Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
DeclanDowney
Neith
Level 108
God Stats
3W - 3L
1,592 SR
Queue Stats
199W - 183L
1,671 Elo+
Party 3
Ra
Ra
Moist74
Ra
Level 119
God Stats
3W - 3L
1,535 SR
Queue Stats
121W - 114L
1,607 Elo+
Party 3
Khepri
Khepri
Musyrik
Khepri
Level 39
God Stats
37W - 20L
1,717 SR
Queue Stats
92W - 71L
1,659 Elo+
Party 3
King Arthur
King Arthur
Szejmen
King Arthur
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 20L
1,382 Elo+
Party 1
Team Averages
Level 75
1,569 SR
1,564 Elo+

VS

Team Averages
Level 81
1,559 SR
1,599 Elo+
Odin
Odin
IGNATIUSMADEN
Odin
Level 66
God Stats
1W - 1L
1,493 SR
Queue Stats
82W - 57L
1,636 Elo+
Party 2
Ra
Ra
LucienCayde
Ra
Level 124
God Stats
8W - 5L
1,610 SR
Queue Stats
131W - 100L
1,591 Elo+
Party 2
Thanatos
Thanatos
MedMike
Thanatos
Level 43
God Stats
3W - 3L
1,473 SR
Queue Stats
96W - 79L
1,582 Elo+
Party 2
Izanami
Izanami
OniiGuardian
Izanami
Level 80
God Stats
1W - 1L
1,437 SR
Queue Stats
124W - 109L
1,642 Elo+
Party 2
Ganesha
Ganesha
xDropDeadJokerx
Ganesha
Level 94
God Stats
18W - 8L
1,783 SR
Queue Stats
67W - 73L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
4 / 0 / 2
6,090
609
4,178
5,997
2,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 1 / 2
6,094
609
8,613
3,823
1,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 2 / 1
6,042
604
2,882
4,378
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Musyrik
Khepri
9
0 / 0 / 6
5,519
552
1,920
2,195
1,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Szejmen
King Arthur
10
2 / 1 / 0
5,480
548
2,828
5,147
2,240
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,518
552
1,980
5,120
2,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 3 / 1
6,013
601
3,101
5,076
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
MedMike
Thanatos
9
2 / 3 / 1
5,510
551
3,185
6,628
1,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
OniiGuardian
Izanami
8
0 / 2 / 1
5,027
503
1,715
5,052
1,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 2
4,777
478
598
8,011
3,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
12
Kills
4
4
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
0
2
5
W
4
1
2
5
L
0
1
0
0
L
2
3
1
0.83
L
Thanatos
MedMike
Thanatos
2
3
1
0.83
W
2
2
1
1.25
W
Khepri
Musyrik
Khepri
0
0
6
3
L
Izanami
OniiGuardian
Izanami
0
2
1
0.25
W
King Arthur
Szejmen
King Arthur
2
1
0
2
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,421
Damage
10,579
21,540
Taken
29,887
9,202
Mitigated
8,847
12,084
Healing
12,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,178
1,060
0
6,729
5,997
2,538
532
581
5,378
0
34,829
W
8,613
4,693
0
1,224
3,823
1,389
0
791
3,008
0
40,675
L
1,980
761
0
1,834
5,120
2,087
0
289
4,512
0
25,238
L
3,101
315
173
1,313
5,076
1,117
132
1,535
3,313
39,273
0
L
Thanatos
MedMike
Thanatos
3,185
630
171
5,359
6,628
1,494
0
809
5,714
0
17,494
W
2,882
740
78
940
4,378
1,534
0
1,854
2,408
40,451
0
W
Khepri
Musyrik
Khepri
1,920
62
78
1,291
2,195
1,501
240
295
1,861
11,307
0
L
Izanami
OniiGuardian
Izanami
1,715
766
0
1,606
5,052
1,025
0
978
4,050
0
35,231
W
King Arthur
Szejmen
King Arthur
2,828
726
0
1,744
5,147
2,240
252
0
4,872
0
19,151
L
598
0
0
1,747
8,011
3,124
0
867
7,144
6,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,225
Gold Earned
26,845
300
Minions Killed
287
0
Camps Cleared
0
959,219
Distance Traveled
969,208
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,090
609
66
7
0
226,489
2
W
Neith
6,094
609
73
7
0
164,421
3
L
Odin
5,518
552
69
7
0
177,485
2
L
Ra
6,013
601
89
9
0
204,196
5
L
Thanatos
5,510
551
37
4
0
207,205
2
W
Ra
6,042
604
96
10
0
183,485
4
W
Khepri
5,519
552
14
1
0
186,626
7
L
Izanami
5,027
503
92
9
0
182,410
2
W
King Arthur
5,480
548
51
5
0
198,198
1
L
Ganesha
4,777
478
0
0
0
197,912
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role