Player Matchup

Bacchus
Bacchus
FLAMBY_92i_
Bacchus
Level 96
God Stats
49W - 32L
1,571 SR
Queue Stats
187W - 171L
1,495 Elo+
Party 1
Neith
Neith
Skiiittless
Neith
Level 8
God Stats
1W - 6L
1,479 SR
Queue Stats
4W - 8L
1,448 Elo+
Party 1
Odin
Odin
merguez3800
Odin
Level 104
God Stats
14W - 9L
1,614 SR
Queue Stats
302W - 283L
1,526 Elo+
Party 1
Team Averages
Level 69
1,555 SR
1,490 Elo+

VS

Team Averages
Level 67
1,630 SR
1,472 Elo+
Cthulhu
Cthulhu
Kazz_TG
Cthulhu
Level 29
God Stats
9W - 3L
1,685 SR
Queue Stats
177W - 158L
1,559 Elo+
Party 2
Chaac
Chaac
falsesight25
Chaac
Level 65
God Stats
3W - 7L
1,450 SR
Queue Stats
125W - 188L
1,270 Elo+
Solo
Ah Puch
Ah Puch
nas6633
Ah Puch
Level 107
God Stats
7W - 2L
1,756 SR
Queue Stats
163W - 126L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FLAMBY_92i_
Bacchus
17
5 / 8 / 12
14,356
653
18,784
31,378
47,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

16
3 / 8 / 6
13,197
600
6,841
17,366
5,906
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

18
11 / 5 / 6
15,505
705
23,939
21,518
20,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kazz_TG
Cthulhu
19
9 / 6 / 10
16,051
730
19,563
23,524
22,611
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 6 / 13
14,200
645
11,082
20,021
14,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ah Puch
nas6633
Ah Puch
18
10 / 7 / 8
15,182
690
27,926
21,566
8,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
52
19
Kills
21
21
Deaths
19
24
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bacchus
FLAMBY_92i_
Bacchus
5
8
12
1.38
W
Cthulhu
Kazz_TG
Cthulhu
9
6
10
2.33
L
3
8
6
0.75
W
2
6
13
1.42
L
11
5
6
2.8
W
Ah Puch
nas6633
Ah Puch
10
7
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,564
Damage
58,571
70,262
Taken
65,111
73,431
Mitigated
44,633
11,834
Healing
21,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
FLAMBY_92i_
Bacchus
18,784
1,230
0
5,607
31,378
47,519
0
19,882
10,004
36,214
0
W
Cthulhu
Kazz_TG
Cthulhu
19,563
1,400
1,454
5,394
23,524
22,611
267
4,153
19,371
68,257
0
L
6,841
1,354
643
1,953
17,366
5,906
573
13,871
3,202
0
36,319
W
11,082
2,720
0
4,872
20,021
14,006
477
6,420
13,601
0
37,649
L
23,939
4,099
0
3,631
21,518
20,006
506
12,414
8,190
0
59,317
W
Ah Puch
nas6633
Ah Puch
27,926
2,510
1,272
8,218
21,566
8,016
1,542
9,504
12,062
71,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,058
Gold Earned
45,433
201
Minions Killed
232
3
Camps Cleared
14
1,061,066
Distance Traveled
1,070,411
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
14,356
653
40
2
1
369,243
1
W
Cthulhu
16,051
730
80
4
5
359,282
1
L
Neith
13,197
600
85
4
1
287,699
4
W
Chaac
14,200
645
47
2
3
385,234
0
L
Odin
15,505
705
76
3
1
404,124
0
W
Ah Puch
15,182
690
105
5
6
325,895
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role