Player Matchup

Chiron
Chiron
 
Chiron
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
elL1ssar
Baron Samedi
Level 100
God Stats
1W - 0L
1,526 SR
Queue Stats
109W - 117L
1,491 Elo+
Solo
Kuzenbo
Kuzenbo
ráwah
Kuzenbo
Level 108
God Stats
1W - 1L
1,364 SR
Queue Stats
198W - 187L
1,628 Elo+
Party 2
Team Averages
Level 110
1,463 SR
1,540 Elo+

VS

Team Averages
Level 94
1,507 SR
1,322 Elo+
Bellona
Bellona
GoodKillerCZE
Bellona
Level 108
God Stats
3W - 5L
1,623 SR
Queue Stats
27W - 42L
1,396 Elo+
Solo
Kukulkan
Kukulkan
MoraineKelly1
Kukulkan
Level 63
God Stats
10W - 21L
1,392 SR
Queue Stats
42W - 73L
1,286 Elo+
Party 1
Loki
Loki
TakenJupiter375
Loki
Level 112
God Stats
1W - 1L
1,504 SR
Queue Stats
48W - 81L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
9 / 3 / 11
10,568
813
14,372
10,098
3,687
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
elL1ssar
Baron Samedi
13
4 / 5 / 14
9,620
740
10,577
11,672
5,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
ráwah
Kuzenbo
14
7 / 1 / 11
10,730
825
8,141
16,065
20,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
3 / 7 / 4
8,831
679
7,197
14,992
14,842
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
MoraineKelly1
Kukulkan
14
4 / 7 / 5
9,775
752
13,446
12,726
4,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 6 / 5
8,769
675
7,707
10,109
4,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
20
Kills
9
9
Deaths
20
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
9
3
11
4.83
L
Bellona
3
7
4
0.71
L
Kukulkan
MoraineKelly1
Kukulkan
4
7
5
0.93
L
2
6
5
0.75
W
Baron Samedi
elL1ssar
Baron Samedi
4
5
14
2.2
W
Kuzenbo
ráwah
Kuzenbo
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,090
Damage
28,350
37,835
Taken
37,827
30,262
Mitigated
24,471
15,284
Healing
6,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
14,372
7,135
1,294
3,253
10,098
3,687
777
2,924
6,856
0
36,100
L
Bellona
7,197
2,027
0
1,268
14,992
14,842
68
5,835
9,157
0
24,793
L
Kukulkan
MoraineKelly1
Kukulkan
13,446
1,232
0
3,430
12,726
4,933
977
8,370
4,356
45,486
0
L
7,707
452
0
1,689
10,109
4,696
56
5,112
4,997
0
21,737
W
Baron Samedi
elL1ssar
Baron Samedi
10,577
945
2,817
3,503
11,672
5,717
199
4,045
7,279
32,297
0
W
Kuzenbo
ráwah
Kuzenbo
8,141
3,655
0
4,417
16,065
20,858
129
6,899
8,795
21,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,918
Gold Earned
27,375
126
Minions Killed
151
5
Camps Cleared
6
702,060
Distance Traveled
702,978
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,568
813
47
4
0
223,441
1
L
Bellona
8,831
679
31
2
3
243,336
4
L
Kukulkan
9,775
752
93
7
3
197,872
6
L
Loki
8,769
675
27
2
0
261,770
2
W
Baron Samedi
9,620
740
65
5
2
230,097
4
W
Kuzenbo
10,730
825
14
1
3
248,522
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role