Player Matchup

Sobek
Sobek
 
Sobek
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
GOD5GREATE5T
Janus
Level 159
God Stats
2W - 4L
1,348 SR
Queue Stats
192W - 210L
1,509 Elo+
Solo
Guan Yu
Guan Yu
GuiCast
Guan Yu
Level 104
God Stats
9W - 10L
1,572 SR
Queue Stats
158W - 142L
1,540 Elo+
Party 2
Rama
Rama
MageSlap000
Rama
Level 38
God Stats
3W - 8L
1,604 SR
Queue Stats
178W - 117L
1,669 Elo+
Solo
Vamana
Vamana
PTNightfire
Vamana
Level 105
God Stats
3W - 2L
1,693 SR
Queue Stats
144W - 143L
1,520 Elo+
Party 2
Team Averages
Level 111
1,543 SR
1,547 Elo+

VS

Team Averages
Level 67
1,604 SR
1,545 Elo+
Da Ji
Da Ji
 
Da Ji
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Frokesh
Olorun
Level 32
God Stats
6W - 1L
1,583 SR
Queue Stats
77W - 71L
1,543 Elo+
Solo
Neith
Neith
RazVaNN113
Neith
Level 122
God Stats
1W - 3L
1,340 SR
Queue Stats
103W - 102L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
jthy26
Cthulhu
Level 89
God Stats
12W - 10L
1,569 SR
Queue Stats
101W - 100L
1,521 Elo+
Party 1
Thoth
Thoth
shahbour
Thoth
Level 47
God Stats
6W - 0L
2,029 SR
Queue Stats
78W - 59L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
5
0 / 3 / 2
4,477
448
1,460
7,202
2,815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
0 / 4 / 1
4,703
470
2,363
4,685
1,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Guan Yu
GuiCast
Guan Yu
10
0 / 2 / 0
5,099
510
4,337
9,594
5,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
3 / 2 / 0
5,414
541
3,407
4,935
1,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
7
1 / 2 / 0
4,831
483
2,140
8,522
2,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
6 / 0 / 1
6,344
634
7,933
5,955
1,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Frokesh
Olorun
12
2 / 0 / 0
6,622
662
7,244
6,251
1,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
9
1 / 2 / 1
5,260
526
2,001
5,276
1,110
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
jthy26
Cthulhu
9
2 / 1 / 2
5,166
517
1,976
6,902
4,781
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
shahbour
Thoth
9
2 / 1 / 5
5,665
567
5,378
3,253
844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
13
13
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
3
2
0.33
W
Da Ji
 
Da Ji
6
0
1
6.5
W
Olorun
Frokesh
Olorun
2
0
0
2
L
0
4
1
0.13
L
Guan Yu
GuiCast
Guan Yu
0
2
0
0
L
3
2
0
1.5
L
Vamana
1
2
0
0.5
W
Neith
1
2
1
0.75
W
Cthulhu
jthy26
Cthulhu
2
1
2
3
W
Thoth
shahbour
Thoth
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,707
Damage
24,532
34,938
Taken
27,637
13,464
Mitigated
10,443
12,243
Healing
9,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,460
128
536
1,809
7,202
2,815
0
1,603
5,599
7,899
0
W
Da Ji
 
Da Ji
7,933
2,588
0
3,354
5,955
1,778
0
859
5,096
0
32,901
W
Olorun
Frokesh
Olorun
7,244
3,921
0
3,384
6,251
1,930
0
0
5,801
42,511
4,281
L
2,363
258
0
390
4,685
1,255
0
3,008
1,677
23,758
0
L
Guan Yu
GuiCast
Guan Yu
4,337
853
0
4,201
9,594
5,564
0
5,800
3,794
0
31,686
L
3,407
2,874
0
1,705
4,935
1,167
0
721
4,214
0
24,742
L
Vamana
2,140
825
0
3,602
8,522
2,663
0
2,118
6,404
0
20,204
W
Neith
2,001
504
0
997
5,276
1,110
261
559
4,717
0
32,021
W
Cthulhu
jthy26
Cthulhu
1,976
95
127
731
6,902
4,781
108
1,285
5,617
17,281
0
W
Thoth
shahbour
Thoth
5,378
153
40
1,072
3,253
844
478
1,215
2,038
30,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,524
Gold Earned
29,057
215
Minions Killed
326
0
Camps Cleared
0
857,047
Distance Traveled
917,553
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,477
448
9
1
0
164,819
3
W
Da Ji
6,344
634
63
6
0
210,729
4
W
Olorun
6,622
662
96
10
0
177,079
0
L
Janus
4,703
470
42
4
0
188,429
2
L
Guan Yu
5,099
510
62
6
0
192,261
1
L
Rama
5,414
541
52
5
0
123,775
3
L
Vamana
4,831
483
50
5
0
187,763
0
W
Neith
5,260
526
69
7
0
181,431
4
W
Cthulhu
5,166
517
41
4
0
182,807
3
W
Thoth
5,665
567
57
6
0
165,507
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role