Player Matchup

Fenrir
Fenrir
Catheter
Fenrir
Level 34
God Stats
0W - 2L
1,275 SR
Queue Stats
8W - 8L
1,471 Elo+
Party 3
Medusa
Medusa
Gremlin0baby
Medusa
Level 17
God Stats
1W - 3L
1,524 SR
Queue Stats
12W - 26L
1,281 Elo+
Party 4
He Bo
He Bo
KingPhoenix09
He Bo
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,523 Elo+
Party 3
Set
Set
Mr Skagglez
Set
Level 15
God Stats
0W - 1L
1,263 SR
Queue Stats
9W - 5L
1,582 Elo+
Party 4
Hera
Hera
PapaJoeyScum
Hera
Level 102
God Stats
0W - 2L
1,367 SR
Queue Stats
176W - 233L
1,339 Elo+
Party 4
Team Averages
Level 36
1,386 SR
1,439 Elo+

VS

Team Averages
Level 66
1,427 SR
1,494 Elo+
Bacchus
Bacchus
Dr Ace5566
Bacchus
Level 29
God Stats
3W - 3L
1,392 SR
Queue Stats
163W - 183L
1,383 Elo+
Party 2
Chaac
Chaac
Dr Groot5566
Chaac
Level 42
God Stats
21W - 20L
1,473 SR
Queue Stats
189W - 197L
1,395 Elo+
Party 2
Fenrir
Fenrir
Dukie Spookie
Fenrir
Level 149
God Stats
11W - 4L
1,107 SR
Queue Stats
353W - 284L
1,573 Elo+
Party 1
Zeus
Zeus
UGOT ELIMINATED
Zeus
Level 63
God Stats
140W - 100L
1,578 SR
Queue Stats
202W - 183L
1,544 Elo+
Party 1
Neith
Neith
XBrokenGalaxysX
Neith
Level 48
God Stats
17W - 12L
1,586 SR
Queue Stats
65W - 43L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Catheter
Fenrir
15
3 / 11 / 3
9,946
995
9,308
19,548
12,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
15
1 / 8 / 4
9,130
913
4,043
15,358
4,574
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
2 / 11 / 2
9,205
921
4,367
13,466
3,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 11 / 4
8,878
888
4,037
15,440
6,033
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

16
1 / 7 / 4
9,568
957
14,174
14,485
4,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dr Ace5566
Bacchus
18
6 / 1 / 21
10,662
1,066
10,532
6,676
4,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
8 / 2 / 27
11,289
1,129
13,262
9,738
6,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

18
8 / 0 / 22
11,812
1,181
13,270
11,923
8,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

19
13 / 2 / 20
12,307
1,231
21,787
5,489
1,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
13 / 2 / 22
12,118
1,212
14,655
7,237
2,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
160
7
Kills
48
48
Deaths
7
17
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Catheter
Fenrir
3
11
3
0.41
W
Bacchus
Dr Ace5566
Bacchus
6
1
21
16.5
W
8
2
27
10.75
W
8
0
22
19
L
Medusa
1
8
4
0.38
L
2
11
2
0.27
L
0
11
4
0.18
L
1
7
4
0.43
W
13
2
20
11.5
W
13
2
22
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,929
Damage
73,506
78,297
Taken
41,063
31,211
Mitigated
24,944
2,845
Healing
11,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Catheter
Fenrir
9,308
3,421
0
1,225
19,548
12,076
0
8,144
11,151
0
14,529
W
Bacchus
Dr Ace5566
Bacchus
10,532
482
0
511
6,676
4,754
0
1,501
5,060
22,441
0
W
13,262
3,015
0
3,292
9,738
6,465
0
3,915
5,705
0
22,774
W
13,270
3,605
0
3,848
11,923
8,927
0
5,823
5,848
699
26,973
L
Medusa
4,043
1,917
0
314
15,358
4,574
0
8,464
6,734
0
17,109
L
4,367
0
0
0
13,466
3,954
0
4,520
8,721
14,701
0
L
4,037
2,357
59
933
15,440
6,033
0
5,068
10,251
0
21,906
L
14,174
2,982
0
314
14,485
4,574
0
6,228
8,206
33,455
0
W
21,787
2,089
129
258
5,489
1,982
0
3,304
2,146
38,363
0
W
14,655
6,593
0
3,119
7,237
2,816
0
3,998
3,113
0
33,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,727
Gold Earned
58,188
154
Minions Killed
184
3
Camps Cleared
6
834,389
Distance Traveled
955,959
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,946
995
15
2
1
162,137
1
W
Bacchus
10,662
1,066
40
4
1
218,115
0
W
Chaac
11,289
1,129
21
2
0
193,160
0
W
Fenrir
11,812
1,181
48
5
3
208,500
0
L
Medusa
9,130
913
25
3
0
154,010
0
L
He Bo
9,205
921
21
2
1
166,410
0
L
Set
8,878
888
48
5
0
171,322
1
L
Hera
9,568
957
45
5
1
180,510
0
W
Zeus
12,307
1,231
34
3
0
173,226
0
W
Neith
12,118
1,212
41
4
2
162,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role