Player Matchup

Cupid
Cupid
BigWiggie
Cupid
Level 61
God Stats
11W - 9L
1,536 SR
Queue Stats
167W - 190L
1,327 Elo+
Party 2
Artio
Artio
Infravermeio
Artio
Level 59
God Stats
30W - 28L
1,491 SR
Queue Stats
169W - 189L
1,343 Elo+
Party 2
Mulan
Mulan
King_stone301
Mulan
Level 49
God Stats
18W - 11L
1,298 SR
Queue Stats
109W - 128L
1,305 Elo+
Party 3
Poseidon
Poseidon
WaRz_IluS1oN_Qc
Poseidon
Level 42
God Stats
12W - 9L
1,188 SR
Queue Stats
83W - 109L
1,274 Elo+
Party 3
Fenrir
Fenrir
XoDZLoX
Fenrir
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 91L
1,327 Elo+
Party 2
Team Averages
Level 52
1,403 SR
1,315 Elo+

VS

Team Averages
Level 41
1,297 SR
1,193 Elo+
Sylvanus
Sylvanus
LEROYMFJENKINS1
Sylvanus
Level 15
God Stats
0W - 2L
1,227 SR
Queue Stats
0W - 6L
965 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LordOfShadow14
Morgan Le Fay
Level 26
God Stats
0W - 2L
1,259 SR
Queue Stats
0W - 8L
1,027 Elo+
Party 1
Mercury
Mercury
Lowlife Nala
Mercury
Level 72
God Stats
6W - 7L
1,466 SR
Queue Stats
20W - 36L
1,214 Elo+
Solo
Medusa
Medusa
SaltyTerror67
Medusa
Level 22
God Stats
0W - 3L
1,113 SR
Queue Stats
8W - 10L
1,364 Elo+
Party 1
Bellona
Bellona
TheHopelessAbyss
Bellona
Level 69
God Stats
3W - 5L
1,422 SR
Queue Stats
141W - 167L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BigWiggie
Cupid
10
7 / 1 / 5
6,484
648
9,805
5,539
1,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 0 / 9
6,616
662
2,362
7,714
6,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
5 / 1 / 2
6,797
680
5,505
6,363
3,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poseidon
11
2 / 2 / 1
6,320
632
2,660
3,615
1,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
XoDZLoX
Fenrir
8
2 / 1 / 1
5,246
525
1,707
5,694
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
7
0 / 4 / 1
4,683
468
1,652
6,832
1,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
LordOfShadow14
Morgan Le Fay
9
1 / 2 / 1
5,040
504
2,539
4,262
1,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Lowlife Nala
Mercury
10
1 / 2 / 1
5,573
557
1,371
5,233
1,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 5 / 0
4,949
495
4,171
7,693
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 6 / 1
5,084
508
4,803
7,727
5,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
19
Kills
5
5
Deaths
19
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cupid
BigWiggie
Cupid
7
1
5
9.5
W
3
0
9
7.5
W
5
1
2
6
L
Sylvanus
0
4
1
0.13
L
Morgan Le Fay
LordOfShadow14
Morgan Le Fay
1
2
1
0.75
L
Mercury
Lowlife Nala
Mercury
1
2
1
0.75
L
1
5
0
0.2
L
2
6
1
0.42
W
Poseidon
2
2
1
1.25
W
Fenrir
XoDZLoX
Fenrir
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,039
Damage
14,536
28,925
Taken
31,747
14,596
Mitigated
11,291
10,366
Healing
4,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
BigWiggie
Cupid
9,805
6,642
74
1,113
5,539
1,547
937
1,130
4,409
0
37,371
W
2,362
219
612
3,338
7,714
6,108
183
1,242
6,472
12,056
0
W
5,505
1,451
26
3,029
6,363
3,886
347
0
6,363
0
28,476
L
Sylvanus
1,652
886
438
825
6,832
1,841
0
1,386
5,406
7,912
0
L
Morgan Le Fay
LordOfShadow14
Morgan Le Fay
2,539
151
0
515
4,262
1,132
0
1,609
2,533
23,449
0
L
Mercury
Lowlife Nala
Mercury
1,371
593
0
555
5,233
1,333
0
930
4,145
0
28,583
L
4,171
1,321
0
773
7,693
1,059
0
737
6,956
0
23,764
L
4,803
1,278
0
1,238
7,727
5,926
0
182
7,096
0
14,668
W
Poseidon
2,660
198
0
496
3,615
1,282
691
1,589
2,026
35,416
0
W
Fenrir
XoDZLoX
Fenrir
1,707
540
0
1,678
5,694
1,773
192
230
5,464
0
19,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,463
Gold Earned
25,329
273
Minions Killed
187
0
Camps Cleared
0
985,946
Distance Traveled
817,046
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,484
648
75
8
0
176,319
4
W
Artio
6,616
662
18
2
0
204,737
4
W
Mulan
6,797
680
66
7
0
202,116
0
L
Sylvanus
4,683
468
18
2
0
155,635
0
L
Morgan Le Fay
5,040
504
37
4
0
159,158
0
L
Mercury
5,573
557
71
7
0
158,813
3
L
Medusa
4,949
495
42
4
0
166,876
0
L
Bellona
5,084
508
19
2
0
176,564
0
W
Poseidon
6,320
632
70
7
0
191,707
2
W
Fenrir
5,246
525
44
4
0
211,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role