Player Matchup

Sol
Sol
JoeyTheSasquatch
Sol
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,499 Elo+
Solo
Arachne
Arachne
SAAAWR-
Arachne
Level 129
God Stats
3W - 1L
1,879 SR
Queue Stats
181W - 156L
1,621 Elo+
Party 1
Cerberus
Cerberus
WhiteBacon-strip
Cerberus
Level 126
God Stats
5W - 8L
1,384 SR
Queue Stats
331W - 335L
1,539 Elo+
Solo
Chaac
Chaac
WiIIiamsBrother
Chaac
Level 160
God Stats
0W - 2L
1,577 SR
Queue Stats
285W - 263L
1,474 Elo+
Solo
Xbalanque
Xbalanque
moutmout_
Xbalanque
Level 108
God Stats
10W - 7L
1,636 SR
Queue Stats
205W - 189L
1,517 Elo+
Party 1
Team Averages
Level 125
1,595 SR
1,530 Elo+

VS

Team Averages
Level 110
1,466 SR
1,535 Elo+
Erlang Shen
Erlang Shen
Adrl07-
Erlang Shen
Level 67
God Stats
1W - 2L
1,423 SR
Queue Stats
105W - 78L
1,600 Elo+
Solo
Thanatos
Thanatos
Brokenheart__Tv
Thanatos
Level 117
God Stats
5W - 11L
1,367 SR
Queue Stats
1,061W - 1,027L
1,569 Elo+
Solo
Cthulhu
Cthulhu
Fuzzyswipesnipe
Cthulhu
Level 113
God Stats
13W - 6L
1,713 SR
Queue Stats
114W - 117L
1,504 Elo+
Solo
Chiron
Chiron
diexbus
Chiron
Level 107
God Stats
3W - 3L
1,440 SR
Queue Stats
51W - 56L
1,517 Elo+
Solo
Raijin
Raijin
superkacperix
Raijin
Level 144
God Stats
5W - 9L
1,389 SR
Queue Stats
205W - 222L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 0
9,196
511
8,626
11,244
4,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
SAAAWR-
Arachne
16
3 / 3 / 1
9,377
521
12,842
18,022
10,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 3 / 3
8,275
460
6,565
17,919
12,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 2 / 2
7,963
442
6,703
11,949
4,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
moutmout_
Xbalanque
14
0 / 5 / 2
8,385
466
9,934
13,766
3,915
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Adrl07-
Erlang Shen
17
9 / 3 / 5
10,231
568
13,383
14,076
9,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
17
2 / 1 / 3
10,084
560
9,208
13,708
8,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
1 / 1 / 8
8,183
455
7,435
12,869
11,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
diexbus
Chiron
18
2 / 2 / 6
10,655
592
9,982
12,143
4,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

18
5 / 1 / 7
10,987
610
11,837
13,994
5,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
7
Kills
19
19
Deaths
8
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Adrl07-
Erlang Shen
9
3
5
3.83
W
Thanatos
2
1
3
3.5
W
1
1
8
5
L
3
6
0
0.5
L
Arachne
SAAAWR-
Arachne
3
3
1
1.17
L
0
3
3
0.5
L
1
2
2
1
W
Chiron
diexbus
Chiron
2
2
6
2.5
L
Xbalanque
moutmout_
Xbalanque
0
5
2
0.2
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,670
Damage
51,845
72,900
Taken
66,790
35,173
Mitigated
39,893
29,992
Healing
33,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Adrl07-
Erlang Shen
13,383
6,103
0
5,180
14,076
9,769
0
2,059
12,017
0
73,152
W
Thanatos
9,208
1,418
0
13,388
13,708
8,949
0
232
13,476
0
66,570
W
7,435
1,061
136
2,206
12,869
11,303
111
2,886
9,983
21,709
0
L
8,626
3,095
0
3,751
11,244
4,222
0
5,654
5,315
53,997
5,744
L
Arachne
SAAAWR-
Arachne
12,842
7,851
0
9,404
18,022
10,455
500
2,389
14,756
0
65,872
L
6,565
259
562
5,917
17,919
12,117
0
6,530
11,188
48,941
0
L
6,703
2,044
0
6,394
11,949
4,464
0
1,277
10,586
0
49,212
W
Chiron
diexbus
Chiron
9,982
4,760
603
6,661
12,143
4,088
2,050
1,599
10,544
0
92,748
L
Xbalanque
moutmout_
Xbalanque
9,934
4,178
0
3,964
13,766
3,915
0
2,992
10,694
0
61,319
W
11,837
1,284
83
5,443
13,994
5,784
1,181
7,551
6,443
88,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,196
Gold Earned
50,140
553
Minions Killed
652
0
Camps Cleared
0
1,676,469
Distance Traveled
1,779,942
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,231
568
108
6
0
393,421
6
W
Thanatos
10,084
560
173
10
0
370,655
5
W
Cthulhu
8,183
455
31
2
0
329,589
4
L
Sol
9,196
511
120
7
0
328,617
5
L
Arachne
9,377
521
122
7
0
399,868
1
L
Cerberus
8,275
460
96
5
0
320,417
3
L
Chaac
7,963
442
98
5
0
306,158
9
W
Chiron
10,655
592
177
10
0
340,924
3
L
Xbalanque
8,385
466
117
7
0
321,409
4
W
Raijin
10,987
610
163
9
0
345,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role