Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DeadTaco771
Ao Kuang
Level 124
God Stats
2W - 0L
1,801 SR
Queue Stats
683W - 696L
1,505 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TJAG94
Ah Muzen Cab
Level 108
God Stats
18W - 17L
1,586 SR
Queue Stats
625W - 596L
1,616 Elo+
Party 1
Team Averages
Level 141
1,577 SR
1,524 Elo+

VS

Team Averages
Level 50
1,548 SR
1,685 Elo+
Nemesis
Nemesis
ForgottenSZN
Nemesis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 9L
1,784 Elo+
Party 2
Jormungandr
Jormungandr
ParacetamolX
Jormungandr
Level 47
God Stats
1W - 3L
1,494 SR
Queue Stats
61W - 54L
1,554 Elo+
Solo
Tiamat
Tiamat
Rain554
Tiamat
Level 126
God Stats
0W - 2L
1,612 SR
Queue Stats
20W - 22L
1,604 Elo+
Party 2
Sun Wukong
Sun Wukong
costell0
Sun Wukong
Level 28
God Stats
1W - 1L
1,682 SR
Queue Stats
7W - 5L
1,702 Elo+
Party 2
Danzaburou
Danzaburou
jhockey
Danzaburou
Level 26
God Stats
0W - 2L
1,450 SR
Queue Stats
2W - 3L
1,780 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
1 / 1 / 3
9,426
589
10,792
13,697
9,336
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
 
Neith
14
1 / 1 / 6
9,080
568
8,278
8,070
2,705
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
 
Cthulhu
14
2 / 1 / 5
8,572
536
6,797
12,730
10,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
DeadTaco771
Ao Kuang
15
4 / 2 / 2
9,258
579
5,210
9,835
3,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
TJAG94
Ah Muzen Cab
17
8 / 2 / 3
10,834
677
11,397
11,963
4,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ForgottenSZN
Nemesis
17
6 / 1 / 1
10,073
630
8,425
12,043
5,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
ParacetamolX
Jormungandr
11
0 / 5 / 1
6,738
421
6,753
16,686
13,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
Rain554
Tiamat
13
1 / 2 / 0
7,690
481
7,713
7,614
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
costell0
Sun Wukong
12
0 / 3 / 2
7,289
456
6,730
13,416
10,160
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
jhockey
Danzaburou
12
0 / 5 / 1
7,041
440
3,934
10,881
3,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
16
Kills
7
7
Deaths
16
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
3
2.5
W
Neith
 
Neith
1
1
6
4
W
Cthulhu
 
Cthulhu
2
1
5
4.5
W
Ao Kuang
DeadTaco771
Ao Kuang
4
2
2
2.5
L
Nemesis
ForgottenSZN
Nemesis
6
1
1
6.5
L
Jormungandr
ParacetamolX
Jormungandr
0
5
1
0.1
L
Tiamat
Rain554
Tiamat
1
2
0
0.5
W
Ah Muzen Cab
TJAG94
Ah Muzen Cab
8
2
3
4.75
L
Sun Wukong
costell0
Sun Wukong
0
3
2
0.33
L
Danzaburou
jhockey
Danzaburou
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,474
Damage
33,555
56,295
Taken
60,640
30,410
Mitigated
36,248
21,231
Healing
15,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,792
1,781
0
6,011
13,697
9,336
0
2,596
11,101
5,783
65,433
W
Neith
 
Neith
8,278
3,161
0
1,698
8,070
2,705
51
4,685
3,385
0
60,255
W
Cthulhu
 
Cthulhu
6,797
796
517
4,234
12,730
10,977
0
4,972
7,758
29,755
0
W
Ao Kuang
DeadTaco771
Ao Kuang
5,210
1,329
0
2,786
9,835
3,244
202
835
9,000
63,313
0
L
Nemesis
ForgottenSZN
Nemesis
8,425
2,999
0
3,442
12,043
5,578
0
2,392
9,651
0
74,339
L
Jormungandr
ParacetamolX
Jormungandr
6,753
2,000
0
4,048
16,686
13,165
0
4,353
12,333
30,588
0
L
Tiamat
Rain554
Tiamat
7,713
453
86
2,386
7,614
4,132
0
2,030
5,584
57,134
0
W
Ah Muzen Cab
TJAG94
Ah Muzen Cab
11,397
4,101
0
5,985
11,963
4,148
1,147
1,443
10,520
0
87,812
L
Sun Wukong
costell0
Sun Wukong
6,730
734
0
3,476
13,416
10,160
0
3,994
9,422
0
47,366
L
Danzaburou
jhockey
Danzaburou
3,934
1,275
0
2,559
10,881
3,213
0
786
10,095
0
40,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,170
Gold Earned
38,831
592
Minions Killed
487
0
Camps Cleared
0
1,633,883
Distance Traveled
1,606,832
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,426
589
146
9
0
319,054
5
W
Neith
9,080
568
149
9
0
317,350
6
W
Cthulhu
8,572
536
39
2
0
337,968
8
W
Ao Kuang
9,258
579
106
7
0
358,843
2
L
Nemesis
10,073
630
140
9
0
393,785
5
L
Jormungandr
6,738
421
56
4
0
300,364
0
L
Tiamat
7,690
481
124
8
0
333,467
5
W
Ah Muzen Cab
10,834
677
152
10
0
300,668
3
L
Sun Wukong
7,289
456
87
5
0
313,126
8
L
Danzaburou
7,041
440
80
5
0
266,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role