Player Matchup

Charybdis
Charybdis
Franklin21-Z
Charybdis
Level 107
God Stats
5W - 3L
1,565 SR
Queue Stats
125W - 139L
1,506 Elo+
Party 3
Ra
Ra
Martinkf-Z
Ra
Level 48
God Stats
2W - 3L
1,274 SR
Queue Stats
128W - 142L
1,407 Elo+
Party 3
Artio
Artio
casaresmatias2
Artio
Level 47
God Stats
10W - 11L
1,463 SR
Queue Stats
127W - 134L
1,478 Elo+
Party 3
Chaac
Chaac
krazdol
Chaac
Level 87
God Stats
20W - 21L
1,611 SR
Queue Stats
95W - 104L
1,476 Elo+
Party 3
Bastet
Bastet
lauty_progamer14
Bastet
Level 120
God Stats
2W - 2L
1,269 SR
Queue Stats
122W - 126L
1,455 Elo+
Party 3
Team Averages
Level 82
1,437 SR
1,464 Elo+

VS

Team Averages
Level 34
1,510 SR
1,435 Elo+
Izanami
Izanami
ArmandoI203
Izanami
Level 31
God Stats
1W - 5L
1,500 SR
Queue Stats
52W - 69L
1,377 Elo+
Party 1
Artio
Artio
Irishavatar727
Artio
Level 35
God Stats
3W - 1L
1,718 SR
Queue Stats
19W - 25L
1,438 Elo+
Party 2
Olorun
Olorun
LOGANBAS TTV
Olorun
Level 21
God Stats
1W - 10L
1,500 SR
Queue Stats
2W - 21L
1,500 Elo+
Party 1
Tiamat
Tiamat
Yargey
Tiamat
Level 49
God Stats
0W - 4L
1,334 SR
Queue Stats
22W - 26L
1,454 Elo+
Party 2
Bastet
Bastet
Zyhorr
Bastet
Level 36
God Stats
0W - 3L
1,500 SR
Queue Stats
88W - 96L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Franklin21-Z
Charybdis
11
3 / 0 / 4
6,525
593
9,222
5,321
1,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 1 / 0
6,692
608
1,722
4,693
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 0 / 4
6,941
631
3,091
5,838
2,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chaac
krazdol
Chaac
11
4 / 0 / 2
6,459
587
4,684
3,869
2,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
2 / 1 / 2
5,574
507
4,001
4,887
1,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArmandoI203
Izanami
7
0 / 3 / 0
4,684
426
2,814
6,299
1,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 3 / 0
4,861
442
1,415
9,386
4,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
8
0 / 4 / 0
4,737
431
1,307
7,068
1,740
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiamat
Yargey
Tiamat
11
1 / 2 / 1
5,946
541
3,674
4,771
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Zyhorr
Bastet
9
1 / 2 / 1
5,440
495
3,218
7,828
1,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
14
Kills
2
2
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
ArmandoI203
Izanami
0
3
0
0
W
Charybdis
Franklin21-Z
Charybdis
3
0
4
5
L
0
3
0
0
L
Olorun
0
4
0
0
W
2
1
0
2
L
Tiamat
Yargey
Tiamat
1
2
1
0.75
L
Bastet
Zyhorr
Bastet
1
2
1
0.75
W
3
0
4
5
W
Chaac
krazdol
Chaac
4
0
2
5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,720
Damage
12,428
24,608
Taken
35,352
9,591
Mitigated
11,010
12,165
Healing
10,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ArmandoI203
Izanami
2,814
2,393
485
501
6,299
1,314
0
1,194
5,105
0
25,806
W
Charybdis
Franklin21-Z
Charybdis
9,222
6,082
0
2,525
5,321
1,333
0
547
4,774
0
49,411
L
1,415
191
230
2,347
9,386
4,326
0
1,584
7,802
8,767
0
L
Olorun
1,307
649
229
1,989
7,068
1,740
370
0
7,068
16,693
0
W
1,722
129
146
2,068
4,693
1,602
743
1,933
2,516
52,178
0
L
Tiamat
Yargey
Tiamat
3,674
506
0
1,675
4,771
1,662
0
939
3,832
34,781
0
L
Bastet
Zyhorr
Bastet
3,218
873
0
3,346
7,828
1,968
0
1,096
6,732
0
26,029
W
3,091
48
173
2,927
5,838
2,806
0
868
4,970
22,420
0
W
Chaac
krazdol
Chaac
4,684
560
0
2,064
3,869
2,553
132
1,314
2,553
0
29,546
W
4,001
894
0
2,262
4,887
1,297
0
1,338
3,399
0
19,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,191
Gold Earned
25,668
330
Minions Killed
254
0
Camps Cleared
0
1,074,867
Distance Traveled
989,135
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,684
426
60
5
0
193,115
2
W
Charybdis
6,525
593
97
9
0
202,552
0
L
Artio
4,861
442
15
1
0
196,057
3
L
Olorun
4,737
431
29
3
0
172,302
0
W
Ra
6,692
608
101
9
0
219,574
3
L
Tiamat
5,946
541
88
8
0
191,686
5
L
Bastet
5,440
495
62
6
0
235,975
0
W
Artio
6,941
631
35
3
0
168,698
0
W
Chaac
6,459
587
55
5
0
223,778
0
W
Bastet
5,574
507
42
4
0
260,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role