Player Matchup

Morgan Le Fay
Morgan Le Fay
AllgodPoison
Morgan Le Fay
Level 36
God Stats
3W - 3L
1,380 SR
Queue Stats
18W - 28L
1,386 Elo+
Party 2
Chaac
Chaac
HyperZULU
Chaac
Level 89
God Stats
16W - 15L
1,502 SR
Queue Stats
67W - 119L
1,363 Elo+
Party 2
Fenrir
Fenrir
daringdan100
Fenrir
Level 21
God Stats
12W - 12L
1,875 SR
Queue Stats
31W - 44L
1,314 Elo+
Party 2
Team Averages
Level 49
1,586 SR
1,354 Elo+

VS

Team Averages
Level 67
1,485 SR
1,409 Elo+
Anhur
Anhur
NikiBoogz
Anhur
Level 8
God Stats
7W - 5L
1,624 SR
Queue Stats
9W - 13L
1,403 Elo+
Party 1
Sun Wukong
Sun Wukong
PerplexingPower
Sun Wukong
Level 129
God Stats
0W - 1L
1,463 SR
Queue Stats
13W - 19L
1,415 Elo+
Party 1
Hel
Hel
TopGearAmeer
Hel
Level 64
God Stats
0W - 3L
1,368 SR
Queue Stats
34W - 45L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AllgodPoison
Morgan Le Fay
18
4 / 4 / 16
14,384
625
19,525
15,154
6,049
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
HyperZULU
Chaac
18
9 / 3 / 13
15,037
654
26,978
25,956
23,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
19
10 / 5 / 10
15,049
654
12,345
22,621
14,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
NikiBoogz
Anhur
17
3 / 6 / 4
13,523
588
7,267
20,739
5,280
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
PerplexingPower
Sun Wukong
19
6 / 9 / 6
15,605
678
23,891
27,418
26,916
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 8 / 5
13,591
591
7,310
17,371
5,359
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
23
Kills
11
12
Deaths
23
39
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AllgodPoison
Morgan Le Fay
4
4
16
3
W
Chaac
HyperZULU
Chaac
9
3
13
5.17
L
Anhur
NikiBoogz
Anhur
3
6
4
0.83
L
Sun Wukong
PerplexingPower
Sun Wukong
6
9
6
1
L
2
8
5
0.56
W
Fenrir
10
5
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,848
Damage
38,468
63,731
Taken
65,528
44,006
Mitigated
37,555
25,752
Healing
14,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AllgodPoison
Morgan Le Fay
19,525
2,764
843
4,391
15,154
6,049
1,078
1,386
13,384
65,784
0
W
Chaac
HyperZULU
Chaac
26,978
3,255
753
12,059
25,956
23,384
1,383
3,020
22,378
1,349
81,944
L
Anhur
NikiBoogz
Anhur
7,267
4,197
0
1,919
20,739
5,280
685
8,885
11,423
0
37,581
L
Sun Wukong
PerplexingPower
Sun Wukong
23,891
4,711
0
3,692
27,418
26,916
571
7,798
18,693
0
61,418
L
7,310
224
4,417
4,559
17,371
5,359
0
3,987
12,947
25,928
0
W
Fenrir
12,345
3,199
339
7,367
22,621
14,573
1,299
4,283
17,745
0
53,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,470
Gold Earned
42,719
245
Minions Killed
170
15
Camps Cleared
4
1,162,038
Distance Traveled
1,074,511
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
14,384
625
86
4
3
372,375
0
W
Chaac
15,037
654
109
5
5
403,578
0
L
Anhur
13,523
588
70
3
0
363,160
0
L
Sun Wukong
15,605
678
56
2
4
369,564
4
L
Hel
13,591
591
44
2
0
341,787
0
W
Fenrir
15,049
654
50
2
7
386,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role