Player Matchup

Bacchus
Bacchus
Eymak Hunt
Bacchus
Level 67
God Stats
1W - 0L
1,421 SR
Queue Stats
33W - 39L
1,279 Elo+
Solo
Serqet
Serqet
KSOMHY
Serqet
Level 128
God Stats
3W - 2L
1,530 SR
Queue Stats
206W - 218L
1,362 Elo+
Party 1
He Bo
He Bo
Mastodon103
He Bo
Level 87
God Stats
11W - 10L
1,429 SR
Queue Stats
466W - 562L
1,351 Elo+
Solo
Cu Chulainn
Cu Chulainn
acariel
Cu Chulainn
Level 89
God Stats
2W - 1L
1,449 SR
Queue Stats
68W - 79L
1,368 Elo+
Party 1
Medusa
Medusa
bassartist23
Medusa
Level 62
God Stats
30W - 19L
1,517 SR
Queue Stats
153W - 153L
1,372 Elo+
Solo
Team Averages
Level 87
1,469 SR
1,346 Elo+

VS

Team Averages
Level 52
1,480 SR
1,354 Elo+
Olorun
Olorun
 
Olorun
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AshBoomstick14
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
JLSslayer
Amaterasu
Level 43
God Stats
1W - 2L
1,563 SR
Queue Stats
20W - 38L
1,203 Elo+
Party 2
Tyr
Tyr
Physco_C3NA
Tyr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,281 Elo+
Party 2
Kali
Kali
graysonthehulk
Kali
Level 61
God Stats
3W - 6L
1,338 SR
Queue Stats
46W - 61L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Eymak Hunt
Bacchus
10
2 / 1 / 8
6,296
572
3,233
7,501
6,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Serqet
KSOMHY
Serqet
10
6 / 1 / 2
6,752
614
5,164
6,225
2,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
2 / 1 / 4
6,904
628
4,158
6,704
2,089
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
acariel
Cu Chulainn
12
5 / 2 / 2
7,459
678
5,474
6,236
4,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
11
12 / 2 / 1
7,370
670
8,686
6,009
1,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
0 / 4 / 1
5,806
528
2,604
6,012
1,477
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 6 / 2
5,025
457
2,098
5,376
1,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
JLSslayer
Amaterasu
10
1 / 8 / 2
5,904
537
3,701
9,810
4,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 6 / 1
4,775
434
1,700
7,976
3,755
12
6 / 3 / 0
8,404
764
7,393
10,786
3,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
27
Kills
7
7
Deaths
27
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
4
1
0.13
L
0
6
2
0.17
W
Bacchus
Eymak Hunt
Bacchus
2
1
8
6
L
Amaterasu
JLSslayer
Amaterasu
1
8
2
0.25
W
Serqet
KSOMHY
Serqet
6
1
2
7
W
2
1
4
4
L
0
6
1
0.08
W
Cu Chulainn
acariel
Cu Chulainn
5
2
2
3
W
Medusa
12
2
1
6.25
L
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,715
Damage
17,496
32,675
Taken
39,960
16,736
Mitigated
14,328
8,944
Healing
8,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,604
1,132
0
1,342
6,012
1,477
0
2,590
3,380
27,775
0
L
2,098
1,144
0
303
5,376
1,553
0
1,727
3,649
0
14,163
W
Bacchus
Eymak Hunt
Bacchus
3,233
760
91
2,365
7,501
6,103
288
0
7,501
17,126
0
L
Amaterasu
JLSslayer
Amaterasu
3,701
1,679
0
1,217
9,810
4,539
1,048
134
9,676
0
19,121
W
Serqet
KSOMHY
Serqet
5,164
1,399
0
1,647
6,225
2,229
0
165
5,963
0
30,807
W
4,158
171
0
2,390
6,704
2,089
662
2,366
4,338
37,418
0
L
1,700
618
0
884
7,976
3,755
153
711
7,265
0
16,329
W
Cu Chulainn
acariel
Cu Chulainn
5,474
1,640
0
955
6,236
4,606
166
0
5,973
989
35,152
W
Medusa
8,686
5,559
0
1,496
6,009
1,709
1,446
73
5,936
0
38,115
L
7,393
3,855
0
5,033
10,786
3,004
0
2,363
8,195
0
29,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,781
Gold Earned
29,914
310
Minions Killed
223
0
Camps Cleared
0
1,063,724
Distance Traveled
984,204
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,806
528
71
6
0
189,220
3
L
Neith
5,025
457
33
3
0
189,672
0
W
Bacchus
6,296
572
37
3
0
223,655
4
L
Amaterasu
5,904
537
31
3
0
180,785
0
W
Serqet
6,752
614
59
5
0
237,971
4
W
He Bo
6,904
628
69
6
0
215,572
0
L
Tyr
4,775
434
28
3
0
188,176
0
W
Cu Chulainn
7,459
678
80
7
0
179,361
0
W
Medusa
7,370
670
65
6
0
207,165
1
L
Kali
8,404
764
60
5
0
236,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role