Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
HomieHD
Ymir
Level 109
God Stats
0W - 2L
1,475 SR
Queue Stats
6W - 5L
1,667 Elo+
Party 2
Zhong Kui
Zhong Kui
Mondungus
Zhong Kui
Level 48
God Stats
0W - 2L
1,259 SR
Queue Stats
42W - 33L
1,615 Elo+
Party 2
Team Averages
Level 100
1,411 SR
1,594 Elo+

VS

Team Averages
Level 81
1,776 SR
1,815 Elo+
Hun Batz
Hun Batz
BIgwomenlover
Hun Batz
Level 97
God Stats
2W - 0L
1,575 SR
Queue Stats
95W - 45L
1,782 Elo+
Party 1
Agni
Agni
KyotoCity
Agni
Level 144
God Stats
2W - 0L
1,858 SR
Queue Stats
72W - 46L
1,768 Elo+
Party 1
Bellona
Bellona
LimeGum
Bellona
Level 3
God Stats
7W - 0L
1,895 SR
Queue Stats
9W - 0L
1,895 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
5 / 8 / 7
10,343
796
10,109
12,866
5,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
HomieHD
Ymir
13
1 / 4 / 10
9,295
715
5,155
13,692
16,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Mondungus
Zhong Kui
14
8 / 8 / 4
10,278
791
11,784
13,130
7,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BIgwomenlover
Hun Batz
14
8 / 6 / 8
10,299
792
10,803
13,137
4,841
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
15
8 / 4 / 10
10,532
810
18,472
11,804
3,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
LimeGum
Bellona
14
4 / 4 / 11
9,911
762
6,282
12,345
12,302
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
49
14
Kills
20
20
Deaths
14
21
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
5
8
7
1.06
W
Hun Batz
BIgwomenlover
Hun Batz
8
6
8
2
L
Ymir
HomieHD
Ymir
1
4
10
1.5
W
Agni
8
4
10
3.25
W
Bellona
LimeGum
Bellona
4
4
11
2.38
L
Zhong Kui
Mondungus
Zhong Kui
8
8
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,048
Damage
35,557
39,688
Taken
37,286
29,226
Mitigated
20,765
4,094
Healing
5,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
10,109
5,220
0
1,156
12,866
5,264
1,110
7,088
5,620
0
28,166
W
Hun Batz
BIgwomenlover
Hun Batz
10,803
2,640
0
0
13,137
4,841
310
7,254
5,883
0
37,110
L
Ymir
HomieHD
Ymir
5,155
861
0
1,563
13,692
16,486
217
6,643
6,901
12,681
0
W
Agni
18,472
1,788
252
2,510
11,804
3,622
1,009
5,417
6,387
48,638
0
W
Bellona
LimeGum
Bellona
6,282
1,636
927
2,280
12,345
12,302
461
4,663
7,682
0
13,451
L
Zhong Kui
Mondungus
Zhong Kui
11,784
1,184
0
1,375
13,130
7,476
112
4,893
8,085
29,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,916
Gold Earned
30,742
118
Minions Killed
131
6
Camps Cleared
5
586,258
Distance Traveled
682,300
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,343
796
52
4
2
182,701
0
W
Hun Batz
10,299
792
51
4
3
224,080
1
L
Ymir
9,295
715
19
1
1
214,064
0
W
Agni
10,532
810
63
5
2
233,492
1
W
Bellona
9,911
762
17
1
0
224,728
0
L
Zhong Kui
10,278
791
47
4
3
189,493
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role