Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
MChester
Pele
Level 46
God Stats
6W - 8L
1,362 SR
Queue Stats
114W - 106L
1,429 Elo+
Solo
Hel
Hel
bewwie
Hel
Level 107
God Stats
9W - 16L
1,200 SR
Queue Stats
681W - 789L
1,390 Elo+
Solo
Ymir
Ymir
jpb72
Ymir
Level 69
God Stats
15W - 7L
1,573 SR
Queue Stats
180W - 195L
1,433 Elo+
Solo
Guan Yu
Guan Yu
lookavityo
Guan Yu
Level 71
God Stats
3W - 3L
1,390 SR
Queue Stats
355W - 373L
1,418 Elo+
Solo
Team Averages
Level 80
1,405 SR
1,434 Elo+

VS

Team Averages
Level 75
1,442 SR
1,361 Elo+
Sol
Sol
Lithikal
Sol
Level 107
God Stats
1W - 2L
1,379 SR
Queue Stats
21W - 31L
1,426 Elo+
Party 2
Susano
Susano
MageMasterMark
Susano
Level 156
God Stats
0W - 1L
1,266 SR
Queue Stats
22W - 24L
1,482 Elo+
Party 2
Athena
Athena
Monday1707
Athena
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,246 Elo+
Party 1
King Arthur
King Arthur
ShoSorax
King Arthur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,246 Elo+
Party 1
Chernobog
Chernobog
olomajster666
Chernobog
Level 42
God Stats
5W - 5L
1,563 SR
Queue Stats
113W - 107L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
4 / 0 / 2
6,271
570
7,083
5,767
1,613
Heavy Mace

Heavy Mace

+30
Physical Power

Pele
11
4 / 1 / 3
6,707
610
5,787
7,612
2,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hel
bewwie
Hel
11
3 / 0 / 2
6,976
634
2,350
4,841
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
jpb72
Ymir
10
2 / 0 / 6
6,570
597
3,936
6,026
4,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
lookavityo
Guan Yu
11
1 / 0 / 2
6,494
590
4,665
8,586
6,077
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,069
552
4,034
6,055
1,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 0
5,149
468
2,799
7,191
1,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
Monday1707
Athena
8
0 / 3 / 0
4,845
440
2,078
8,483
3,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
ShoSorax
King Arthur
9
0 / 2 / 0
5,085
462
3,642
7,343
3,851
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
olomajster666
Chernobog
8
0 / 3 / 0
4,757
432
3,540
5,785
1,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
14
Kills
1
1
Deaths
14
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
2
5
L
1
3
0
0.33
W
Pele
4
1
3
5.5
L
0
3
0
0
L
Athena
Monday1707
Athena
0
3
0
0
L
King Arthur
ShoSorax
King Arthur
0
2
0
0
W
Hel
bewwie
Hel
3
0
2
4
W
Ymir
jpb72
Ymir
2
0
6
5
W
Guan Yu
lookavityo
Guan Yu
1
0
2
2
L
Chernobog
olomajster666
Chernobog
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,821
Damage
16,093
32,832
Taken
34,857
15,620
Mitigated
11,521
18,482
Healing
6,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,083
3,824
0
2,315
5,767
1,613
885
794
4,973
0
39,359
L
4,034
1,166
0
1,274
6,055
1,581
2,592
2,133
3,776
30,400
0
W
Pele
5,787
1,337
0
4,064
7,612
2,262
544
2,249
5,363
0
37,301
L
2,799
477
0
1,738
7,191
1,502
0
546
6,605
0
23,142
L
Athena
Monday1707
Athena
2,078
681
0
838
8,483
3,461
0
1,888
6,595
9,854
0
L
King Arthur
ShoSorax
King Arthur
3,642
716
0
1,790
7,343
3,851
0
503
6,840
0
20,783
W
Hel
bewwie
Hel
2,350
147
1,256
3,486
4,841
1,277
342
1,089
3,752
31,455
0
W
Ymir
jpb72
Ymir
3,936
991
232
2,913
6,026
4,391
0
1,029
4,997
21,285
0
W
Guan Yu
lookavityo
Guan Yu
4,665
1,176
256
3,960
8,586
6,077
545
991
7,595
1,312
31,613
L
Chernobog
olomajster666
Chernobog
3,540
1,953
0
1,357
5,785
1,126
0
1,419
4,326
0
22,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,018
Gold Earned
25,905
322
Minions Killed
212
0
Camps Cleared
0
1,132,639
Distance Traveled
1,035,756
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,271
570
62
6
0
199,389
0
L
Sol
6,069
552
71
6
0
197,394
2
W
Pele
6,707
610
76
7
0
247,003
3
L
Susano
5,149
468
43
4
0
209,893
4
L
Athena
4,845
440
16
1
0
213,167
0
L
King Arthur
5,085
462
36
3
0
226,506
1
W
Hel
6,976
634
80
7
0
242,253
6
W
Ymir
6,570
597
37
3
0
202,543
1
W
Guan Yu
6,494
590
67
6
0
241,451
1
L
Chernobog
4,757
432
46
4
0
188,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role