Player Matchup

Anubis
Anubis
Emperor_Spence
Anubis
Level 40
God Stats
2W - 3L
1,436 SR
Queue Stats
97W - 117L
1,289 Elo+
Solo
Chaac
Chaac
Fack-You-Bish
Chaac
Level 62
God Stats
2W - 14L
1,374 SR
Queue Stats
8W - 28L
1,200 Elo+
Solo
Bellona
Bellona
SlippyTrousers
Bellona
Level 41
God Stats
18W - 18L
1,676 SR
Queue Stats
136W - 182L
1,284 Elo+
Party 2
Hou Yi
Hou Yi
Tykoone
Hou Yi
Level 88
God Stats
26W - 24L
1,454 SR
Queue Stats
584W - 643L
1,331 Elo+
Party 2
Bastet
Bastet
doublebassdrum
Bastet
Level 108
God Stats
1W - 3L
1,381 SR
Queue Stats
449W - 555L
1,386 Elo+
Solo
Team Averages
Level 68
1,464 SR
1,298 Elo+

VS

Team Averages
Level 50
1,492 SR
1,328 Elo+
Neith
Neith
Gamr_Virgo
Neith
Level 85
God Stats
16W - 15L
1,567 SR
Queue Stats
368W - 395L
1,410 Elo+
Solo
Thoth
Thoth
Sound58467
Thoth
Level 37
God Stats
0W - 3L
1,251 SR
Queue Stats
19W - 21L
1,349 Elo+
Solo
Cthulhu
Cthulhu
StidDOG479
Cthulhu
Level 16
God Stats
6W - 6L
1,768 SR
Queue Stats
30W - 38L
1,219 Elo+
Party 1
Bellona
Bellona
W-e-s-t-h-a-u-n
Bellona
Level 68
God Stats
7W - 11L
1,511 SR
Queue Stats
225W - 287L
1,363 Elo+
Solo
Fenrir
Fenrir
xXTOX1C WAVEXx
Fenrir
Level 43
God Stats
8W - 8L
1,363 SR
Queue Stats
150W - 142L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 4 / 7
11,426
601
10,500
13,514
7,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 2 / 9
10,430
549
9,321
19,038
14,525
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 3 / 7
9,958
524
9,425
14,184
13,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Tykoone
Hou Yi
15
8 / 6 / 11
10,594
558
15,738
15,426
5,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
8 / 3 / 2
12,578
662
5,732
12,377
4,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
2 / 5 / 2
7,397
389
5,696
11,302
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
15
1 / 8 / 2
9,317
490
5,035
10,337
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
StidDOG479
Cthulhu
10
0 / 10 / 1
7,010
369
4,176
17,866
13,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 5 / 0
5,873
309
984
8,792
4,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
10 / 9 / 4
10,779
567
17,181
19,326
7,571
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
22
36
Kills
13
18
Deaths
37
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
9
4
7
3.13
W
3
2
9
3.75
L
Neith
2
5
2
0.6
W
8
3
7
3.83
L
Thoth
1
8
2
0.25
L
Cthulhu
StidDOG479
Cthulhu
0
10
1
0.05
W
Hou Yi
Tykoone
Hou Yi
8
6
11
2.25
L
0
5
0
0
W
8
3
2
3
L
10
9
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,716
Damage
33,072
74,539
Taken
67,623
45,486
Mitigated
31,243
27,835
Healing
6,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,500
331
0
5,963
13,514
7,375
1,711
1,068
12,446
72,325
0
W
9,321
1,620
0
8,482
19,038
14,525
4,271
2,850
16,081
0
49,660
L
Neith
5,696
2,302
0
2,500
11,302
2,532
0
1,202
9,744
0
32,584
W
9,425
2,235
0
3,603
14,184
13,656
1,641
2,445
11,739
3,615
30,993
L
Thoth
5,035
84
0
0
10,337
2,332
692
1,609
8,430
50,676
0
L
Cthulhu
StidDOG479
Cthulhu
4,176
604
0
709
17,866
13,891
288
4,126
13,076
10,807
0
W
Hou Yi
Tykoone
Hou Yi
15,738
8,421
0
4,374
15,426
5,197
5,820
2,056
13,334
0
67,390
L
984
78
0
530
8,792
4,917
0
758
7,939
0
19,047
W
5,732
1,105
0
5,413
12,377
4,733
3,854
792
11,585
0
83,225
L
17,181
8,383
0
2,453
19,326
7,571
200
2,969
15,945
0
48,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,986
Gold Earned
40,376
492
Minions Killed
255
0
Camps Cleared
0
1,591,151
Distance Traveled
1,376,859
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,426
601
91
5
0
300,594
0
W
Chaac
10,430
549
86
5
0
279,753
2
L
Neith
7,397
389
51
3
0
290,478
1
W
Bellona
9,958
524
65
3
0
314,800
0
L
Thoth
9,317
490
91
5
0
323,449
1
L
Cthulhu
7,010
369
19
1
0
301,243
0
W
Hou Yi
10,594
558
101
5
0
303,404
0
L
Bellona
5,873
309
23
1
0
119,766
1
W
Bastet
12,578
662
149
8
0
392,600
1
L
Fenrir
10,779
567
71
4
0
341,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role