Player Matchup

Atlas
Atlas
 
Atlas
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
FraughtBadger4
Bastet
Level 108
God Stats
16W - 17L
1,507 SR
Queue Stats
70W - 55L
1,547 Elo+
Party 1
Olorun
Olorun
R0ZETTA ST0NED
Olorun
Level 154
God Stats
1W - 0L
1,609 SR
Queue Stats
118W - 80L
1,607 Elo+
Party 1
Danzaburou
Danzaburou
Stinkfistt
Danzaburou
Level 29
God Stats
1W - 2L
1,371 SR
Queue Stats
35W - 18L
1,649 Elo+
Party 1
Nu Wa
Nu Wa
ToneyTries
Nu Wa
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 13L
1,586 Elo+
Party 1
Team Averages
Level 95
1,497 SR
1,578 Elo+

VS

Team Averages
Level 59
1,478 SR
1,491 Elo+
Merlin
Merlin
Bleeds
Merlin
Level 37
God Stats
6W - 11L
1,418 SR
Queue Stats
59W - 69L
1,397 Elo+
Solo
Zeus
Zeus
Corderoooo
Zeus
Level 66
God Stats
32W - 22L
1,595 SR
Queue Stats
78W - 70L
1,550 Elo+
Party 3
Heimdallr
Heimdallr
EDGuz24
Heimdallr
Level 127
God Stats
8W - 13L
1,448 SR
Queue Stats
122W - 112L
1,535 Elo+
Party 2
Jormungandr
Jormungandr
Svmm1313
Jormungandr
Level 25
God Stats
33W - 46L
1,429 SR
Queue Stats
40W - 59L
1,412 Elo+
Party 2
Bastet
Bastet
betteroffhesh86
Bastet
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 67L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
4 / 0 / 17
10,388
1,039
14,738
16,247
12,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
7 / 2 / 4
10,766
1,077
11,454
8,219
2,878
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 2 / 10
10,233
1,023
7,044
9,931
3,711
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Stinkfistt
Danzaburou
17
7 / 2 / 13
10,980
1,098
15,808
11,096
3,917
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
17
3 / 0 / 14
10,100
1,010
10,850
3,140
1,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

260

VS

Team 2 Tickets

159

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bleeds
Merlin
15
0 / 6 / 3
8,763
876
6,155
10,498
3,465
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 7 / 3
9,027
903
17,306
12,831
3,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
EDGuz24
Heimdallr
15
1 / 4 / 4
9,356
936
8,749
10,459
4,088
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Svmm1313
Jormungandr
15
2 / 3 / 2
9,207
921
5,378
14,864
11,622
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 6 / 3
9,498
950
7,448
13,616
4,106
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
21
26
Kills
6
6
Deaths
26
58
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
0
17
12.5
L
Merlin
Bleeds
Merlin
0
6
3
0.25
L
1
7
3
0.36
L
Heimdallr
EDGuz24
Heimdallr
1
4
4
0.75
W
7
2
4
4.5
W
5
2
10
5
W
Danzaburou
Stinkfistt
Danzaburou
7
2
13
6.75
L
Jormungandr
Svmm1313
Jormungandr
2
3
2
1
W
Nu Wa
3
0
14
10
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,894
Damage
45,036
48,633
Taken
62,268
24,061
Mitigated
27,179
11,014
Healing
3,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
14,738
3,188
0
3,891
16,247
12,338
0
9,905
6,260
25,656
0
L
Merlin
Bleeds
Merlin
6,155
414
0
70
10,498
3,465
0
6,199
3,905
35,294
0
L
17,306
1,408
0
1,003
12,831
3,898
0
4,659
7,917
42,346
0
L
Heimdallr
EDGuz24
Heimdallr
8,749
2,805
0
1,550
10,459
4,088
0
6,404
3,831
0
42,219
W
11,454
1,662
0
828
8,219
2,878
0
4,676
3,515
0
20,361
W
7,044
4,129
1,184
1,703
9,931
3,711
0
6,309
3,622
30,623
0
W
Danzaburou
Stinkfistt
Danzaburou
15,808
7,319
0
2,568
11,096
3,917
0
6,163
4,929
0
36,567
L
Jormungandr
Svmm1313
Jormungandr
5,378
968
165
90
14,864
11,622
0
7,037
7,353
17,904
0
W
Nu Wa
10,850
1,651
0
840
3,140
1,217
0
1,676
1,464
26,451
0
L
7,448
1,844
0
974
13,616
4,106
0
6,522
6,630
0
14,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,467
Gold Earned
45,851
195
Minions Killed
243
10
Camps Cleared
6
1,008,228
Distance Traveled
900,573
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,388
1,039
26
3
1
240,378
0
L
Merlin
8,763
876
64
6
2
178,151
0
L
Zeus
9,027
903
63
6
2
158,296
0
L
Heimdallr
9,356
936
68
7
1
172,806
0
W
Bastet
10,766
1,077
23
2
1
214,845
0
W
Olorun
10,233
1,023
69
7
4
175,832
0
W
Danzaburou
10,980
1,098
52
5
4
187,724
0
L
Jormungandr
9,207
921
37
4
0
198,047
2
W
Nu Wa
10,100
1,010
25
3
0
189,449
0
L
Bastet
9,498
950
11
1
1
193,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role