Player Matchup

Cthulhu
Cthulhu
DittleLick69
Cthulhu
Level 108
God Stats
8W - 5L
1,486 SR
Queue Stats
143W - 178L
1,376 Elo+
Party 1
Baron Samedi
Baron Samedi
hXc HonkSolo
Baron Samedi
Level 34
God Stats
1W - 1L
1,431 SR
Queue Stats
102W - 128L
1,360 Elo+
Party 1
Heimdallr
Heimdallr
papabutters
Heimdallr
Level 85
God Stats
8W - 11L
1,458 SR
Queue Stats
92W - 116L
1,353 Elo+
Solo
Team Averages
Level 76
1,458 SR
1,363 Elo+

VS

Team Averages
Level 87
1,456 SR
1,364 Elo+
King Arthur
King Arthur
Myst1c Martini
King Arthur
Level 99
God Stats
0W - 5L
1,500 SR
Queue Stats
83W - 112L
1,408 Elo+
Solo
Sol
Sol
samantha-thegood
Sol
Level 103
God Stats
10W - 11L
1,453 SR
Queue Stats
286W - 355L
1,359 Elo+
Party 2
Izanami
Izanami
soberklk
Izanami
Level 60
God Stats
43W - 45L
1,415 SR
Queue Stats
170W - 244L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DittleLick69
Cthulhu
12
3 / 2 / 6
8,329
694
8,993
17,129
11,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
hXc HonkSolo
Baron Samedi
12
2 / 3 / 5
7,884
657
3,963
6,333
3,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
papabutters
Heimdallr
13
4 / 1 / 5
8,675
723
12,759
8,959
3,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Myst1c Martini
King Arthur
11
2 / 4 / 2
7,336
611
5,068
11,390
8,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 0 / 4
7,224
602
8,371
8,452
2,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
soberklk
Izanami
10
3 / 5 / 1
7,492
624
9,511
9,478
2,862
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
9
Kills
5
6
Deaths
9
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DittleLick69
Cthulhu
3
2
6
3
L
King Arthur
Myst1c Martini
King Arthur
2
4
2
0.75
W
Baron Samedi
hXc HonkSolo
Baron Samedi
2
3
5
1.5
W
Heimdallr
papabutters
Heimdallr
4
1
5
6.5
L
0
0
4
2
L
Izanami
soberklk
Izanami
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,715
Damage
22,950
32,421
Taken
29,320
18,365
Mitigated
14,577
11,193
Healing
6,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DittleLick69
Cthulhu
8,993
51
1,277
5,549
17,129
11,882
0
4,946
11,835
22,580
0
L
King Arthur
Myst1c Martini
King Arthur
5,068
655
0
1,972
11,390
8,947
0
3,631
7,425
0
13,973
W
Baron Samedi
hXc HonkSolo
Baron Samedi
3,963
114
899
579
6,333
3,332
397
1,137
5,038
16,955
0
W
Heimdallr
papabutters
Heimdallr
12,759
4,495
677
2,212
8,959
3,151
795
2,727
5,975
0
34,692
L
8,371
1,239
0
3,123
8,452
2,768
0
4,163
3,889
30,617
1,998
L
Izanami
soberklk
Izanami
9,511
6,083
358
816
9,478
2,862
0
4,377
4,854
0
20,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,888
Gold Earned
22,052
125
Minions Killed
115
3
Camps Cleared
6
622,336
Distance Traveled
716,170
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,329
694
18
2
1
225,879
4
L
King Arthur
7,336
611
20
2
2
267,326
2
W
Baron Samedi
7,884
657
43
4
0
186,135
0
W
Heimdallr
8,675
723
64
5
2
210,322
2
L
Sol
7,224
602
58
5
4
237,885
3
L
Izanami
7,492
624
37
3
0
210,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role