Player Matchup

Ymir
Ymir
Famine32
Ymir
Level 38
God Stats
2W - 6L
1,373 SR
Queue Stats
105W - 112L
1,481 Elo+
Party 1
Heimdallr
Heimdallr
Flesto
Heimdallr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,395 Elo+
Party 1
Hun Batz
Hun Batz
HowDoIAutoAttack
Hun Batz
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,523 Elo+
Party 1
Osiris
Osiris
KingRuka
Osiris
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 77L
1,444 Elo+
Party 1
Nu Wa
Nu Wa
xzapsxhd
Nu Wa
Level 107
God Stats
2W - 5L
1,487 SR
Queue Stats
154W - 164L
1,481 Elo+
Party 1
Team Averages
Level 52
1,472 SR
1,465 Elo+

VS

Team Averages
Level 83
1,554 SR
1,571 Elo+
Zeus
Zeus
ChironArkin
Zeus
Level 108
God Stats
33W - 21L
1,617 SR
Queue Stats
521W - 451L
1,599 Elo+
Party 2
Chang'e
Chang'e
EpicBioHazard
Chang'e
Level 123
God Stats
99W - 99L
1,593 SR
Queue Stats
601W - 597L
1,645 Elo+
Party 2
Cupid
Cupid
H3R0Zz
Cupid
Level 107
God Stats
4W - 1L
1,514 SR
Queue Stats
754W - 716L
1,514 Elo+
Party 2
Athena
Athena
RushyNoox
Athena
Level 42
God Stats
26W - 29L
1,493 SR
Queue Stats
104W - 124L
1,466 Elo+
Solo
Neith
Neith
sabnovaa
Neith
Level 33
God Stats
18W - 15L
1,552 SR
Queue Stats
157W - 125L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
2 / 2 / 2
7,020
501
3,645
8,899
5,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Flesto
Heimdallr
10
0 / 6 / 4
5,883
420
4,070
9,915
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
7 / 2 / 2
8,917
637
8,553
9,899
3,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
KingRuka
Osiris
13
0 / 7 / 0
7,035
503
3,423
10,216
8,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
xzapsxhd
Nu Wa
10
3 / 6 / 2
6,682
477
6,207
7,030
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 2
7,518
537
8,530
7,603
1,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
14
4 / 3 / 4
8,343
596
5,157
8,549
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
H3R0Zz
Cupid
14
3 / 3 / 3
7,801
557
3,814
10,105
2,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
RushyNoox
Athena
12
4 / 3 / 7
7,410
529
5,537
9,345
4,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
sabnovaa
Neith
15
7 / 1 / 3
9,491
678
9,244
6,861
3,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
12
Kills
23
23
Deaths
13
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
3
2
2
W
Chang'e
4
3
4
2
L
Ymir
2
2
2
1.5
L
Heimdallr
Flesto
Heimdallr
0
6
4
0.33
W
Cupid
H3R0Zz
Cupid
3
3
3
1.5
L
7
2
2
4
L
Osiris
KingRuka
Osiris
0
7
0
0
W
Athena
RushyNoox
Athena
4
3
7
2.5
W
Neith
sabnovaa
Neith
7
1
3
8.5
L
Nu Wa
xzapsxhd
Nu Wa
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,898
Damage
32,282
45,959
Taken
42,463
22,223
Mitigated
14,430
7,690
Healing
13,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,530
2,486
0
2,039
7,603
1,779
250
2,660
4,819
49,166
0
W
Chang'e
5,157
367
646
4,064
8,549
2,067
630
1,540
6,931
42,913
0
L
Ymir
3,645
611
0
1,503
8,899
5,266
0
4,477
4,221
24,672
0
L
Heimdallr
Flesto
Heimdallr
4,070
2,114
0
853
9,915
2,925
34
8,066
1,597
0
27,475
W
Cupid
H3R0Zz
Cupid
3,814
1,800
355
3,837
10,105
2,827
0
1,581
8,417
0
48,858
L
8,553
4,197
0
3,650
9,899
3,543
0
2,549
7,308
0
62,394
L
Osiris
KingRuka
Osiris
3,423
1,549
0
796
10,216
8,442
0
0
10,216
0
40,004
W
Athena
RushyNoox
Athena
5,537
1,254
0
295
9,345
4,560
0
3,329
5,926
19,050
0
W
Neith
sabnovaa
Neith
9,244
4,075
0
2,379
6,861
3,197
0
467
6,350
0
56,095
L
Nu Wa
xzapsxhd
Nu Wa
6,207
1,434
0
888
7,030
2,047
292
3,573
3,393
30,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,537
Gold Earned
40,563
364
Minions Killed
390
0
Camps Cleared
0
1,195,017
Distance Traveled
1,274,904
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,518
537
82
6
0
248,677
3
W
Chang'e
8,343
596
75
5
0
256,880
8
L
Ymir
7,020
501
54
4
0
254,901
2
L
Heimdallr
5,883
420
50
4
0
215,775
1
W
Cupid
7,801
557
85
6
0
235,436
1
L
Hun Batz
8,917
637
113
8
0
305,787
5
L
Osiris
7,035
503
98
7
0
239,901
0
W
Athena
7,410
529
28
2
0
294,909
6
W
Neith
9,491
678
120
9
0
239,002
1
L
Nu Wa
6,682
477
49
4
0
178,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role