Player Matchup

Hercules
Hercules
BASKNS
Hercules
Level 32
God Stats
0W - 1L
1,407 SR
Queue Stats
8W - 33L
1,217 Elo+
Party 2
Thoth
Thoth
CDRMaverick332
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,150 Elo+
Party 2
Anubis
Anubis
ClonkyDavis
Anubis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,090 Elo+
Party 2
Team Averages
Level 27
1,469 SR
1,152 Elo+

VS

Team Averages
Level 65
1,591 SR
1,320 Elo+
Atlas
Atlas
Aldravin
Atlas
Level 126
God Stats
3W - 2L
1,756 SR
Queue Stats
30W - 41L
1,533 Elo+
Solo
Achilles
Achilles
Arcticly
Achilles
Level 25
God Stats
8W - 0L
1,257 SR
Queue Stats
10W - 3L
1,205 Elo+
Party 1
Olorun
Olorun
Trriiss
Olorun
Level 44
God Stats
2W - 0L
1,761 SR
Queue Stats
10W - 3L
1,222 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BASKNS
Hercules
11
2 / 2 / 1
7,294
729
4,012
11,630
7,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 7 / 3
6,577
658
2,832
7,470
2,477
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
10
2 / 7 / 2
7,349
735
4,539
8,419
4,079
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Aldravin
Atlas
13
6 / 1 / 9
8,978
898
8,215
7,558
5,757
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Achilles
Arcticly
Achilles
12
4 / 1 / 12
8,223
822
6,238
7,191
4,753
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Olorun
Trriiss
Olorun
13
6 / 2 / 10
8,616
862
11,080
6,692
2,387
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
4
Kills
16
16
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Atlas
Aldravin
Atlas
6
1
9
10.5
W
Achilles
Arcticly
Achilles
4
1
12
10
L
Hercules
BASKNS
Hercules
2
2
1
1.25
L
0
7
3
0.21
L
Anubis
2
7
2
0.43
W
Olorun
Trriiss
Olorun
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,383
Damage
25,533
27,519
Taken
21,441
13,637
Mitigated
12,897
4,727
Healing
7,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Aldravin
Atlas
8,215
1,922
685
1,858
7,558
5,757
272
3,641
3,917
24,484
0
W
Achilles
Arcticly
Achilles
6,238
1,839
491
1,460
7,191
4,753
520
2,337
4,854
1,714
17,142
L
Hercules
BASKNS
Hercules
4,012
590
0
3,023
11,630
7,081
22
8,029
3,601
2,249
11,744
L
2,832
350
60
487
7,470
2,477
0
5,631
1,839
15,176
0
L
Anubis
4,539
0
152
1,005
8,419
4,079
0
4,977
3,442
17,832
0
W
Olorun
Trriiss
Olorun
11,080
5,398
588
2,885
6,692
2,387
2,081
3,098
3,594
33,339
3,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,220
Gold Earned
25,817
90
Minions Killed
121
3
Camps Cleared
6
493,994
Distance Traveled
619,097
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,978
898
20
2
1
215,988
4
W
Achilles
8,223
822
33
3
2
216,496
1
L
Hercules
7,294
729
17
2
0
188,576
0
L
Thoth
6,577
658
31
3
1
146,738
0
L
Anubis
7,349
735
42
4
2
158,680
0
W
Olorun
8,616
862
68
7
3
186,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role