Player Matchup

Zhong Kui
Zhong Kui
DaddyDeak
Zhong Kui
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
241W - 174L
1,536 Elo+
Party 1
Ymir
Ymir
DotAoooUwU
Ymir
Level 54
God Stats
6W - 12L
1,499 SR
Queue Stats
239W - 199L
1,555 Elo+
Party 1
Skadi
Skadi
Rezzisted
Skadi
Level 160
God Stats
1W - 3L
1,472 SR
Queue Stats
318W - 290L
1,600 Elo+
Party 1
Thor
Thor
esmith138
Thor
Level 147
God Stats
2W - 4L
1,442 SR
Queue Stats
75W - 69L
1,548 Elo+
Party 4
Guan Yu
Guan Yu
xNxsh-
Guan Yu
Level 128
God Stats
2W - 1L
1,706 SR
Queue Stats
72W - 65L
1,534 Elo+
Party 4
Team Averages
Level 120
1,524 SR
1,555 Elo+

VS

Team Averages
Level 59
1,507 SR
1,537 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
DemonicSelk
Fenrir
Level 47
God Stats
35W - 28L
1,633 SR
Queue Stats
152W - 131L
1,501 Elo+
Party 2
Chang'e
Chang'e
Hаvoc
Chang'e
Level 39
God Stats
0W - 2L
1,213 SR
Queue Stats
36W - 19L
1,643 Elo+
Party 3
Gilgamesh
Gilgamesh
csmQueso
Gilgamesh
Level 85
God Stats
12W - 9L
1,687 SR
Queue Stats
293W - 284L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DaddyDeak
Zhong Kui
15
6 / 5 / 4
9,621
601
10,111
12,438
8,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 13
9,118
570
7,513
10,998
5,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
Rezzisted
Skadi
14
4 / 4 / 4
9,003
563
7,701
8,026
1,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thor
14
2 / 3 / 7
8,655
541
4,590
12,618
3,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
xNxsh-
Guan Yu
16
8 / 0 / 5
10,096
631
14,030
12,782
11,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
4 / 5 / 4
8,039
502
9,466
13,514
3,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Guan Yu
 
Guan Yu
13
1 / 3 / 6
7,726
483
4,571
14,317
12,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
12
5 / 5 / 2
7,512
470
7,330
11,565
5,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Hаvoc
Chang'e
14
3 / 4 / 6
8,318
520
9,801
11,056
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
csmQueso
Gilgamesh
13
1 / 6 / 4
7,171
448
5,422
13,353
7,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
36
22
Kills
14
14
Deaths
23
33
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
4
5
4
1.2
L
Guan Yu
 
Guan Yu
1
3
6
1.33
W
Zhong Kui
DaddyDeak
Zhong Kui
6
5
4
1.6
L
Fenrir
5
5
2
1.2
W
2
2
13
4.25
L
Chang'e
Hаvoc
Chang'e
3
4
6
1.5
W
Skadi
Rezzisted
Skadi
4
4
4
1.5
L
Gilgamesh
csmQueso
Gilgamesh
1
6
4
0.5
W
Thor
2
3
7
1.83
W
Guan Yu
xNxsh-
Guan Yu
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,945
Damage
36,590
56,862
Taken
63,805
31,402
Mitigated
32,304
12,404
Healing
19,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
9,466
2,390
0
4,807
13,514
3,400
0
3,733
9,485
0
48,318
L
Guan Yu
 
Guan Yu
4,571
1,063
2,377
5,064
14,317
12,846
0
4,302
9,918
0
33,802
W
Zhong Kui
DaddyDeak
Zhong Kui
10,111
1,316
66
4,476
12,438
8,349
96
3,940
8,040
55,445
0
L
Fenrir
7,330
2,327
0
539
11,565
5,473
0
2,844
8,581
0
31,277
W
7,513
1,664
0
2,258
10,998
5,992
0
782
10,139
31,752
0
L
Chang'e
Hаvoc
Chang'e
9,801
907
1,349
3,547
11,056
3,362
0
5,549
5,413
48,569
0
W
Skadi
Rezzisted
Skadi
7,701
4,272
0
1,091
8,026
1,860
3,262
67
7,959
0
63,558
L
Gilgamesh
csmQueso
Gilgamesh
5,422
908
0
2,229
13,353
7,223
22
3,223
9,862
0
32,198
W
Thor
4,590
725
0
650
12,618
3,951
0
2,333
9,982
0
61,228
W
Guan Yu
xNxsh-
Guan Yu
14,030
1,314
817
3,046
12,782
11,250
0
1,969
10,323
6,719
55,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,493
Gold Earned
38,766
475
Minions Killed
380
0
Camps Cleared
0
1,506,318
Distance Traveled
1,517,458
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,039
502
77
5
0
345,825
5
L
Guan Yu
7,726
483
55
3
0
293,745
1
W
Zhong Kui
9,621
601
109
7
0
282,564
6
L
Fenrir
7,512
470
65
4
0
283,905
2
W
Ymir
9,118
570
50
3
0
300,716
8
L
Chang'e
8,318
520
98
6
0
284,710
5
W
Skadi
9,003
563
96
6
0
278,246
4
L
Gilgamesh
7,171
448
85
5
0
309,273
5
W
Thor
8,655
541
101
6
0
318,960
7
W
Guan Yu
10,096
631
119
7
0
325,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role