Player Matchup

Ra
Ra
ChootyBeeks
Ra
Level 27
God Stats
4W - 1L
1,793 SR
Queue Stats
214W - 61L
1,852 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DubbyaKey
Tsukuyomi
Level 42
God Stats
6W - 2L
1,702 SR
Queue Stats
267W - 65L
1,827 Elo+
Party 1
Medusa
Medusa
Elkasoraus
Medusa
Level 157
God Stats
8W - 6L
1,618 SR
Queue Stats
275W - 252L
1,580 Elo+
Party 2
Chronos
Chronos
MondayNightChris
Chronos
Level 29
God Stats
13W - 10L
1,707 SR
Queue Stats
75W - 57L
1,579 Elo+
Party 2
Cthulhu
Cthulhu
Xanderflame
Cthulhu
Level 89
God Stats
57W - 11L
1,869 SR
Queue Stats
471W - 163L
1,898 Elo+
Party 1
Team Averages
Level 69
1,738 SR
1,747 Elo+

VS

Team Averages
Level 104
1,690 SR
1,578 Elo+
Bacchus
Bacchus
DBX Chief
Bacchus
Level 148
God Stats
0W - 1L
1,585 SR
Queue Stats
58W - 42L
1,578 Elo+
Party 3
Hera
Hera
Hairyniplepalm
Hera
Level 104
God Stats
2W - 1L
1,916 SR
Queue Stats
94W - 77L
1,560 Elo+
Party 3
Izanami
Izanami
Roviik117
Izanami
Level 64
God Stats
11W - 2L
1,674 SR
Queue Stats
65W - 58L
1,597 Elo+
Solo
Chaac
Chaac
SprintingLive
Chaac
Level 48
God Stats
8W - 6L
1,720 SR
Queue Stats
12W - 7L
1,602 Elo+
Party 3
Thor
Thor
SubCanis
Thor
Level 155
God Stats
6W - 5L
1,554 SR
Queue Stats
87W - 73L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 10
7,726
594
3,833
8,832
2,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
DubbyaKey
Tsukuyomi
16
14 / 1 / 0
9,812
755
14,643
7,760
4,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
Elkasoraus
Medusa
13
3 / 2 / 3
7,566
582
5,439
8,123
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 0 / 6
8,906
685
6,502
7,201
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Xanderflame
Cthulhu
11
0 / 1 / 6
6,859
528
2,618
10,818
8,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DBX Chief
Bacchus
9
2 / 4 / 2
6,692
515
4,465
12,971
11,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
1 / 3 / 1
6,335
487
6,534
5,813
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Roviik117
Izanami
11
0 / 4 / 3
6,658
512
5,255
8,148
2,651
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 8 / 0
5,487
422
3,624
10,057
4,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
9
2 / 6 / 0
5,748
442
3,830
10,830
3,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
25
Kills
5
5
Deaths
25
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
L
Bacchus
DBX Chief
Bacchus
2
4
2
0.75
W
Tsukuyomi
DubbyaKey
Tsukuyomi
14
1
0
14
W
Medusa
Elkasoraus
Medusa
3
2
3
2.25
L
1
3
1
0.5
W
5
0
6
8
L
Izanami
Roviik117
Izanami
0
4
3
0.38
L
0
8
0
0
L
Thor
2
6
0
0.33
W
Cthulhu
Xanderflame
Cthulhu
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,035
Damage
23,708
42,734
Taken
47,819
21,025
Mitigated
24,108
18,994
Healing
8,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,833
844
948
5,599
8,832
2,870
0
1,820
6,812
38,801
0
L
Bacchus
DBX Chief
Bacchus
4,465
516
335
2,760
12,971
11,856
0
2,989
9,745
20,701
0
W
Tsukuyomi
DubbyaKey
Tsukuyomi
14,643
4,498
0
2,446
7,760
4,072
0
964
6,609
0
65,087
W
Medusa
Elkasoraus
Medusa
5,439
2,600
0
2,616
8,123
2,394
2,115
1,815
6,308
0
51,777
L
6,534
2,276
0
1,000
5,813
1,569
0
2,471
3,297
38,215
0
W
6,502
1,452
0
1,412
7,201
3,133
787
2,855
4,307
72,253
0
L
Izanami
Roviik117
Izanami
5,255
3,442
0
1,046
8,148
2,651
64
2,875
5,273
0
49,023
L
3,624
994
0
2,098
10,057
4,819
0
1,678
7,968
0
21,780
L
Thor
3,830
590
0
1,736
10,830
3,213
0
2,940
7,685
0
26,398
W
Cthulhu
Xanderflame
Cthulhu
2,618
123
2,408
3,565
10,818
8,556
140
3,823
6,995
14,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,869
Gold Earned
30,920
469
Minions Killed
326
0
Camps Cleared
0
1,335,440
Distance Traveled
1,220,839
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,726
594
72
6
0
290,627
1
L
Bacchus
6,692
515
28
2
0
257,513
4
W
Tsukuyomi
9,812
755
118
9
0
269,096
1
W
Medusa
7,566
582
106
8
0
224,495
3
L
Hera
6,335
487
79
6
0
223,255
3
W
Chronos
8,906
685
151
12
0
273,717
6
L
Izanami
6,658
512
107
8
0
239,993
4
L
Chaac
5,487
422
59
5
0
253,695
5
L
Thor
5,748
442
53
4
0
246,383
3
W
Cthulhu
6,859
528
22
2
0
277,505
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role