah Puch
12,774
912
84
6
0
278,770
6
W
Ganesha
9,802
700
0
0
0
256,711
0
L
Nu Wa
8,639
617
13
1
0
199,554
0
W
Terra
10,894
778
18
1
0
283,451
0
L
Terra
9,756
697
32
2
0
286,145
1
L
Fenrir
6,911
494
11
1
0
97,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role