Player Matchup

Fenrir
Fenrir
Azár
Fenrir
Level 157
God Stats
1W - 0L
1,620 SR
Queue Stats
25W - 11L
1,747 Elo+
Party 2
Cabrakan
Cabrakan
Mereshiit
Cabrakan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,822 Elo+
Party 2
Anhur
Anhur
TheKinj
Anhur
Level 116
God Stats
2W - 0L
1,825 SR
Queue Stats
16W - 5L
1,866 Elo+
Party 2
Team Averages
Level 96
1,648 SR
1,812 Elo+

VS

Team Averages
Level 83
1,557 SR
1,235 Elo+
Zeus
Zeus
Danelizer1977
Zeus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,033 Elo+
Party 1
Yemoja
Yemoja
Einglasmilch
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,031 Elo+
Party 1
Heimdallr
Heimdallr
ToshiroSenin
Heimdallr
Level 129
God Stats
12W - 4L
1,672 SR
Queue Stats
332W - 247L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Azár
Fenrir
13
13 / 4 / 4
9,554
955
11,722
11,718
4,762
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
Mereshiit
Cabrakan
13
3 / 2 / 16
8,990
899
7,697
10,413
10,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
TheKinj
Anhur
13
8 / 5 / 12
9,726
973
14,089
10,332
3,220
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 11 / 8
7,944
794
6,469
11,244
2,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
12
3 / 4 / 7
8,426
843
3,500
10,121
5,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heimdallr
ToshiroSenin
Heimdallr
12
5 / 9 / 5
8,969
897
10,322
14,433
3,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
31
24
Kills
11
11
Deaths
24
32
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Azár
Fenrir
13
4
4
3.75
L
3
11
8
0.64
L
Yemoja
3
4
7
1.63
W
Cabrakan
Mereshiit
Cabrakan
3
2
16
5.5
W
Anhur
TheKinj
Anhur
8
5
12
2.8
L
Heimdallr
ToshiroSenin
Heimdallr
5
9
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,508
Damage
20,291
32,463
Taken
35,798
18,160
Mitigated
11,669
8,332
Healing
5,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Azár
Fenrir
11,722
3,393
0
3,672
11,718
4,762
943
2,142
9,576
0
30,065
L
6,469
935
308
572
11,244
2,775
0
2,928
8,166
15,430
0
L
Yemoja
3,500
1,079
1,505
1,946
10,121
5,381
0
1,272
8,655
11,266
0
W
Cabrakan
Mereshiit
Cabrakan
7,697
546
0
2,492
10,413
10,178
180
4,674
5,739
26,642
0
W
Anhur
TheKinj
Anhur
14,089
6,185
0
2,168
10,332
3,220
1,431
3,589
6,743
0
28,027
L
Heimdallr
ToshiroSenin
Heimdallr
10,322
6,366
0
1,087
14,433
3,513
0
3,003
11,089
0
28,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,270
Gold Earned
25,339
115
Minions Killed
96
6
Camps Cleared
3
647,499
Distance Traveled
446,764
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,554
955
30
3
3
218,035
1
L
Zeus
7,944
794
30
3
0
137,265
1
L
Yemoja
8,426
843
21
2
0
165,742
1
W
Cabrakan
8,990
899
53
5
0
232,432
2
W
Anhur
9,726
973
32
3
3
197,032
1
L
Heimdallr
8,969
897
45
5
3
143,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role