Player Matchup

Susano
Susano
 
Susano
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
BrapInMyFace
Jing Wei
Level 120
God Stats
5W - 2L
1,822 SR
Queue Stats
220W - 210L
1,635 Elo+
Party 1
Bacchus
Bacchus
ItsTrentin
Bacchus
Level 144
God Stats
16W - 11L
1,715 SR
Queue Stats
238W - 210L
1,647 Elo+
Party 3
Nike
Nike
Just Christophr
Nike
Level 159
God Stats
4W - 4L
1,672 SR
Queue Stats
169W - 146L
1,643 Elo+
Party 3
Nox
Nox
Thånks
Nox
Level 142
God Stats
7W - 8L
1,589 SR
Queue Stats
648W - 613L
1,611 Elo+
Party 3
Team Averages
Level 145
1,660 SR
1,607 Elo+

VS

Team Averages
Level 117
1,719 SR
1,643 Elo+
Bastet
Bastet
Cripdos
Bastet
Level 83
God Stats
1W - 0L
1,746 SR
Queue Stats
138W - 129L
1,573 Elo+
Party 2
Merlin
Merlin
Yuezho
Merlin
Level 101
God Stats
7W - 1L
1,910 SR
Queue Stats
352W - 300L
1,732 Elo+
Party 2
Khepri
Khepri
bwyann
Khepri
Level 105
God Stats
15W - 6L
1,693 SR
Queue Stats
198W - 188L
1,612 Elo+
Party 2
Heimdallr
Heimdallr
dnomder
Heimdallr
Level 138
God Stats
42W - 36L
1,571 SR
Queue Stats
1,112W - 964L
1,693 Elo+
Party 2
Chang'e
Chang'e
xPINGO manx
Chang'e
Level 160
God Stats
155W - 145L
1,674 SR
Queue Stats
1,051W - 997L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
2 / 3 / 2
7,388
462
8,512
11,446
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jing Wei
BrapInMyFace
Jing Wei
12
0 / 3 / 1
7,178
449
3,366
12,331
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
ItsTrentin
Bacchus
10
0 / 1 / 0
6,722
420
2,879
10,551
8,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 4 / 0
8,622
539
11,308
14,041
10,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nox
11
0 / 3 / 1
6,823
426
4,574
6,593
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cripdos
Bastet
13
1 / 1 / 9
8,073
505
5,259
10,668
4,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
Yuezho
Merlin
14
6 / 2 / 2
8,305
519
10,601
7,036
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
bwyann
Khepri
12
0 / 0 / 6
7,611
476
3,840
8,233
6,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heimdallr
dnomder
Heimdallr
16
5 / 1 / 0
9,201
575
15,397
10,763
4,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
xPINGO manx
Chang'e
15
2 / 2 / 3
9,153
572
6,771
11,129
3,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
14
14
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
2
3
2
1
L
Jing Wei
BrapInMyFace
Jing Wei
0
3
1
0.17
W
Bastet
Cripdos
Bastet
1
1
9
5.5
L
Bacchus
ItsTrentin
Bacchus
0
1
0
0
L
4
4
0
1
L
Nox
0
3
1
0.17
W
Merlin
Yuezho
Merlin
6
2
2
3.5
W
Khepri
bwyann
Khepri
0
0
6
3
W
Heimdallr
dnomder
Heimdallr
5
1
0
5
W
Chang'e
xPINGO manx
Chang'e
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,639
Damage
41,868
54,962
Taken
47,829
26,306
Mitigated
20,709
14,915
Healing
23,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
8,512
1,639
0
3,269
11,446
2,655
0
1,957
9,357
0
44,821
L
Jing Wei
BrapInMyFace
Jing Wei
3,366
2,762
0
3,699
12,331
2,059
757
1,714
10,550
0
48,388
W
Bastet
Cripdos
Bastet
5,259
2,253
0
4,794
10,668
4,022
0
2,604
7,934
0
44,614
L
Bacchus
ItsTrentin
Bacchus
2,879
359
1,874
2,002
10,551
8,786
0
4,177
6,095
18,134
0
L
11,308
1,216
0
3,658
14,041
10,930
0
9,462
4,479
12,111
44,368
L
Nox
4,574
48
0
413
6,593
1,876
0
3,149
3,268
45,033
0
W
Merlin
Yuezho
Merlin
10,601
1,123
0
370
7,036
2,784
0
2,376
4,468
52,192
0
W
Khepri
bwyann
Khepri
3,840
296
2,439
2,761
8,233
6,069
0
2,902
5,200
23,457
0
W
Heimdallr
dnomder
Heimdallr
15,397
8,439
0
4,703
10,763
4,092
82
502
10,221
0
82,689
W
Chang'e
xPINGO manx
Chang'e
6,771
614
1,093
7,639
11,129
3,742
57
1,224
9,179
58,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,733
Gold Earned
42,343
419
Minions Killed
521
0
Camps Cleared
0
1,606,801
Distance Traveled
1,511,161
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,388
462
79
5
0
362,771
1
L
Jing Wei
7,178
449
89
6
0
332,910
2
W
Bastet
8,073
505
90
6
0
298,912
0
L
Bacchus
6,722
420
33
2
0
328,827
5
L
Nike
8,622
539
111
7
0
300,661
1
L
Nox
6,823
426
107
7
0
281,632
2
W
Merlin
8,305
519
97
6
0
291,323
7
W
Khepri
7,611
476
42
3
0
313,413
7
W
Heimdallr
9,201
575
149
9
0
313,236
2
W
Chang'e
9,153
572
143
9
0
294,277
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role